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📄 tidtv_font2.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x18,
0x24,
0x24,
0x42,
0x42,
0x81,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char63[] = {
/*
height = 20
width = 9
file = 00063.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
---------
*********
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
};
static const UCHAR Font2_h20_Char64[] = {
/*
height = 20
width = 6
file = 00064.bmp
biBitCount = 
------
------
------
------
-**---
--**--
---*--
------
------
------
------
------
------
------
------
------
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x00,0x00,
0x0C,0x00,0x00,
0x06,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char65[] = {
/*
height = 20
width = 8
file = 00065.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--------
--------
--****--
-**--**-
-**--**-
----***-
--**-**-
-**--**-
-**--**-
--**-**-
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x3C,
0x66,
0x66,
0x0E,
0x36,
0x66,
0x66,
0x36,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char66[] = {
/*
height = 20
width = 9
file = 00066.bmp
biBitCount = 
---------
---------
---------
-**------
***------
-**------
-**------
-**------
-**-***--
-**--***-
-**---**-
-**---**-
-**---**-
-**---**-
-**--**--
--****---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x00,0x00,
0x1F,0xFE,0x00,
0x1F,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x81,0x00,
0x00,0xC3,0x00,
0x00,0xFE,0x00,
0x00,0x7C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char67[] = {
/*
height = 20
width = 8
file = 00067.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--------
--------
---***--
--*--**-
-**--**-
-**-----
-**-----
-***--*-
--*****-
--****--
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1C,
0x26,
0x66,
0x60,
0x60,
0x72,
0x3E,
0x3C,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char68[] = {
/*
height = 20
width = 9
file = 00068.bmp
biBitCount = 
---------
---------
---------
------**-
-----***-
------**-
------**-
------**-
---**-**-
--**--**-
-**---**-
-**---**-
-**---**-
-**---**-
--**--***
--***-**-
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x3C,0x00,
0x00,0x7F,0x00,
0x00,0xC3,0x00,
0x00,0x81,0x00,
0x08,0x00,0x00,
0x1F,0xFF,0x00,
0x1F,0xFF,0x00,
0x00,0x02,0x00,
};
static const UCHAR Font2_h20_Char69[] = {
/*
height = 20
width = 8
file = 00069.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--------
--------
---***--
--*--**-
-******-
-**-----
-**-----
-***--*-
--*****-
--****--
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1C,
0x26,
0x7E,
0x60,
0x60,
0x72,
0x3E,
0x3C,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char70[] = {
/*
height = 20
width = 6
file = 00070.bmp
biBitCount = 
------
------
------
----**
---*--
--**--
--**--
--**--
-*****
--**--
--**--
--**--
--**--
--**--
--**--
-****-
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x81,0x00,
0x07,0xFF,0x00,
0x0F,0xFF,0x00,
0x10,0x81,0x00,
0x10,0x80,0x00,
};
static const UCHAR Font2_h20_Char71[] = {
/*
height = 20
width = 8
file = 00071.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--------
--------
--***---
-**--***
-**--**-
-**--**-
--*--**-
--****--
-*------
-******-
--******
-------*
-**---*-
--****--
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x67,
0x66,
0x66,
0x26,
0x3C,
0x40,
0x7E,
0x3F,
0x01,
0x62,
0x3C,
};
static const UCHAR Font2_h20_Char72[] = {
/*
height = 20
width = 9
file = 00072.bmp
biBitCount = 
---------
---------
---------
-**------
***------
-**------
-**------
-**------
-**-***--
-**---**-
-**---**-
-**---**-
-**---**-
-**---**-
-**---**-
****-****
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x1F,0xFF,0x00,
0x1F,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x80,0x00,
0x00,0x81,0x00,
0x00,0xFF,0x00,
0x00,0x7F,0x00,
0x00,0x01,0x00,
};
static const UCHAR Font2_h20_Char73[] = {
/*
height = 20
width = 4
file = 00073.bmp
biBitCount = 
----
----
----
-**-
-**-
----
----
----
-**-
***-
-**-
-**-
-**-
-**-
-**-
****
----
----
