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📄 tidtv_font2.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x7E,
0x18,
0x18,
0x18,
0x18,
0x18,
0x18,
0x18,
0x18,
0x18,
0xD0,
0xF0,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char43[] = {
/*
height = 20
width = 13
file = 00043.bmp
biBitCount = 
-------------
-------------
-------------
-------------
******-*****-
--**----**---
--**----*----
--**---*-----
--**--*------
--****-------
--**-**------
--**--**-----
--**---**----
--**----**---
--**----***--
******--*****
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x41,0x00,
0x08,0x61,0x00,
0x00,0xB0,0x00,
0x09,0x18,0x00,
0x0E,0x0F,0x00,
0x0C,0x07,0x00,
0x08,0x03,0x00,
0x08,0x01,0x00,
0x00,0x01,0x00,
};
static const UCHAR Font2_h20_Char44[] = {
/*
height = 20
width = 11
file = 00044.bmp
biBitCount = 
-----------
-----------
-----------
-----------
******-----
--**-------
--**-------
--**-------
--**-------
--**-------
--**-------
--**-------
--**------*
--**------*
--**-----*-
**********-
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x03,0x00,
0x00,0x0C,0x00,
};
static const UCHAR Font2_h20_Char45[] = {
/*
height = 20
width = 16
file = 00045.bmp
biBitCount = 
----------------
----------------
----------------
----------------
****--------****
--***------***--
--***------***--
--*-**----*-**--
--*-**----*-**--
--*-**------**--
--*--**--*--**--
--*--**--*--**--
--*---***---**--
--*---***---**--
--*----*----**--
*****--*--******
----------------
----------------
----------------
----------------
*/

0x10,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0xF0,0x0F,
0x38,0x1C,
0x38,0x1C,
0x2C,0x2C,
0x2C,0x2C,
0x2C,0x0C,
0x26,0x4C,
0x26,0x4C,
0x23,0x8C,
0x23,0x8C,
0x21,0x0C,
0xF9,0x3F,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font2_h20_Char46[] = {
/*
height = 20
width = 13
file = 00046.bmp
biBitCount = 
-------------
-------------
-------------
-------------
***-----*****
-***------*--
--***-----*--
--****----*--
--*-***---*--
--*--**---*--
--*---**--*--
--*----**-*--
--*----****--
--*-----***--
--*------**--
*****-----*--
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x0C,0x01,0x00,
0x0F,0xFF,0x00,
0x07,0x01,0x00,
0x03,0x81,0x00,
0x01,0xC0,0x00,
0x00,0xE0,0x00,
0x00,0x38,0x00,
0x08,0x1C,0x00,
0x08,0x0E,0x00,
0x0F,0xFF,0x00,
0x08,0x00,0x00,
0x08,0x00,0x00,
};
static const UCHAR Font2_h20_Char47[] = {
/*
height = 20
width = 13
file = 00047.bmp
biBitCount = 
-------------
-------------
-------------
-------------
----*****----
---**---**---
--**-----**--
-**-------**-
-**-------**-
-**-------**-
-**-------**-
-**-------**-
-**-------**-
--**-----**--
---**---**---
----*****----
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0xF8,0x00,
0x03,0xFC,0x00,
0x06,0x06,0x00,
0x0C,0x03,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0C,0x03,0x00,
0x06,0x06,0x00,
0x03,0xFC,0x00,
0x01,0xF8,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char48[] = {
/*
height = 20
width = 11
file = 00048.bmp
biBitCount = 
-----------
-----------
-----------
-----------
********---
--**---**--
--**----**-
--**----**-
--**----**-
--**---**--
--******---
--**-------
--**-------
--**-------
--**-------
******-----
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x21,0x00,
0x08,0x21,0x00,
0x08,0x20,0x00,
0x0C,0x60,0x00,
0x07,0xC0,0x00,
0x03,0x80,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char49[] = {
/*
height = 20
width = 13
file = 00049.bmp
