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📄 tidtv_font1.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
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/*******************************************************************************
*	@ModuleName  ::	TiDTV_Font1.c
*	
*	@Copyright	 ::	Copyright 2005- Texas Instruments, Inc.
*	
*	@Description ::	Font-1 data for EIA/CEA-708-B (total 213 characters)
*	
*	@History     ::
*---------------------------------------
*	04-13-2005	W.Shi	Created
*******************************************************************************/

#include	"TiDTV_DataType.h"


static const UCHAR Font1_h20_Char1[] = {
/*
height = 20
width = 10
file = 00001.bmp
biBitCount = 
----------
----------
----------
----------
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
----------
----------
----***---
----***---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x06,0x00,
0x0F,0xE6,0x00,
0x00,0x06,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char2[] = {
/*
height = 20
width = 10
file = 00002.bmp
biBitCount = 
----------
----------
----------
----------
---**-**--
---**-**--
---*--*---
---*--*---
---*--*---
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0x80,0x00,
0x0C,0x00,0x00,
0x00,0x00,0x00,
0x0F,0x80,0x00,
0x0C,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char3[] = {
/*
height = 20
width = 10
file = 00003.bmp
biBitCount = 
----------
----------
----------
----------
----*--*--
----*--*--
---*--*---
---*--*---
-********-
---*--*---
---*--*---
-********-
---*--*---
---*--*---
--*--*----
--*--*----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x90,0x00,
0x00,0x93,0x00,
0x03,0xFC,0x00,
0x0C,0x90,0x00,
0x00,0x93,0x00,
0x03,0xFC,0x00,
0x0C,0x90,0x00,
0x00,0x90,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char4[] = {
/*
height = 20
width = 10
file = 00004.bmp
biBitCount = 
----------
----------
----------
----------
-----*----
---*****--
--*----*--
--*-------
--*-------
---****---
-------*--
-------*--
--*----*--
--*****---
-----*----
-----*----
-----*----
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x03,0x8C,0x00,
0x04,0x44,0x00,
0x04,0x44,0x00,
0x0C,0x47,0x80,
0x04,0x44,0x00,
0x06,0x38,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char5[] = {
/*
height = 20
width = 10
file = 00005.bmp
biBitCount = 
----------
----------
----------
----------
---**-----
--*--*----
--*--*----
---**-----
------**--
----**----
--**------
-----**---
----*--*--
----*--*--
-----**---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x06,0x20,0x00,
0x09,0x20,0x00,
0x09,0x4C,0x00,
0x06,0x52,0x00,
0x00,0x92,0x00,
0x00,0x8C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char6[] = {
/*
height = 20
width = 10
file = 00006.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----***---
---*------
---*------
----*-----
---**-----
--*--*-*--
--*---*---
--*---*---
---***-**-
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x1C,0x00,
0x01,0xA2,0x00,
0x02,0x62,0x00,
0x02,0x12,0x00,
0x02,0x0C,0x00,
0x00,0x12,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char7[] = {
/*
height = 20
width = 10
file = 00007.bmp
biBitCount = 
----------
----------
----------
----------
----***---
----***---
-----*----
-----*----
-----*----
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0C,0x00,0x00,
0x0F,0x80,0x00,
0x0C,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char8[] = {
/*
height = 20
width = 10
file = 00008.bmp
biBitCount = 
----------
----------
----------
----------
-------*--
------*---
------*---
------*---
-----*----
-----*----
-----*----
-----*----
-----*----
------*---
------*---
------*---
-------*--
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0xF8,0x00,
0x07,0x07,0x00,
0x08,0x00,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char9[] = {
/*
height = 20
width = 10
file = 00009.bmp
biBitCount = 
----------
----------
----------
----------
--*-------
---*------
---*------
---*------
----*-----
----*-----
----*-----
----*-----
----*-----
---*------
---*------
---*------
--*-------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x08,0x00,0x80,
0x07,0x07,0x00,
0x00,0xF8,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char10[] = {
/*
height = 20
width = 10
file = 00010.bmp
biBitCount = 
----------
----------
----------
----------
-----*----
-----*----
--*******-
-----*----
----*-*---
----*-*---
---*---*--
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x02,0x00,0x00,
0x02,0x20,0x00,
0x02,0xC0,0x00,
0x0F,0x00,0x00,
0x02,0xC0,0x00,
0x02,0x20,0x00,
0x02,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char11[] = {
/*
height = 20
width = 10
file = 00011.bmp
biBitCount = 
----------
----------
----------
----------
----------
-----*----
-----*----
-----*----
-----*----
-*********
-----*----
-----*----
-----*----
-----*----
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x07,0xFC,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
};
static const UCHAR Font1_h20_Char12[] = {
/*
height = 20
width = 10
file = 00012.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----**----
----*-----
---**-----
---*------
---*------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x03,0x80,
0x00,0x0E,0x00,
0x00,0x08,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char13[] = {
/*
height = 20
width = 10
file = 00013.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
-*******--
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char14[] = {
/*
height = 20
width = 10
file = 00014.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----***---
----***---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x06,0x00,
0x00,0x06,0x00,
0x00,0x06,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char15[] = {
/*
height = 20
width = 10
file = 00015.bmp
biBitCount = 
----------
----------
----------
-------*--
-------*--
------*---
------*---
-----*----
-----*----
----*-----
----*-----
---*------
---*------
--*-------
--*-------
-*--------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x01,0x00,
0x00,0x06,0x00,
0x00,0x18,0x00,
0x00,0x60,0x00,
0x01,0x80,0x00,
0x06,0x00,0x00,
0x18,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char16[] = {
/*
height = 20
width = 10
file = 00016.bmp
biBitCount = 
----------
----------
----------
----------
---****---
--*----*--
--*----*--
--*----*--
--*----*--
--*----*--
--*----*--
--*----*--
--*----*--
--*----*--
---****---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x07,0xFC,0x00,
0x08,0x02,0x00,
0x08,0x02,0x00,
0x08,0x02,0x00,
0x08,0x02,0x00,
0x07,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char17[] = {
/*
height = 20
width = 10
file = 00017.bmp
biBitCount = 
----------
----------
----------
----------
----**----
--**-*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
--*******-
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x04,0x02,0x00,
0x04,0x02,0x00,
0x08,0x02,0x00,
0x0F,0xFE,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char18[] = {
/*
height = 20
width = 10
file = 00018.bmp
biBitCount = 
----------
----------
----------
----------
--*****---
-*-----*--
-*-----*--
-------*--
------*---
-----*----
----*-----
---*------
--*-------
-*-----*--
-*******--
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x06,0x06,0x00,
0x08,0x0A,0x00,
0x08,0x12,0x00,
0x08,0x22,0x00,
0x08,0x42,0x00,
0x08,0x82,0x00,
0x07,0x06,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char19[] = {
/*
height = 20
width = 10
file = 00019.bmp
biBitCount = 
----------
----------
----------
----------
---****---
-**----*--
-------*--
-------*--
------*---
----**----
------*---
-------*--
-------*--
-*-----*--
--*****---
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x04,0x00,
0x04,0x02,0x00,
0x08,0x02,0x00,
0x08,0x42,0x00,
0x08,0x42,0x00,
0x08,0xA2,0x00,
0x07,0x1C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font1_h20_Char20[] = {
/*
height = 20
width = 10
file = 00020.bmp
biBitCount = 
----------
----------
----------

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