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📄 tidtv_font6.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
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/*******************************************************************************
*	@ModuleName  ::	TiDTV_Font6.c
*	
*	@Copyright	 ::	Copyright 2005- Texas Instruments, Inc.
*	
*	@Description ::	Font-6 data for EIA/CEA-708-B (total 213 characters)
*	
*	@History     ::
*---------------------------------------
*	04-13-2005	W.Shi	Created
*******************************************************************************/

#include	"TiDTV_DataType.h"

static const UCHAR Font6_h20_Char1[] = {
/*
height = 20
width = 4
file = 00001.bmp
biBitCount = 
----
----
----
----
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
----
-**-
----
----
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x01,0x00,
0x0F,0xFD,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char2[] = {
/*
height = 20
width = 6
file = 00002.bmp
biBitCount = 
------
------
------
------
------
-*--*-
-*--*-
-*--*-
-*--*-
-*--*-
------
------
------
------
------
------
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xC0,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x07,0xC0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char3[] = {
/*
height = 20
width = 13
file = 00003.bmp
biBitCount = 
-------------
-------------
-------------
-------------
----*----*---
----*----*---
----*----*---
-***********-
---*----*----
---*----*----
--*-----*----
--*----*-----
***********--
--*----*-----
-*----*------
-*----*------
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x08,0x00,
0x01,0x0B,0x00,
0x01,0x3C,0x00,
0x01,0xC8,0x00,
0x0F,0x08,0x00,
0x01,0x08,0x00,
0x01,0x0B,0x00,
0x01,0x1C,0x00,
0x01,0xE8,0x00,
0x0F,0x08,0x00,
0x01,0x08,0x00,
0x01,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char4[] = {
/*
height = 20
width = 10
file = 00004.bmp
biBitCount = 
----------
----------
----------
---*------
---*------
--****----
-*-*------
-*-*------
-*-*------
-*-*------
--***-----
---*-*----
---*--*---
---*--*---
-*-*-*----
-****-----
---*------
---*------
---*------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0xC3,0x00,
0x04,0x21,0x00,
0x1F,0xFF,0xE0,
0x04,0x21,0x00,
0x04,0x12,0x00,
0x00,0x0C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char5[] = {
/*
height = 20
width = 12
file = 00005.bmp
biBitCount = 
------------
------------
------------
------------
--------*---
-***---**---
*---*--*----
*---*-**----
*---*-*-----
-***--*-----
-----*------
-----*--***-
----*--*---*
----*--*---*
---*---*---*
---*----***-
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0x80,0x00,
0x04,0x40,0x00,
0x04,0x40,0x00,
0x04,0x43,0x00,
0x03,0x8C,0x00,
0x00,0x30,0x00,
0x01,0xC0,0x00,
0x07,0x0E,0x00,
0x0C,0x11,0x00,
0x00,0x11,0x00,
0x00,0x11,0x00,
0x00,0x0E,0x00,
};
static const UCHAR Font6_h20_Char6[] = {
/*
height = 20
width = 10
file = 00006.bmp
biBitCount = 
----------
----------
----------
----------
----------
-----**---
----*-*---
----*-*---
----**----
----**----
---*-*--*-
--*--**-*-
-*----***-
-*-----*--
-*----**--
--****--*-
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x0E,0x00,
0x00,0x11,0x00,
0x00,0x21,0x00,
0x03,0xC1,0x00,
0x04,0xF1,0x00,
0x07,0x1A,0x00,
0x00,0x0E,0x00,
0x00,0x39,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char7[] = {
/*
height = 20
width = 6
file = 00007.bmp
biBitCount = 
------
------
------
------
------
--*---
--*---
--*---
--*---
--*---
------
------
------
------
------
------
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x07,0xC0,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char8[] = {
/*
height = 20
width = 6
file = 00008.bmp
biBitCount = 
------
------
------
------
----*-
---*--
--*---
--*---
-*----
-*----
-*----
-*----
-*----
-*----
-*----
-*----
--*---
---*--
----*-
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xFF,0x00,
0x03,0x00,0x80,
0x04,0x00,0x40,
0x08,0x00,0x20,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char9[] = {
/*
height = 20
width = 6
file = 00009.bmp
biBitCount = 
------
------
------
------
-*----
--*---
---*--
---*--
----*-
----*-
----*-
----*-
----*-
----*-
----*-
---*--
---*--
--*---
-*----
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x00,0x20,
0x04,0x00,0x40,
0x03,0x01,0x80,
0x00,0xFE,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char10[] = {
/*
height = 20
width = 8
file = 00010.bmp
biBitCount = 
--------
--------
--------
--------
---*----
*******-
-******-
--***---
-**-**--
-*---*--
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x10,
0xFE,
0x7E,
0x38,
0x6C,
0x44,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char11[] = {
