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📄 tidtv_font1.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
----------
------**--
-----*-*--
----*--*--
----*--*--
---*---*--
---*---*--
--*----*--
--*******-
-------*--
-------*--
-----****-
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x30,0x00,
0x00,0xD0,0x00,
0x03,0x10,0x00,
0x04,0x12,0x00,
0x08,0x12,0x00,
0x0F,0xFE,0x00,
0x00,0x12,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char21[] = {
/*
height = 20
width = 10
file = 00021.bmp
biBitCount = 
----------
----------
----------
----------
--*****---
--*-------
--*-------
--*-------
--*****---
-------*--
-------*--
-------*--
-------*--
-*-----*--
--*****---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x04,0x00,
0x0F,0x82,0x00,
0x08,0x82,0x00,
0x08,0x82,0x00,
0x08,0x82,0x00,
0x08,0x82,0x00,
0x00,0x7C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char22[] = {
/*
height = 20
width = 10
file = 00022.bmp
biBitCount = 
----------
----------
----------
----------
-----****-
----*-----
---*------
--*-------
--*-****--
--**----*-
--*-----*-
--*-----*-
--*-----*-
--*-----*-
---*****--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0xFC,0x00,
0x02,0x42,0x00,
0x04,0x82,0x00,
0x08,0x82,0x00,
0x08,0x82,0x00,
0x08,0x82,0x00,
0x08,0x7C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char23[] = {
/*
height = 20
width = 10
file = 00023.bmp
biBitCount = 
----------
----------
----------
----------
--******--
--*----*--
-------*--
------*---
------*---
------*---
------*---
-----*----
-----*----
-----*----
-----*----
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0C,0x00,0x00,
0x08,0x00,0x00,
0x08,0x00,0x00,
0x08,0x1E,0x00,
0x09,0xE0,0x00,
0x0E,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char24[] = {
/*
height = 20
width = 10
file = 00024.bmp
biBitCount = 
----------
----------
----------
----------
---****---
--*----*--
--*----*--
--*----*--
--*----*--
---****---
--*----*--
--*----*--
--*----*--
--*----*--
---****---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x07,0xBC,0x00,
0x08,0x42,0x00,
0x08,0x42,0x00,
0x08,0x42,0x00,
0x08,0x42,0x00,
0x07,0xBC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char25[] = {
/*
height = 20
width = 10
file = 00025.bmp
biBitCount = 
----------
----------
----------
----------
---****---
--*----*--
--*----*--
--*----*--
--*----*--
--*---**--
---***-*--
-------*--
------*---
-----*----
--***-----
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x07,0xC2,0x00,
0x08,0x22,0x00,
0x08,0x22,0x00,
0x08,0x24,0x00,
0x08,0x48,0x00,
0x07,0xF0,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char26[] = {
/*
height = 20
width = 10
file = 00026.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----**----
----**----
----------
----------
----------
----------
----**----
----**----
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0x86,0x00,
0x01,0x86,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char27[] = {
/*
height = 20
width = 10
file = 00027.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----**----
----**----
----------
----------
----------
----**----
----*-----
---**-----
---*------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x03,0x00,
0x01,0x8E,0x00,
0x01,0x88,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char28[] = {
/*
height = 20
width = 10
file = 00028.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
--------*-
------**--
-----*----
---**-----
-**-------
---**-----
-----*----
------**--
--------*-
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x50,0x00,
0x00,0x50,0x00,
0x00,0x88,0x00,
0x01,0x04,0x00,
0x01,0x04,0x00,
0x02,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char29[] = {
/*
height = 20
width = 10
file = 00029.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----------
-********-
----------
----------
-********-
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char30[] = {
/*
height = 20
width = 10
file = 00030.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
-*--------
--**------
----*-----
-----**---
-------**-
-----**---
----*-----
