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📄 tidtv_font6.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char45[] = {
/*
height = 20
width = 13
file = 00045.bmp
biBitCount = 
-------------
-------------
-------------
-------------
-------------
---*----*----
---*----*----
---*----*----
---*----*----
--*-*--**----
--*-*--*-*---
--*-*--*-*---
-*---*-*--*--
-*---***--*--
*-----*----*-
*-----*----*-
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x03,0x00,
0x00,0x0C,0x00,
0x00,0x70,0x00,
0x07,0x80,0x00,
0x00,0x70,0x00,
0x00,0x0C,0x00,
0x00,0x07,0x00,
0x00,0x7C,0x00,
0x07,0xC0,0x00,
0x00,0x30,0x00,
0x00,0x0C,0x00,
0x00,0x03,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char46[] = {
/*
height = 20
width = 12
file = 00046.bmp
biBitCount = 
------------
------------
------------
------------
------------
-*--------*-
-**-------*-
-*-*------*-
-*-*------*-
-*--*-----*-
-*---*----*-
-*----*---*-
-*-----*--*-
-*------*-*-
-*-------**-
-*--------*-
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFF,0x00,
0x02,0x00,0x00,
0x01,0x80,0x00,
0x00,0x40,0x00,
0x00,0x20,0x00,
0x00,0x10,0x00,
0x00,0x08,0x00,
0x00,0x04,0x00,
0x00,0x02,0x00,
0x07,0xFF,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char47[] = {
/*
height = 20
width = 12
file = 00047.bmp
biBitCount = 
------------
------------
------------
------------
------------
----*****---
---*-----*--
--*-------*-
--*-------*-
-*--------*-
-*--------*-
-*--------*-
-*-------*--
-*-------*--
--*-----*---
---*****----
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x7C,0x00,
0x01,0x82,0x00,
0x02,0x01,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x04,0x02,0x00,
0x02,0x0C,0x00,
0x01,0xF0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char48[] = {
/*
height = 20
width = 8
file = 00048.bmp
biBitCount = 
--------
--------
--------
--------
--------
-****---
-*---*--
-*----*-
-*----*-
-*----*-
-*---*--
-****---
-*------
-*------
-*------
-*------
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x78,
0x44,
0x42,
0x42,
0x42,
0x44,
0x78,
0x40,
0x40,
0x40,
0x40,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char49[] = {
/*
height = 20
width = 13
file = 00049.bmp
biBitCount = 
-------------
-------------
-------------
-------------
-------------
-----****----
---**----**--
--*-------*--
-**--------*-
-*---------*-
-*---------*-
-*---------*-
-*----*----*-
--*---**--**-
---*----***--
----*******--
----------**-
-----------**
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xF8,0x00,
0x01,0x84,0x00,
0x02,0x02,0x00,
0x02,0x01,0x00,
0x04,0x01,0x00,
0x04,0x0D,0x00,
0x04,0x05,0x00,
0x04,0x03,0x00,
0x02,0x03,0x00,
0x03,0x07,0x80,
0x00,0xFC,0xC0,
0x00,0x00,0x40,
};
static const UCHAR Font6_h20_Char50[] = {
/*
height = 20
width = 9
file = 00050.bmp
biBitCount = 
---------
---------
---------
---------
---------
-****----
-*---*---
-*----*--
-*----*--
-*----*--
-*----*--
-*****---
-*-**----
-*---*---
-*----*--
-*-----*-
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFF,0x00,
0x04,0x10,0x00,
0x04,0x18,0x00,
0x04,0x18,0x00,
0x02,0x14,0x00,
0x01,0xE2,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char51[] = {
/*
height = 20
width = 10
file = 00051.bmp
biBitCount = 
----------
----------
----------
----------
----------
----*****-
---*------
--*-------
--*-------
--*-------
---*****--
--------*-
--------*-
--------*-
-*-----*--
--*****---
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x02,0x00,
0x01,0xC1,0x00,
0x02,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x22,0x00,
0x04,0x1C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char52[] = {
/*
height = 20
width = 10
file = 00052.bmp
biBitCount = 
----------
----------
----------
----------
----------
*********-
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x00,0x00,
0x04,0x00,0x00,
0x04,0x00,0x00,
0x04,0x00,0x00,
0x07,0xFF,0x00,
0x04,0x00,0x00,
0x04,0x00,0x00,
0x04,0x00,0x00,
0x04,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char53[] = {
/*
height = 20
width = 11
file = 00053.bmp
biBitCount = 
-----------
-----------
-----------
-----------
-----------
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*------*--
--*-----*--
---*****---
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFC,0x00,
0x00,0x02,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x06,0x00,
0x07,0xF8,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char54[] = {
/*
height = 20
width = 10
file = 00054.bmp
biBitCount = 
----------
----------
----------
----------
----------
-*------*-
-*------*-
-*------*-
--*----*--
--*----*--
--*---*---
---*--*---
---*-*----
---*-*----
----*-----
----*-----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0x00,0x00,