/*
height = 20
width = 7
file = 00011.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
-------
-------
-------
---*---
---*---
-*****-
---*---
---*---
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x10,
0x10,
0x7C,
0x10,
0x10,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char12[] = {
/*
height = 20
width = 4
file = 00012.bmp
biBitCount = 
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
--*-
--*-
-*--
-*--
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x60,
0x00,0x01,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char13[] = {
/*
height = 20
width = 6
file = 00013.bmp
biBitCount = 
------
------
------
------
------
------
------
------
------
------
------
------
*****-
------
------
------
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x08,0x00,
0x00,0x08,0x00,
0x00,0x08,0x00,
0x00,0x08,0x00,
0x00,0x08,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char14[] = {
/*
height = 20
width = 3
file = 00014.bmp
biBitCount = 
---
---
---
---
---
---
---
---
---
---
---
---
---
---
-*-
-*-
---
---
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x03,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char15[] = {
/*
height = 20
width = 8
file = 00015.bmp
biBitCount = 
--------
--------
--------
--------
------*-
-----*--
-----*--
-----*--
----*---
----*---
---*----
--**----
--*-----
-*------
-*------
*-------
*-------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x02,
0x04,
0x04,
0x04,
0x08,
0x08,
0x10,
0x30,
0x20,
0x40,
0x40,
0x80,
0x80,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char16[] = {
/*
height = 20
width = 9
file = 00016.bmp
biBitCount = 
---------
---------
---------
---------
---------
--****---
-*----*--
*------*-
*------*-
*------*-
*------*-
*------*-
*------*-
*------*-
-*----*--
--****---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0xFC,0x00,
0x02,0x02,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x02,0x02,0x00,
0x01,0xFC,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char17[] = {
/*
height = 20
width = 7
file = 00017.bmp
biBitCount = 
-------
-------
-------
-------
-------
---*---
--**---
---*---
---*---
---*---
---*---
---*---
---*---
---*---
---*---
--***--
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x10,
0x30,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x38,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font6_h20_Char18[] = {
/*
height = 20
width = 9
file = 00018.bmp
biBitCount = 
---------
---------
---------
---------
---------
--****---
-*----*--
-------*-
-------*-
-------*-
------*--
----**---
--**-----
-*-------
-*-------
-*******-
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x02,0x07,0x00,
0x04,0x09,0x00,
0x04,0x09,0x00,
0x04,0x11,0x00,
0x04,0x11,0x00,
0x02,0x21,0x00,
0x01,0xC1,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char19[] = {
/*
height = 20
width = 9
file = 00019.bmp
biBitCount = 
---------
---------
---------
---------
---------
--****---
-*----*--
------*--
------*--
------*--
---****--
------*--
------*--
------*--
-*----*--
--****---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x02,0x02,0x00,
0x04,0x01,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x04,0x21,0x00,
0x03,0xFE,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char20[] = {
/*
height = 20
width = 9
file = 00020.bmp
biBitCount = 
---------
---------
---------
---------
---------
------*--
-----**--
----*-*--
----*-*--
---*--*--
--*---*--
-*----*--
-********
------*--
------*--
------*--
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x18,0x00,
0x00,0x28,0x00,
0x00,0x48,0x00,
0x01,0x88,0x00,
0x02,0x08,0x00,
0x07,0xFF,0x00,
0x00,0x08,0x00,
0x00,0x08,0x00,
};
static const UCHAR Font6_h20_Char21[] = {
/*
height = 20
width = 9
file = 00021.bmp
biBitCount = 
---------
---------
---------
---------
---------
-*******-
-*-------
-*-------
-*-***---
-**---*--
-**----*-
-------*-
-------*-
-------*-
-*----*--
--****---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xE2,0x00,
0x04,0x61,0x00,
0x04,0x81,0x00,
0x04,0x81,0x00,
0x04,0x81,0x00,
0x04,0x42,0x00,
0x04,0x3C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char22[] = {
/*
height = 20
width = 9
file = 00022.bmp
biBitCount = 
---------
---------
---------
---------
---------
-----*---
----*----
---*-----
--*------
-******--
-*-----*-
-*-----*-
-*-----*-
-*-----*-
--*---*--
---***---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x7C,0x00,
0x00,0xC2,0x00,
0x01,0x41,0x00,
0x02,0x41,0x00,
0x04,0x41,0x00,
0x00,0x42,0x00,
0x00,0x3C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font6_h20_Char23[] = {
/*
height = 20
width = 9

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