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📄 tidtv_font6.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
0x42,
0x42,
0x42,
0x3E,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char86[] = {
/*
height = 20
width = 7
file = 00086.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
-------
-------
*-----*
*-----*
-*---*-
-*---*-
-*---*-
--*-*--
--*-*--
---*---
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x82,
0x82,
0x44,
0x44,
0x44,
0x28,
0x28,
0x10,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char87[] = {
/*
height = 20
width = 11
file = 00087.bmp
biBitCount = 
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-*---*---*-
-*---*---*-
-*---*---*-
--*-*-*-*--
--*-*-*-*--
--*-*-*-*--
---*---*---
---*---*---
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xE0,0x00,
0x00,0x1C,0x00,
0x00,0x03,0x00,
0x00,0x1C,0x00,
0x00,0xE0,0x00,
0x00,0x1C,0x00,
0x00,0x03,0x00,
0x00,0x1C,0x00,
0x00,0xE0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char88[] = {
/*
height = 20
width = 9
file = 00088.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
*------*-
-*----*--
--*--*---
---**----
---**----
--*--*---
-*----*--
*------*-
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x81,0x00,
0x00,0x42,0x00,
0x00,0x24,0x00,
0x00,0x18,0x00,
0x00,0x18,0x00,
0x00,0x24,0x00,
0x00,0x42,0x00,
0x00,0x81,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char89[] = {
/*
height = 20
width = 8
file = 00089.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--------
--------
*-----*-
*-----*-
-*---*--
-*---*--
--*-*---
--*-*---
---*----
---*----
--*-----
--*-----
--*-----
-*------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x82,
0x82,
0x44,
0x44,
0x28,
0x28,
0x10,
0x10,
0x20,
0x20,
0x20,
0x40,
};
static const UCHAR Font6_h20_Char90[] = {
/*
height = 20
width = 8
file = 00090.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--------
--------
-******-
-----*--
-----*--
----*---
---*----
--*-----
--*-----
-******-
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x7E,
0x04,
0x04,
0x08,
0x10,
0x20,
0x20,
0x7E,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char91[] = {
/*
height = 20
width = 6
file = 00091.bmp
biBitCount = 
------
------
------
------
--***-
-*----
-*----
-*----
-*----
-*----
-*----
**----
**----
-*----
-*----
-*----
-*----
--*---
--***-
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x18,0x00,
0x07,0xFF,0x80,
0x08,0x00,0x60,
0x08,0x00,0x20,
0x08,0x00,0x20,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char92[] = {
/*
height = 20
width = 6
file = 00092.bmp
biBitCount = 
------
------
------
------
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0xFF,0xE0,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char93[] = {
/*
height = 20
width = 6
file = 00093.bmp
biBitCount = 
------
------
------
------
***---
---*--
---*--
---*--
---*--
---*--
---*--
----*-
----*-
---*--
---*--
---*--
---*--
--*---
***---
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x00,0x20,
0x08,0x00,0x20,
0x08,0x00,0x60,
0x07,0xE7,0x80,
0x00,0x18,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char94[] = {
/*
height = 20
width = 9
file = 00094.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
-**---**-
**-*--**-
*---***--
---------
---------
---------
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x18,0x00,
0x00,0x30,0x00,
0x00,0x20,0x00,
0x00,0x10,0x00,
0x00,0x08,0x00,
0x00,0x08,0x00,
0x00,0x38,0x00,
0x00,0x30,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char95[] = {
/*
height = 20
width = 7
file = 00095.bmp
biBitCount = 
-------
-------
-------
-------
******-
*----*-
*----*-
*----*-
*----*-
*----*-
*----*-
*----*-
*----*-
*----*-
*----*-
******-
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0xFC,
0x84,
0x84,
0x84,
0x84,
0x84,
0x84,
0x84,
0x84,
0x84,
0x84,
0xFC,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char96[] = {
/*
height = 20
width = 4
file = 00096.bmp
biBitCount = 
----
----
----
----
----
**--
----
*---
*---
*---
*---
*---
*---
*---
*---
*---
----
----
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x05,0xFF,0x00,
