📄 tidtv_font2.c
字号:
-------
-------
-------
-------
-------
-------
--****-
-*---*-
-**----
-****--
--****-
----**-
-*---*-
-*-**--
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x3C,
0x44,
0x60,
0x78,
0x3C,
0x0C,
0x44,
0x58,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char84[] = {
/*
height = 20
width = 5
file = 00084.bmp
biBitCount =
-----
-----
-----
-----
-----
--*--
--*--
-**--
*****
-**--
-**--
-**--
-**--
-**--
-**-*
--**-
-----
-----
-----
-----
*/
0x85, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x80,0x00,
0x01,0xFE,0x00,
0x07,0xFF,0x00,
0x00,0x81,0x00,
0x00,0x82,0x00,
};
static const UCHAR Font2_h20_Char85[] = {
/*
height = 20
width = 9
file = 00085.bmp
biBitCount =
---------
---------
---------
---------
---------
---------
---------
---------
***--***-
-**---**-
-**---**-
-**---**-
-**---**-
-**---**-
-**---***
--***-**-
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x80,0x00,
0x00,0xFE,0x00,
0x00,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x80,0x00,
0x00,0xFF,0x00,
0x00,0xFF,0x00,
0x00,0x02,0x00,
};
static const UCHAR Font2_h20_Char86[] = {
/*
height = 20
width = 9
file = 00086.bmp
biBitCount =
---------
---------
---------
---------
---------
---------
---------
---------
****--***
-**----*-
--**-----
--**--*--
--**-----
---***---
---**----
----*----
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x80,0x00,
0x00,0xC0,0x00,
0x00,0xF8,0x00,
0x00,0xBE,0x00,
0x00,0x07,0x00,
0x00,0x04,0x00,
0x00,0x90,0x00,
0x00,0xC0,0x00,
0x00,0x80,0x00,
};
static const UCHAR Font2_h20_Char87[] = {
/*
height = 20
width = 13
file = 00087.bmp
biBitCount =
-------------
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-------------
-------------
-------------
****-****-***
-**---**---*-
-***--**---*-
--**--***-*--
--**-*-**-*--
---***--***--
---**---**---
----*----*---
-------------
-------------
-------------
-------------
*/
0x8d, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x80,0x00,
0x00,0xE0,0x00,
0x00,0xF8,0x00,
0x00,0xBE,0x00,
0x00,0x07,0x00,
0x00,0x8C,0x00,
0x00,0xF0,0x00,
0x00,0xF8,0x00,
0x00,0x9E,0x00,
0x00,0x07,0x00,
0x00,0x9C,0x00,
0x00,0xE0,0x00,
0x00,0x80,0x00,
};
static const UCHAR Font2_h20_Char88[] = {
/*
height = 20
width = 8
file = 00088.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
****-***
-**--*--
--***---
---**---
---**---
--*-**--
-*---**-
***-****
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0xF7,
0x64,
0x38,
0x18,
0x18,
0x2C,
0x46,
0xEF,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char89[] = {
/*
height = 20
width = 9
file = 00089.bmp
biBitCount =
---------
---------
---------
---------
---------
---------
---------
---------
****--***
-**----*-
-**----*-
--**--*--
--***-*--
---***---
---***---
----*----
----*----
---*-----
-***-----
-**------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x80,0x00,
0x00,0xE0,0x30,
0x00,0xF8,0x30,
0x00,0x9E,0x60,
0x00,0x0F,0x80,
0x00,0x06,0x00,
0x00,0x98,0x00,
0x00,0xE0,0x00,
0x00,0x80,0x00,
};
static const UCHAR Font2_h20_Char90[] = {
/*
height = 20
width = 8
file = 00090.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--------
--------
-*******
-*---**-
----**--
---**---
--***---
--**----
-**----*
********
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x7F,
0x46,
0x0C,
0x18,
0x38,
0x30,
0x61,
0xFF,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char91[] = {
/*
height = 20
width = 9
file = 00091.bmp
biBitCount =
---------
---------
---------
-----**--
----**---
---**----
---**----
---**----
---**----
---**----
--**-----
-**------
--**-----
---**----
---**----
---**----
---**----
---**----
----**---
-----**--
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x10,0x00,
0x00,0x38,0x00,
0x07,0xEF,0xC0,
0x0F,0xC7,0xE0,
0x18,0x00,0x30,
0x10,0x00,0x10,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char92[] = {
/*
height = 20
width = 3
file = 00092.bmp
biBitCount =
---
---
---
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
*/
0x83, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xFF,0xF0,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char93[] = {
/*
height = 20
width = 9
file = 00093.bmp
biBitCount =
---------
---------
---------
--**-----
---**----
----**---
----**---
----**---
----**---
----**---
