📄 tidtv_font6.c
字号:
file = 00023.bmp
biBitCount =
---------
---------
---------
---------
---------
********-
------*--
-----*---
-----*---
----*----
----*----
---*-----
---*-----
---*-----
--*------
--*------
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x00,0x00,
0x04,0x00,0x00,
0x04,0x03,0x00,
0x04,0x1C,0x00,
0x04,0x60,0x00,
0x05,0x80,0x00,
0x06,0x00,0x00,
0x04,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char24[] = {
/*
height = 20
width = 9
file = 00024.bmp
biBitCount =
---------
---------
---------
---------
---------
--*****--
-*-----*-
-*-----*-
-*-----*-
-*-----*-
--*****--
-*-----*-
-*-----*-
-*-----*-
-*-----*-
--*****--
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0xDE,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x03,0xDE,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char25[] = {
/*
height = 20
width = 9
file = 00025.bmp
biBitCount =
---------
---------
---------
---------
---------
--****---
-*----*--
*------*-
*------*-
*------*-
-*----**-
--*****--
------*--
-----*---
---**----
-**------
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0xC0,0x00,
0x02,0x21,0x00,
0x04,0x11,0x00,
0x04,0x12,0x00,
0x04,0x12,0x00,
0x04,0x14,0x00,
0x02,0x38,0x00,
0x01,0xE0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char26[] = {
/*
height = 20
width = 4
file = 00026.bmp
biBitCount =
----
----
----
----
----
----
----
----
-**-
-**-
----
----
----
-**-
-**-
----
----
----
----
----
*/
0x84, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xC6,0x00,
0x00,0xC6,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char27[] = {
/*
height = 20
width = 4
file = 00027.bmp
biBitCount =
----
----
----
----
----
----
----
----
-**-
-**-
----
----
----
----
----
--*-
-**-
-*--
----
----
*/
0x84, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xC0,0xC0,
0x00,0xC1,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char28[] = {
/*
height = 20
width = 6
file = 00028.bmp
biBitCount =
------
------
------
------
------
------
------
------
------
---*--
--*---
-*----
**----
--*---
---*--
------
------
------
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x08,0x00,
0x00,0x18,0x00,
0x00,0x24,0x00,
0x00,0x42,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char29[] = {
/*
height = 20
width = 8
file = 00029.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
--------
-******-
--------
--------
--------
-******-
--------
--------
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x7E,
0x00,
0x00,
0x00,
0x7E,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char30[] = {
/*
height = 20
width = 6
file = 00030.bmp
biBitCount =
------
------
------
------
------
------
------
------
*-----
-*----
--*---
---**-
---*--
-**---
*-----
------
------
------
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x82,0x00,
0x00,0x44,0x00,
0x00,0x24,0x00,
0x00,0x18,0x00,
0x00,0x10,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char31[] = {
/*
height = 20
width = 8
file = 00031.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
*****---
-----*--
------*-
------*-
-----*--
----*---
--**----
--------
--------
--------
--*-----
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0xF8,
0x04,
0x02,
0x02,
0x04,
0x08,
0x30,
0x00,
0x00,
0x00,
0x20,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char32[] = {
/*
height = 20
width = 14
file = 00032.bmp
biBitCount =
--------------
--------------
--------------
--------------
----******----
---*------*---
--*--------*--
--*--***----*-
-*--**------*-
-*-*----*---*-
-*-*----*---*-
-*-*---**---*-
-*--***--***--
--*-----------
--*-----------
---**-----*---
-----*****----
--------------
--------------
--------------
*/
0x0e, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x0F,0xC0,
0x10,0x20,
0x20,0x10,
0x27,0x08,
0x4C,0x08,
0x50,0x88,
0x50,0x88,
0x51,0x88,
0x4E,0x70,
0x20,0x00,
0x20,0x00,
0x18,0x20,
0x07,0xC0,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font6_h20_Char33[] = {
/*
height = 20
width = 11
file = 00033.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----*-----
-----*-----
-----*-----
----*-*----
----*-*----
---*--*----
--******---
--*----*---
-*-----*---
-*------*--
*-------*--
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x01,0x00,
0x00,0x06,0x00,
0x00,0x18,0x00,
0x00,0x30,0x00,
0x00,0xD0,0x00,
0x07,0x10,0x00,
0x00,0xF0,0x00,
0x00,0x1C,0x00,
0x00,0x03,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char34[] = {
/*
height = 20
width = 9
file = 00034.bmp
biBitCount =
---------
---------
---------
---------
---------
-*****---
-*----*--
-*----*--
-*----*--
-*---*---