0x04,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char97[] = {
/*
height = 20
width = 9
file = 00097.bmp
biBitCount = 
---------
---------
---------
---*-----
---*-----
--****---
--**-*---
-*-*-----
-*-*-----
-*-*-----
-*-*-----
-*-*-*---
-***-*---
--***----
---*-----
---*-----
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0xF8,0x00,
0x06,0x0C,0x00,
0x1F,0xFF,0x00,
0x04,0x04,0x00,
0x06,0x18,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char98[] = {
/*
height = 20
width = 12
file = 00098.bmp
biBitCount = 
------------
------------
------------
------------
----*****---
---*--------
--*---------
--*---------
--*---------
********----
--*---------
--*---------
--*---------
--*---------
-**------*--
-********---
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x40,0x00,
0x00,0x43,0x00,
0x03,0xFF,0x00,
0x04,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x01,0x00,
0x00,0x02,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char99[] = {
/*
height = 20
width = 9
file = 00099.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
*--------
-*----**-
-******--
-*---*---
-*---*---
-*****---
*----*---
------*--
---------
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x04,0x00,
0x00,0xF8,0x00,
0x00,0x48,0x00,
0x00,0x48,0x00,
0x00,0x48,0x00,
0x00,0x7C,0x00,
0x00,0xC2,0x00,
0x00,0x80,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char100[] = {
/*
height = 20
width = 10
file = 00100.bmp
biBitCount = 
----------
----------
----------
----------
----------
-*-----*--
-**---**--
--*---*---
--**-**---
---*-*----
-*******--
----*-----
--*****---
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x06,0x20,0x00,
0x03,0xA8,0x00,
0x00,0xE8,0x00,
0x00,0x3F,0x00,
0x00,0xE8,0x00,
0x03,0xA8,0x00,
0x06,0x20,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char101[] = {
/*
height = 20
width = 6
file = 00101.bmp
biBitCount = 
------
------
------
------
---*--
---*--
---*--
---*--
---*--
------
---*--
---*--
---*--
---*--
---*--
---*--
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0xBF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char102[] = {
/*
height = 20
width = 10
file = 00102.bmp
biBitCount = 
----------
----------
----------
----------
----------
----****--
---*---**-
---*------
---***----
---*--**--
---*----*-
----***-*-
-------**-
---*----*-
---**---*-
----****--
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x03,0xE6,0x00,
0x04,0x93,0x00,
0x04,0x91,0x00,
0x04,0x51,0x00,
0x06,0x49,0x00,
0x02,0x3E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char103[] = {
/*
height = 20
width = 8
file = 00103.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
-*----*-
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x42,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char104[] = {
/*
height = 20
width = 11
file = 00104.bmp
biBitCount = 
-----------
-----------
-----------
-----------
---*****---
--*-----*--
-*--***--*-
*-**-----*-
*-*---**-*-
*--****--*-
*-------*--
-*-----*---
--*****----
-----------
-----------
-----------
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0xE0,0x00,
0x02,0x10,0x00,
0x05,0x88,0x00,
0x09,0x48,0x00,
0x0A,0x48,0x00,
0x0A,0x48,0x00,
0x0A,0xC8,0x00,
0x08,0x90,0x00,
0x04,0x20,0x00,
0x03,0xC0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char105[] = {
/*
height = 20
width = 8
file = 00105.bmp
biBitCount = 
--------
--------
--------
--------
--------
-***----
*--*----
*--**---
*-***---
-**--*--
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x70,
0x90,
0x98,
0xB8,
0x64,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char106[] = {
/*
height = 20
width = 9
file = 00106.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
---------
--*--*---
-**-**---
**-**----
*--*-----
-*--*----
--*--*---
---------
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x18,0x00,
0x00,0x34,0x00,
0x00,0x62,0x00,
0x00,0x18,0x00,
0x00,0x34,0x00,
0x00,0x62,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char107[] = {
/*
height = 20
width = 7
file = 00107.bmp
biBitCount = 
-------
-------
-------
-------
------

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