-----**--
------**-
-----**--
----**---
----**---
----**---
----**---
----**---
---**----
--**-----
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x10,0x00,0x10,
0x18,0x00,0x30,
0x0F,0xC7,0xE0,
0x07,0xEF,0xC0,
0x00,0x38,0x00,
0x00,0x10,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char94[] = {
/*
height = 20
width = 10
file = 00094.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
-***----*-
*--***--*-
*----***--
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x18,0x00,
0x00,0x20,0x00,
0x00,0x20,0x00,
0x00,0x30,0x00,
0x00,0x10,0x00,
0x00,0x18,0x00,
0x00,0x08,0x00,
0x00,0x08,0x00,
0x00,0x30,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char95[] = {
/*
height = 20
width = 9
file = 00095.bmp
biBitCount =
---------
---------
---------
---------
----****-
----*****
----*--**
----*---*
----*----
----*----
----*----
----*----
-****----
*****----
*****----
-***-----
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x06,0x00,
0x00,0x0F,0x00,
0x00,0x0F,0x00,
0x00,0x0F,0x00,
0x0F,0xFE,0x00,
0x0C,0x00,0x00,
0x0C,0x00,0x00,
0x0E,0x00,0x00,
0x07,0x00,0x00,
};
static const UCHAR Font2_h20_Char96[] = {
/*
height = 20
width = 6
file = 00096.bmp
biBitCount =
------
------
------
------
------
------
------
--**--
--**--
------
---*--
---*--
---*--
--**--
--**--
--**--
--**--
--**--
--**--
--**--
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0x87,0xF0,
0x01,0xBF,0xF0,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char97[] = {
/*
height = 20
width = 9
file = 00097.bmp
biBitCount =
---------
---------
---------
---------
---------
-------*-
------*--
------*--
---****--
--**-***-
-**-*----
-**-*----
-***---*-
-***--**-
--*****--
--****---
--*------
-*-------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x3C,0x40,
0x00,0x7F,0x80,
0x00,0xCF,0x00,
0x00,0xB3,0x00,
0x00,0xC3,0x00,
0x03,0xC6,0x00,
0x04,0x4C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char98[] = {
/*
height = 20
width = 9
file = 00098.bmp
biBitCount =
---------
---------
---------
---------
----****-
---**-**-
---**----
---**----
---**----
-******--
---**----
---**----
---**----
-****--*-
*-******-
***--**--
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x03,0x00,
0x00,0x45,0x00,
0x00,0x47,0x00,
0x07,0xFE,0x00,
0x0F,0xFE,0x00,
0x08,0x43,0x00,
0x0C,0x43,0x00,
0x0C,0x06,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char99[] = {
/*
height = 20
width = 9
file = 00099.bmp
biBitCount =
---------
---------
---------
---------
---------
---------
*-****-*-
**----**-
*------*-
*------*-
*------*-
*------*-
**----**-
*-****-*-
---------
---------
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0xFC,0x00,
0x01,0x08,0x00,
0x02,0x04,0x00,
0x02,0x04,0x00,
0x02,0x04,0x00,
0x02,0x04,0x00,
0x01,0x08,0x00,
0x03,0xFC,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char100[] = {
/*
height = 20
width = 9
file = 00100.bmp
biBitCount =
---------
---------
---------
---------
***---***
**-----*-
-**---*--
-**---*--
--**-*---
--****---
*********
---**----
*********
---**----
---**----
-******--
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x0C,0x28,0x00,
0x0F,0x29,0x00,
0x0B,0xE9,0x00,
0x00,0xFF,0x00,
0x00,0x7F,0x00,
0x00,0xE9,0x00,
0x0B,0x29,0x00,
0x0C,0x28,0x00,
0x08,0x28,0x00,
};
static const UCHAR Font2_h20_Char101[] = {
/*
height = 20
width = 3
file = 00101.bmp
biBitCount =
---
---
---
-*-
-*-
-*-
-*-
-*-
-*-
-*-
---
---
---
-*-
-*-
-*-
-*-
-*-
-*-
---
*/
0x83, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xC7,0xE0,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char102[] = {
/*
height = 20
width = 8
file = 00102.bmp
biBitCount =
--------
--------
--------
--------
---***--
--*--**-
--*--**-
--**----
---**---
--*-**--
-*---**-
-*----*-
-*----*-
-**---*-
--**-*--
---**---
----**--
-**--*--
-**--*--
--***---
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x1C,
0x26,
0x26,
0x30,
0x18,
0x2C,
0x46,
0x42,
0x42,
0x62,
0x34,
0x18,
0x0C,
0x64,
0x64,
0x38,
};
static const UCHAR Font2_h20_Char103[] = {
/*
height = 20
width = 7
file = 00103.bmp
biBitCount =
-------
-------
-------
-------
-**-**-
-**-**-
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x6C,
0x6C,
0x00,
0x00,
0x00,
0x00
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