--**------
-*--------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x02,0x02,0x00,
0x01,0x04,0x00,
0x01,0x04,0x00,
0x00,0x88,0x00,
0x00,0x50,0x00,
0x00,0x50,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char31[] = {
/*
height = 20
width = 10
file = 00031.bmp
biBitCount = 
----------
----------
----------
----------
----------
---****---
--*----*--
--*----*--
-------*--
------*---
-----*----
-----*----
----------
----**----
----**----
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x03,0x00,0x00,
0x04,0x00,0x00,
0x04,0x06,0x00,
0x04,0x36,0x00,
0x04,0x40,0x00,
0x03,0x80,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char32[] = {
/*
height = 20
width = 10
file = 00032.bmp
biBitCount = 
----------
----------
----------
----****--
---*----*-
--*-----*-
--*-----*-
--*---***-
--*--*--*-
--*--*--*-
--*--*--*-
--*---***-
--*-------
--*-------
---*---*--
----***---
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x07,0xFC,0x00,
0x08,0x02,0x00,
0x10,0x01,0x00,
0x10,0xE1,0x00,
0x11,0x11,0x00,
0x11,0x12,0x00,
0x0F,0xF0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char33[] = {
/*
height = 20
width = 10
file = 00033.bmp
biBitCount = 
----------
----------
----------
----------
----------
-*****----
----**----
---*--*---
---*--*---
---*--*---
--*----*--
--******--
--*----*--
-*------*-
***----***
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x02,0x00,
0x04,0x06,0x00,
0x04,0x3A,0x00,
0x05,0xD0,0x00,
0x06,0x10,0x00,
0x06,0x10,0x00,
0x01,0xD0,0x00,
0x00,0x3A,0x00,
0x00,0x06,0x00,
0x00,0x02,0x00,
};
static const UCHAR Font1_h20_Char34[] = {
/*
height = 20
width = 10
file = 00034.bmp
biBitCount = 
----------
----------
----------
----------
----------
-******---
--*----*--
--*----*--
--*----*--
--*****---
--*----*--
--*-----*-
--*-----*-
--*-----*-
-*******--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x42,0x00,
0x04,0x42,0x00,
0x04,0x42,0x00,
0x04,0x42,0x00,
0x03,0xA2,0x00,
0x00,0x1C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char35[] = {
/*
height = 20
width = 10
file = 00035.bmp
biBitCount = 
----------
----------
----------
----------
----------
---****-*-
--*----**-
-*------*-
-*--------
-*--------
-*--------
-*--------
-*--------
--*-----*-
---*****--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0xF8,0x00,
0x02,0x04,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x02,0x02,0x00,
0x07,0x04,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char36[] = {
/*
height = 20
width = 10
file = 00036.bmp
biBitCount = 
----------
----------
----------
----------
----------
-******---
--*----*--
--*-----*-
--*-----*-
--*-----*-
--*-----*-
--*-----*-
--*-----*-
--*----*--
-******---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x02,0x04,0x00,
0x01,0xF8,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char37[] = {
/*
height = 20
width = 10
file = 00037.bmp
biBitCount = 
----------
----------
----------
----------
----------
-********-
--*-----*-
--*-----*-
--*--*----
--****----
--*--*----
--*-----*-
--*-----*-
--*-----*-
-********-
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x42,0x00,
0x04,0x42,0x00,
0x04,0xE2,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x07,0x1E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char38[] = {
/*
height = 20
width = 10
file = 00038.bmp
biBitCount = 
----------
----------
----------
----------
----------
-********-
--*-----*-
--*-----*-
--*--*----
--****----
--*--*----
--*-------
--*-------
--*-------
-*****----
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x02,0x00,
0x07,0xFE,0x00,
0x04,0x42,0x00,
0x04,0x42,0x00,
0x04,0xE2,0x00,
0x04,0x00,0x00,
0x04,0x00,0x00,
0x07,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char39[] = {
/*
height = 20
width = 10
file = 00039.bmp
biBitCount = 
----------
----------
----------
----------
----------
---****-*-
--*----**-
-*--------
-*--------
-*--------
-*---*****
-*------*-
-*------*-
--*-----*-
---*****--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0xF8,0x00,
0x02,0x04,0x00,

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