biBitCount = 
-------------
-------------
-------------
-------------
----*****----
---**---**---
--**-----**--
-**-------**-
-**-------**-
-**-------**-
-**-------**-
-**-------**-
-**-------**-
--**-----**--
---**---**---
----*****----
-----***-----
-------**----
---------***-
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0xF8,0x00,
0x03,0xFC,0x00,
0x06,0x06,0x00,
0x0C,0x03,0x00,
0x08,0x01,0x80,
0x08,0x01,0x80,
0x08,0x01,0xC0,
0x0C,0x03,0x40,
0x06,0x06,0x20,
0x03,0xFC,0x20,
0x01,0xF8,0x20,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char50[] = {
/*
height = 20
width = 12
file = 00050.bmp
biBitCount = 
------------
------------
------------
------------
********----
--**---**---
--**----**--
--**----**--
--**----**--
--**---**---
--*****-----
--**--*-----
--**--**----
--**---**---
--**----**--
******---***
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x21,0x00,
0x08,0x21,0x00,
0x08,0x38,0x00,
0x0C,0x4C,0x00,
0x07,0xC6,0x00,
0x03,0x83,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
};
static const UCHAR Font2_h20_Char51[] = {
/*
height = 20
width = 10
file = 00051.bmp
biBitCount = 
----------
----------
----------
----------
--****-*--
--**--**--
-**----*--
-**----*--
-***------
--****----
----****--
------***-
-*-----**-
-*-----**-
-**---***-
-*--****--
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0x8F,0x00,
0x0F,0xC2,0x00,
0x0C,0xC0,0x00,
0x08,0x61,0x00,
0x08,0x61,0x00,
0x04,0x33,0x00,
0x0F,0x3F,0x00,
0x00,0x1E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char52[] = {
/*
height = 20
width = 12
file = 00052.bmp
biBitCount = 
------------
------------
------------
------------
-**********-
-**--**--**-
-*---**---*-
-----**-----
-----**-----
-----**-----
-----**-----
-----**-----
-----**-----
-----**-----
-----**-----
---******---
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0E,0x00,0x00,
0x0C,0x00,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0C,0x00,0x00,
0x0E,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char53[] = {
/*
height = 20
width = 13
file = 00053.bmp
biBitCount = 
-------------
-------------
-------------
-------------
******--*****
--**------*--
--**------*--
--**------*--
--**------*--
--**------*--
--**------*--
--**------*--
--**------*--
--**------*--
---**----*---
----*****----
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x00,0x00,
0x08,0x00,0x00,
0x0F,0xFC,0x00,
0x0F,0xFE,0x00,
0x08,0x03,0x00,
0x08,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x08,0x01,0x00,
0x08,0x02,0x00,
0x0F,0xFC,0x00,
0x08,0x00,0x00,
0x08,0x00,0x00,
};
static const UCHAR Font2_h20_Char54[] = {
/*
height = 20
width = 12
file = 00054.bmp
biBitCount = 
------------
------------
------------
------------
****----****
-**------**-
--**-----*--
--**-----*--
---**-------
---**---*---
----*---*---
----**------
----**-*----
-----***----
-----**-----
------*-----
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x00,0x00,
0x0C,0x00,0x00,
0x0F,0x00,0x00,
0x0B,0xC0,0x00,
0x00,0xF8,0x00,
0x00,0x1E,0x00,
0x00,0x07,0x00,
0x00,0x0C,0x00,
0x08,0x60,0x00,
0x0F,0x00,0x00,
0x0C,0x00,0x00,
0x08,0x00,0x00,
};
static const UCHAR Font2_h20_Char55[] = {
/*
height = 20
width = 17
file = 00055.bmp
biBitCount = 
-----------------
-----------------
-----------------
-----------------
*****-*****--****
-**----***----**-
--**----**----*--
--**----**----*--
---**---**---*---
---**---**---*---
----**-*-**-**---
----**-*-**-*----