-*****---
-*----*--
-*-----*-
-*-----*-
-*----*--
-*****---
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFF,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x61,0x00,
0x03,0x92,0x00,
0x00,0x0C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char35[] = {
/*
height = 20
width = 9
file = 00035.bmp
biBitCount =
---------
---------
---------
---------
---------
----****-
---*---*-
--*------
-*-------
-*-------
*--------
*--------
*--------
*--------
-*----**-
--****---
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x3C,0x00,
0x00,0xC2,0x00,
0x01,0x01,0x00,
0x02,0x01,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x04,0x02,0x00,
0x06,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char36[] = {
/*
height = 20
width = 11
file = 00036.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-**--------
-*-**------
-*---**----
-*-----*---
-*------*--
-*------*--
-*------*--
-*------*--
-*------*--
-*-----*---
--*****----
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFE,0x00,
0x04,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x01,0x01,0x00,
0x01,0x01,0x00,
0x00,0x82,0x00,
0x00,0x7C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char37[] = {
/*
height = 20
width = 9
file = 00037.bmp
biBitCount =
---------
---------
---------
---------
---------
-*******-
-*-------
-*-------
-*-------
-*-------
-*******-
-*-------
-*-------
-*-------
-*-------
--******-
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFE,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char38[] = {
/*
height = 20
width = 9
file = 00038.bmp
biBitCount =
---------
---------
---------
---------
---------
-*******-
-*-------
-*-------
-*-------
-******--
-*-------
-*-------
-*-------
-*-------
-*-------
-*-------
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFF,0x00,
0x04,0x40,0x00,
0x04,0x40,0x00,
0x04,0x40,0x00,
0x04,0x40,0x00,
0x04,0x40,0x00,
0x04,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char39[] = {
/*
height = 20
width = 10
file = 00039.bmp
biBitCount =
----------
----------
----------
----------
----------
----****--
---*---*--
--*-------
-*--------
-*--------
*--******-
*-------*-
*-------*-
*------*--
*-----*---
-*****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x3E,0x00,
0x00,0xC1,0x00,
0x01,0x01,0x00,
0x02,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x22,0x00,
0x06,0x24,0x00,
0x00,0x38,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char40[] = {
/*
height = 20
width = 12
file = 00040.bmp
biBitCount =
------------
------------
------------
------------
------------
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-**********-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
------------
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFF,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x07,0xFF,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char41[] = {
/*
height = 20
width = 8
file = 00041.bmp
biBitCount =
--------
--------
--------
--------
--------
*******-
---*----
---*----
---*----
---*----
---*----
---*----
---*----
---*----
---*----
*******-
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0xFE,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0xFE,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char42[] = {
/*
height = 20
width = 10
file = 00042.bmp
biBitCount =
----------
----------
----------
----------
----------
---******-
------*---
------*---
------*---
------*---
------*---
------*---
-*----*---
-*----*---
--*--**---
---***----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x0C,0x00,
0x00,0x02,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x04,0x03,0x00,
0x07,0xFE,0x00,
0x04,0x00,0x00,
0x04,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char43[] = {
/*
height = 20
width = 9
file = 00043.bmp
biBitCount =
---------
---------
---------
---------
---------
-*-----*-
-*----*--
-*---*---
-*--*----
-***-----
-**------
-**------
-*-*-----
-*--*----
-*---*---
-*----**-
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFF,0x00,
0x00,0x70,0x00,
0x00,0x48,0x00,
0x00,0x84,0x00,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x04,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char44[] = {
/*
height = 20
width = 8
file = 00044.bmp
biBitCount =
--------
--------
--------
--------
--------
-*------
-*------
-*------
-*------
-*------
-*------
-*------
-*------
-*------
-*------
-******-
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x40,
0x40,
0x40,
0x40,
0x40,
0x40,
0x40,
0x40,
0x40,
0x40,
0x7E,
0x00,
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