📄 tidtv_font1.c
字号:
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x22,0x00,
0x04,0x22,0x00,
0x02,0x22,0x00,
0x06,0x3C,0x00,
0x00,0x20,0x00,
};
static const UCHAR Font1_h20_Char40[] = {
/*
height = 20
width = 10
file = 00040.bmp
biBitCount =
----------
----------
----------
----------
----------
-***---***
--*-----*-
--*-----*-
--*-----*-
--*******-
--*-----*-
--*-----*-
--*-----*-
--*-----*-
-***---***
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x42,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x04,0x42,0x00,
0x07,0xFE,0x00,
0x04,0x02,0x00,
};
static const UCHAR Font1_h20_Char41[] = {
/*
height = 20
width = 10
file = 00041.bmp
biBitCount =
----------
----------
----------
----------
----------
--*******-
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
--*******-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char42[] = {
/*
height = 20
width = 10
file = 00042.bmp
biBitCount =
----------
----------
----------
----------
----------
---******-
------*---
------*---
------*---
------*---
-*----*---
-*----*---
-*----*---
-*----*---
--****----
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x3C,0x00,
0x00,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x07,0xFC,0x00,
0x04,0x00,0x00,
0x04,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char43[] = {
/*
height = 20
width = 10
file = 00043.bmp
biBitCount =
----------
----------
----------
----------
----------
-***--***-
--*----*--
--*---*---
--*--*----
--*-*-----
--****----
--*---*---
--*---*---
--*----*--
-***---**-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x22,0x00,
0x00,0x60,0x00,
0x00,0xA0,0x00,
0x05,0x18,0x00,
0x06,0x06,0x00,
0x04,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char44[] = {
/*
height = 20
width = 10
file = 00044.bmp
biBitCount =
----------
----------
----------
----------
----------
-*****----
---*------
---*------
---*------
---*------
---*------
---*----*-
---*----*-
---*----*-
-********-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x1E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char45[] = {
/*
height = 20
width = 10
file = 00045.bmp
biBitCount =
----------
----------
----------
----------
----------
***----***
-**----**-
-*-*--*-*-
-*-*--*-*-
-*-*--*-*-
-*--**--*-
-*--**--*-
-*------*-
-*------*-
***----***
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x06,0x02,0x00,
0x01,0xC0,0x00,
0x00,0x30,0x00,
0x00,0x30,0x00,
0x01,0xC0,0x00,
0x06,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x02,0x00,
};
static const UCHAR Font1_h20_Char46[] = {
/*
height = 20
width = 10
file = 00046.bmp
biBitCount =
----------
----------
----------
----------
----------
-***---***
--**----*-
--*-*---*-
--*-*---*-
--*--*--*-
--*--*--*-
--*---*-*-
--*---*-*-
--*----**-
-***---**-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x06,0x02,0x00,
0x01,0x80,0x00,
0x00,0x60,0x00,
0x00,0x18,0x00,
0x04,0x06,0x00,
0x07,0xFE,0x00,
0x04,0x00,0x00,
};
static const UCHAR Font1_h20_Char47[] = {
/*
height = 20
width = 10
file = 00047.bmp
biBitCount =
----------
----------
----------
----------
----------
----***---
---*---*--
--*-----*-
-*-------*
-*-------*
-*-------*
-*-------*
--*-----*-
---*---*--
----***---
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xF0,0x00,
0x01,0x08,0x00,
0x02,0x04,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x02,0x04,0x00,
0x01,0x08,0x00,
0x00,0xF0,0x00,
};
static const UCHAR Font1_h20_Char48[] = {
/*
height = 20
width = 10
file = 00048.bmp
biBitCount =
----------
----------
----------
----------
----------
--******--
---*----*-
---*----*-
---*----*-
---*----*-
---*****--
---*------
---*------
---*------
--*****---
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x22,0x00,
0x04,0x22,0x00,
0x04,0x22,0x00,
0x04,0x20,0x00,
0x03,0xC0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char49[] = {
/*
height = 20
width = 10
file = 00049.bmp
biBitCount =
----------
----------
----------
----------
----------
----***---
---*---*--
--*-----*-
-*-------*
-*-------*
-*-------*
-*-------*
--*-----*-
---*---*--
----***---
----*-----
----***--*
---*---**-
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xF0,0x00,
0x01,0x08,0x00,
0x02,0x04,0x40,
0x04,0x03,0x80,
0x04,0x02,0x80,
0x04,0x02,0x80,
0x02,0x04,0x40,
0x01,0x08,0x40,
0x00,0xF0,0x80,
};