----**-*--***----
-----**---**-----
-----**---**-----
------*----*-----
-----------------
-----------------
-----------------
-----------------
*/

0x91,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x00,0x00,
0x0C,0x00,0x00,
0x0F,0x00,0x00,
0x0B,0xC0,0x00,
0x08,0xF8,0x00,
0x00,0x3E,0x00,
0x08,0x07,0x00,
0x0C,0x38,0x00,
0x0F,0xC0,0x00,
0x0F,0xF0,0x00,
0x08,0x3E,0x00,
0x00,0x0F,0x00,
0x00,0x38,0x00,
0x08,0xE0,0x00,
0x0F,0x00,0x00,
0x0C,0x00,0x00,
0x08,0x00,0x00,
};
static const UCHAR Font2_h20_Char56[] = {
/*
height = 20
width = 13
file = 00056.bmp
biBitCount = 
-------------
-------------
-------------
-------------
******--*****
--**------*--
---**----*---
----**--*----
----**-*-----
-----***-----
-----***-----
-----*-**----
----*--**----
---*----**---
--*------**--
*****---*****
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0C,0x03,0x00,
0x0E,0x05,0x00,
0x0B,0x89,0x00,
0x09,0xF0,0x00,
0x00,0x60,0x00,
0x00,0xF8,0x00,
0x09,0x1D,0x00,
0x0A,0x07,0x00,
0x0C,0x03,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
};
static const UCHAR Font2_h20_Char57[] = {
/*
height = 20
width = 13
file = 00057.bmp
biBitCount = 
-------------
-------------
-------------
-------------
*****---*****
-***------*--
--**-----*---
---**---*----
---**---*----
----**-*-----
-----**------
-----**------
-----**------
-----**------
-----**------
---******----
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x00,0x00,
0x0C,0x00,0x00,
0x0E,0x00,0x00,
0x0F,0x81,0x00,
0x09,0xC1,0x00,
0x00,0x7F,0x00,
0x00,0x3F,0x00,
0x00,0x41,0x00,
0x09,0x81,0x00,
0x0A,0x00,0x00,
0x0C,0x00,0x00,
0x08,0x00,0x00,
0x08,0x00,0x00,
};
static const UCHAR Font2_h20_Char58[] = {
/*
height = 20
width = 11
file = 00058.bmp
biBitCount = 
-----------
-----------
-----------
-----------
-**********
-**-----**-
-*-----**--
------**---
-----**----
-----**----
----**-----
---**------
--**-------
--**------*
-**------**
***********
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x01,0x00,
0x0E,0x03,0x00,
0x0C,0x0F,0x00,
0x08,0x1D,0x00,
0x08,0x31,0x00,
0x08,0xE1,0x00,
0x09,0xC1,0x00,
0x0B,0x01,0x00,
0x0E,0x01,0x00,
0x0C,0x03,0x00,
0x08,0x07,0x00,
};
static const UCHAR Font2_h20_Char59[] = {
/*
height = 20
width = 6
file = 00059.bmp
biBitCount = 
------
------
------
-****-
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-**---
-****-
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xFF,0xF0,
0x1F,0xFF,0xF0,
0x10,0x00,0x10,
0x10,0x00,0x10,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char60[] = {
/*
height = 20
width = 5
file = 00060.bmp
biBitCount = 
-----
-----
-----
*----
*----
-*---
-*---
-*---
--*--
--*--
--*--
---*-
---*-
---*-
----*
----*
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x18,0x00,0x00,
0x07,0x00,0x00,
0x00,0xE0,0x00,
0x00,0x1C,0x00,
0x00,0x03,0x00,
};
static const UCHAR Font2_h20_Char61[] = {
/*
height = 20
width = 6
file = 00061.bmp
biBitCount = 
------
------
------
-****-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---**-
-****-
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x10,0x00,0x10,
0x10,0x00,0x10,
0x1F,0xFF,0xF0,
0x1F,0xFF,0xF0,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char62[] = {
/*
height = 20
width = 8
file = 00062.bmp
biBitCount = 
--------
--------
--------
--------
---**---
--*--*--
--*--*--
-*----*-
-*----*-
*------*
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
*/

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