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x41,0x00,
0x18,0xFF,0x00,
0x18,0xFF,0x00,
0x00,0x01,0x00,
};
static const UCHAR Font2_h20_Char74[] = {
/*
height = 20
width = 5
file = 00074.bmp
biBitCount = 
-----
-----
-----
--**-
--**-
-----
-----
-----
--**-
-***-
--**-
--**-
--**-
--**-
--**-
--**-
--**-
--**-
*-**-
***--
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x30,
0x00,0x40,0x10,
0x18,0xFF,0xF0,
0x18,0xFF,0xE0,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char75[] = {
/*
height = 20
width = 9
file = 00075.bmp
biBitCount = 
---------
---------
---------
-**------
***------
-**------
-**------
-**------
-**--***-
-**---*--
-**--*---
-****----
-**-**---
-**--**--
-**---**-
****-****
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x1F,0xFF,0x00,
0x1F,0xFF,0x00,
0x00,0x11,0x00,
0x00,0x18,0x00,
0x00,0xAD,0x00,
0x00,0xC7,0x00,
0x00,0x83,0x00,
0x00,0x01,0x00,
};
static const UCHAR Font2_h20_Char76[] = {
/*
height = 20
width = 4
file = 00076.bmp
biBitCount = 
----
----
----
-**-
***-
-**-
-**-
-**-
-**-
-**-
-**-
-**-
-**-
-**-
-**-
****
----
----
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x1F,0xFF,0x00,
0x1F,0xFF,0x00,
0x00,0x01,0x00,
};
static const UCHAR Font2_h20_Char77[] = {
/*
height = 20
width = 14
file = 00077.bmp
biBitCount = 
--------------
--------------
--------------
--------------
--------------
--------------
--------------
--------------
-**-***--***--
***---**---**-
-**---**---**-
-**---**---**-
-**---**---**-
-**---**---**-
-**---**---**-
****-****-****
--------------
--------------
--------------
--------------
*/

0x0e,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x6E,0x70,
0xE3,0x18,
0x63,0x18,
0x63,0x18,
0x63,0x18,
0x63,0x18,
0x63,0x18,
0xF7,0xBC,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font2_h20_Char78[] = {
/*
height = 20
width = 9
file = 00078.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
-**-***--
***---**-
-**---**-
-**---**-
-**---**-
-**---**-
-**---**-
****-****
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x41,0x00,
0x00,0xFF,0x00,
0x00,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x80,0x00,
0x00,0x81,0x00,
0x00,0xFF,0x00,
0x00,0x7F,0x00,
0x00,0x01,0x00,
};
static const UCHAR Font2_h20_Char79[] = {
/*
height = 20
width = 9
file = 00079.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
---***---
--*--**--
-**---**-
-**---**-
-**---**-
-**---**-
--**--*--
---***---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x3C,0x00,
0x00,0x7E,0x00,
0x00,0x83,0x00,
0x00,0x81,0x00,
0x00,0xC1,0x00,
0x00,0x7E,0x00,
0x00,0x3C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char80[] = {
/*
height = 20
width = 9
file = 00080.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
-**-***--
***--***-
-**---**-
-**---**-
-**---**-
-**---**-
-**--**--
-*****---
-**------
-**------
-**------
****-----
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x40,0x10,
0x00,0xFF,0xF0,
0x00,0xFF,0xF0,
0x00,0x01,0x10,
0x00,0x81,0x00,
0x00,0xC3,0x00,
0x00,0xFE,0x00,
0x00,0x7C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char81[] = {
/*
height = 20
width = 9
file = 00081.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
---------
---***-*-
--**--**-
-**---**-
-**---**-
-**---**-
-**---**-
-***--**-
--***-**-
------**-
------**-
------**-
-----****
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x3E,0x00,
0x00,0x7F,0x00,
0x00,0xC3,0x00,
0x00,0x81,0x00,
0x00,0x80,0x10,
0x00,0x7F,0xF0,
0x00,0xFF,0xF0,
0x00,0x00,0x10,
};
static const UCHAR Font2_h20_Char82[] = {
/*
height = 20
width = 6
file = 00082.bmp
biBitCount = 
------
------
------
------
------
------
------
------
-**-**
***--*
-**---
-**---
-**---
-**---
-**---
****--
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x41,0x00,
0x00,0xFF,0x00,
0x00,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x80,0x00,
0x00,0xC0,0x00,
};
static const UCHAR Font2_h20_Char83[] = {
/*
height = 20
width = 7
file = 00083.bmp
biBitCount = 
-------
-------

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