📄 tidtv_font6.c
字号:
width = 9
file = 00066.bmp
biBitCount =
---------
---------
---------
---------
-*-------
-*-------
-*-------
-*-------
-*-***---
-**---*--
-*-----*-
-*-----*-
-*-----*-
-*-----*-
-*----*--
-*****---
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0F,0xFF,0x00,
0x00,0x41,0x00,
0x00,0x81,0x00,
0x00,0x81,0x00,
0x00,0x81,0x00,
0x00,0x42,0x00,
0x00,0x3C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char67[] = {
/*
height = 20
width = 8
file = 00067.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
---***--
--*---*-
-*------
-*------
-*------
-*------
-*----*-
--****--
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1C,
0x22,
0x40,
0x40,
0x40,
0x40,
0x42,
0x3C,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char68[] = {
/*
height = 20
width = 9
file = 00068.bmp
biBitCount =
---------
---------
---------
---------
-------*-
-------*-
-------*-
-------*-
---***-*-
--*---**-
-*-----*-
-*-----*-
-*-----*-
-*-----*-
--*---**-
---***-*-
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x3C,0x00,
0x00,0x42,0x00,
0x00,0x81,0x00,
0x00,0x81,0x00,
0x00,0x81,0x00,
0x00,0x42,0x00,
0x0F,0xFF,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char69[] = {
/*
height = 20
width = 8
file = 00069.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
---***--
--*---*-
--*---*-
-*---*--
-*-**---
-**-----
-*----*-
--****--
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1C,
0x22,
0x22,
0x44,
0x58,
0x60,
0x42,
0x3C,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char70[] = {
/*
height = 20
width = 8
file = 00070.bmp
biBitCount =
--------
--------
--------
--------
-----**-
----*---
---*----
---*----
-******-
---*----
---*----
---*----
---*----
---*----
---*----
---*----
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x06,
0x08,
0x10,
0x10,
0x7E,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char71[] = {
/*
height = 20
width = 8
file = 00071.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
---***--
--*---*-
-*----*-
-*----*-
-*----*-
-*----*-
-*---**-
--***-*-
------*-
------*-
-----*--
-****---
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1C,
0x22,
0x42,
0x42,
0x42,
0x42,
0x46,
0x3A,
0x02,
0x02,
0x04,
0x78,
};
static const UCHAR Font6_h20_Char72[] = {
/*
height = 20
width = 8
file = 00072.bmp
biBitCount =
--------
--------
--------
--------
-*------
-*------
-*------
-*------
-*-***--
-**---*-
-*----*-
-*----*-
-*----*-
-*----*-
-*----*-
-*----*-
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x40,
0x40,
0x40,
0x40,
0x5C,
0x62,
0x42,
0x42,
0x42,
0x42,
0x42,
0x42,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char73[] = {
/*
height = 20
width = 4
file = 00073.bmp
biBitCount =
----
----
----
----
----
--*-
----
----
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
----
----
----
----
*/
0x84, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x04,0xFF,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char74[] = {
/*
height = 20
width = 6
file = 00074.bmp
biBitCount =
------
------
------
------
------
---*--
------
------
---*--
---*--
---*--
---*--
---*--
---*--
---*--
---*--
---*--
---*--
---*--
***---
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x04,0xFF,0xE0,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char75[] = {
/*
height = 20
width = 9
file = 00075.bmp
biBitCount =
---------
---------
---------
---------
-*-------
-*-------
-*-------
-*-------
-*-------
-*----*--
-*---*---
-*-**----
-***-*---
-*----*--
-*----*--
-*-----*-
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0F,0xFF,0x00,
0x00,0x08,0x00,
0x00,0x18,0x00,
0x00,0x10,0x00,
0x00,0x28,0x00,
0x00,0x46,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char76[] = {
/*
height = 20
width = 4
file = 00076.bmp
biBitCount =
----
----
----
----
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
----
----
----
----
*/
0x84, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0xFF,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char77[] = {
/*
height = 20
width = 11
file = 00077.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-*-***-**--
-**--**--*-
-*---*---*-
-*---*---*-
-*---*---*-
-*---*---*-
-*---*---*-
-*---*---*-
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xFF,0x00,
0x00,0x40,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0xFF,0x00,
0x00,0x40,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x7F,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char78[] = {
/*
height = 20
width = 8
file = 00078.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
-*--**--
-*-*--*-
-**---*-
-*----*-
-*----*-
-*----*-
-*----*-
-*----*-
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x4C,
0x52,
0x62,
0x42,
0x42,
0x42,
0x42,
0x42,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char79[] = {
/*
height = 20
width = 8
file = 00079.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
---**---
--*--*--
-*----*-
-*----*-
-*----*-
-*----*-
--*--*--
---**---
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x18,
0x24,
0x42,
0x42,
0x42,
0x42,
0x24,
0x18,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char80[] = {
/*
height = 20
width = 8
file = 00080.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
-*-***--
-**--**-
-*----*-
-*----*-
-*----*-
-*----*-
-*---*--
-****---
-*------
-*------
-*------
-*------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x5C,
0x66,
0x42,
0x42,
0x42,
0x42,
0x44,
0x78,
0x40,
0x40,
0x40,
0x40,
};
static const UCHAR Font6_h20_Char81[] = {
/*
height = 20
width = 8
file = 00081.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
---****-
--*---*-
-*----*-
-*----*-
-*----*-
-*----*-
--*---*-
---****-
------*-
------*-
------*-
------*-
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1E,
0x22,
0x42,
0x42,
0x42,
0x42,
0x22,
0x1E,
0x02,
0x02,
0x02,
0x02,
};
static const UCHAR Font6_h20_Char82[] = {
/*
height = 20
width = 7
file = 00082.bmp
biBitCount =
-------
-------
-------
-------
-------
-------
-------
-------
-*-***-
-**--*-
-*---*-
-*-----
-*-----
-*-----
-*-----
-*-----
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x5C,
0x64,
0x44,
0x40,
0x40,
0x40,
0x40,
0x40,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char83[] = {
/*
height = 20
width = 7
file = 00083.bmp
biBitCount =
-------
-------
-------
-------
-------
-------
-------
-------
---***-
--*--*-
-*-----
--**---
----*--
-----*-
-*---*-
--***--
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1C,
0x24,
0x40,
0x30,
0x08,
0x04,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char84[] = {
/*
height = 20
width = 7
file = 00084.bmp
biBitCount =
-------
-------
-------
-------
-------
-------
---*---
---*---
-*****-
---*---
---*---
---*---
---*---
---*---
---*---
---*---
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x10,
0x10,
0x7C,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char85[] = {
/*
height = 20
width = 8
file = 00085.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
-*----*-
-*----*-
-*----*-
-*----*-
-*----*-
-*----*-
-*----*-
--*****-
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x42,
0x42,
0x42,
0x42,
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