static const UCHAR Font1_h20_Char50[] = {
/*
height = 20
width = 10
file = 00050.bmp
biBitCount =
----------
----------
----------
----------
----------
-******---
--*----**-
--*-----*-
--*-----*-
--*----*--
--*****---
--*---*---
--*----*--
--*-----*-
-***----**
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x22,0x00,
0x04,0x20,0x00,
0x04,0x20,0x00,
0x04,0x30,0x00,
0x02,0x48,0x00,
0x03,0x86,0x00,
0x00,0x02,0x00,
};
static const UCHAR Font1_h20_Char51[] = {
/*
height = 20
width = 10
file = 00051.bmp
biBitCount =
----------
----------
----------
----------
----------
---***-*--
--*---**--
--*----*--
--*-------
---****---
-------*--
-------*--
--*----*--
--**---*--
--*-***---
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x03,0x8E,0x00,
0x04,0x44,0x00,
0x04,0x42,0x00,
0x04,0x42,0x00,
0x02,0x42,0x00,
0x07,0x3C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char52[] = {
/*
height = 20
width = 10
file = 00052.bmp
biBitCount =
----------
----------
----------
----------
----------
-*********
-*---*---*
-*---*---*
-*---*---*
-----*----
-----*----
-----*----
-----*----
-----*----
---*****--
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0x80,0x00,
0x04,0x00,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x00,0x00,
0x07,0x80,0x00,
};
static const UCHAR Font1_h20_Char53[] = {
/*
height = 20
width = 10
file = 00053.bmp
biBitCount =
----------
----------
----------
----------
----------
-***---***
--*-----*-
--*-----*-
--*-----*-
--*-----*-
--*-----*-
--*-----*-
--*-----*-
---*---*--
----***---
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x00,0x00,
0x07,0xF8,0x00,
0x04,0x04,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x04,0x04,0x00,
0x07,0xF8,0x00,
0x04,0x00,0x00,
};
static const UCHAR Font1_h20_Char54[] = {
/*
height = 20
width = 10
file = 00054.bmp
biBitCount =
----------
----------
----------
----------
----------
***----***
-*------*-
--*----*--
--*----*--
--*----*--
---*--*---
---*--*---
---*--*---
----**----
----**----
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x00,0x00,
0x06,0x00,0x00,
0x05,0xC0,0x00,
0x00,0x38,0x00,
0x00,0x06,0x00,
0x00,0x06,0x00,
0x00,0x38,0x00,
0x05,0xC0,0x00,
0x06,0x00,0x00,
0x04,0x00,0x00,
};
static const UCHAR Font1_h20_Char55[] = {
/*
height = 20
width = 10
file = 00055.bmp
biBitCount =
----------
----------
----------
----------
----------
-****-****
--*-----*-
--*--*--*-
--*--*--*-
--*--*--*-
--*-*-*-*-
--*-*-*-*-
--*-*-*-*-
--*-*-*-*-
---*---*--
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x00,0x00,
0x07,0xFC,0x00,
0x04,0x02,0x00,
0x04,0x3C,0x00,
0x01,0xC0,0x00,
0x04,0x3C,0x00,
0x04,0x02,0x00,
0x07,0xFC,0x00,
0x04,0x00,0x00,
};
static const UCHAR Font1_h20_Char56[] = {
/*
height = 20
width = 10
file = 00056.bmp
biBitCount =
----------
----------
----------
----------
----------
***---***-
-*-----*--
--*---*---
---*-*----
----*-----
----*-----
---*-*----
--*---*---
-*-----*--
***---***-
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x02,0x00,
0x06,0x06,0x00,
0x05,0x0A,0x00,
0x00,0x90,0x00,
0x00,0x60,0x00,
0x00,0x90,0x00,
0x05,0x0A,0x00,
0x06,0x06,0x00,
0x04,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char57[] = {
/*
height = 20
width = 10
file = 00057.bmp
biBitCount =
----------
----------
----------
----------
----------
-***---***
--*-----*-
---*---*--
----*-*---
----*-*---
-----*----
-----*----
-----*----
-----*----
---*****--
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x00,0x00,
0x06,0x00,0x00,
0x05,0x02,0x00,
0x00,0xC2,0x00,
0x00,0x3E,0x00,
0x00,0xC2,0x00,
0x05,0x02,0x00,
0x06,0x00,0x00,
0x04,0x00,0x00,
};
static const UCHAR Font1_h20_Char58[] = {
/*
height = 20
width = 10
file = 00058.bmp
biBitCount =
----------
----------
----------
----------
----------
-*******--
-*-----*--
-*----*---
-*---*----
----*-----
----*-----
---*---*--
--*----*--
-*-----*--
-*******--
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0x86,0x00,
0x04,0x0A,0x00,
0x04,0x12,0x00,
0x04,0x62,0x00,
0x04,0x82,0x00,
0x05,0x02,0x00,
0x06,0x1E,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char59[] = {
/*
height = 20
width = 10
file = 00059.bmp
biBitCount =
----------
----------
----------
----------
-----***--
-----*----
-----*----
-----*----
-----*----
-----*----
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