0x00,0xE0,0x00,
0x00,0x1C,0x00,
0x00,0x03,0x00,
0x00,0x0C,0x00,
0x00,0x30,0x00,
0x00,0xC0,0x00,
0x07,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char55[] = {
/*
height = 20
width = 15
file = 00055.bmp
biBitCount = 
---------------
---------------
---------------
---------------
---------------
-*----*-----*--
-*----*-----*--
-*----*-----*--
--*--*-*---*---
--*--*-*---*---
--*--*-*---*---
--*-*--*--*----
--*-*---*-*----
---*----*-*----
---*-----*-----
---*-----*-----
---------------
---------------
---------------
---------------
*/

0x0f,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x42,0x08,
0x42,0x08,
0x42,0x08,
0x25,0x10,
0x25,0x10,
0x25,0x10,
0x29,0x20,
0x28,0xA0,
0x10,0xA0,
0x10,0x40,
0x10,0x40,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font6_h20_Char56[] = {
/*
height = 20
width = 11
file = 00056.bmp
biBitCount = 
-----------
-----------
-----------
-----------
-----------
*--------*-
-*------*--
--*----*---
---*--*----
----**-----
----**-----
----*-*----
---*--*----
--*----*---
-*------*--
*--------*-
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x01,0x00,
0x02,0x02,0x00,
0x01,0x04,0x00,
0x00,0x88,0x00,
0x00,0x70,0x00,
0x00,0x60,0x00,
0x00,0x98,0x00,
0x01,0x04,0x00,
0x02,0x02,0x00,
0x04,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char57[] = {
/*
height = 20
width = 10
file = 00057.bmp
biBitCount = 
----------
----------
----------
----------
----------
*-------*-
-*-----*--
--*----*--
--*---*---
---*--*---
---*-*----
----**----
----*-----
----*-----
----*-----
---*------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x00,0x00,
0x02,0x00,0x00,
0x01,0x80,0x00,
0x00,0x61,0x00,
0x00,0x1E,0x00,
0x00,0x30,0x00,
0x00,0xC0,0x00,
0x03,0x00,0x00,
0x04,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char58[] = {
/*
height = 20
width = 11
file = 00058.bmp
biBitCount = 
-----------
-----------
-----------
-----------
-----------
**********-
--------*--
-------*---
------*----
-----*-----
----*------
---*-------
--*--------
-*---------
*----------
**********-
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x03,0x00,
0x04,0x05,0x00,
0x04,0x09,0x00,
0x04,0x11,0x00,
0x04,0x21,0x00,
0x04,0x41,0x00,
0x04,0x81,0x00,
0x05,0x01,0x00,
0x06,0x01,0x00,
0x04,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char59[] = {
/*
height = 20
width = 6
file = 00059.bmp
biBitCount = 
------
------
------
------
--***-
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--***-
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0xFF,0xE0,
0x08,0x00,0x20,
0x08,0x00,0x20,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char60[] = {
/*
height = 20
width = 8
file = 00060.bmp
biBitCount = 
--------
--------
--------
--------
--------
-*------
-*------
--*-----
---*----
---*----
---*----
----*---
----*---
-----*--
-----*--
------*-
------*-
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x40,
0x40,
0x20,
0x10,
0x10,
0x10,
0x08,
0x08,
0x04,
0x04,
0x02,
0x02,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char61[] = {
/*
height = 20
width = 6
file = 00061.bmp
biBitCount = 
------
------
------
------
--***-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
--***-
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x08,0x00,0x20,
0x08,0x00,0x20,
0x0F,0xFF,0xE0,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char62[] = {
/*
height = 20
width = 9
file = 00062.bmp
biBitCount = 
---------
---------
---------
---------
---**----
--****---
--*--*---
-*----*--
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x00,0x00,
0x06,0x00,0x00,
0x0C,0x00,0x00,
0x0C,0x00,0x00,
0x06,0x00,0x00,
0x01,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char63[] = {
/*
height = 20
width = 9
file = 00063.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
*********
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x40,
0x00,0x00,0x40,
0x00,0x00,0x40,
0x00,0x00,0x40,
0x00,0x00,0x40,
0x00,0x00,0x40,
0x00,0x00,0x40,
0x00,0x00,0x40,
0x00,0x00,0x40,
};
static const UCHAR Font6_h20_Char64[] = {
/*
height = 20
width = 8
file = 00064.bmp
biBitCount = 
--------
--------
--------
--------
-*------
--*-----
--*-----
---*----
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x40,
0x20,
0x20,
0x10,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char65[] = {
/*
height = 20
width = 8
file = 00065.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--------
--------
---****-
--*---*-
-*----*-
-*----*-
-*----*-
-*----*-
--*--**-
---**--*
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1E,
0x22,
0x42,
0x42,
0x42,
0x42,
0x26,
0x19,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char66[] = {
/*
height = 20

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