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📄 tidtv_font2.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
width = 9
file = 00022.bmp
biBitCount = 
---------
---------
---------
---------
-----***-
---***---
--**-----
-**------
-******--
**---**--
**----**-
**----**-
**----**-
**----**-
-**--**--
--****---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x7C,0x00,
0x01,0xFE,0x00,
0x03,0x83,0x00,
0x06,0x81,0x00,
0x04,0x81,0x00,
0x0C,0xC3,0x00,
0x08,0xFE,0x00,
0x08,0x3C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char23[] = {
/*
height = 20
width = 9
file = 00023.bmp
biBitCount = 
---------
---------
---------
---------
-********
-*******-
*------*-
------*--
------*--
------*--
-----*---
-----*---
----*----
----*----
----*----
---*-----
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x02,0x00,0x00,
0x0C,0x00,0x00,
0x0C,0x00,0x00,
0x0C,0x01,0x00,
0x0C,0x0E,0x00,
0x0C,0x30,0x00,
0x0D,0xC0,0x00,
0x0E,0x00,0x00,
0x08,0x00,0x00,
};
static const UCHAR Font2_h20_Char24[] = {
/*
height = 20
width = 9
file = 00024.bmp
biBitCount = 
---------
---------
---------
---------
--****---
***--***-
**----**-
**----**-
-**--**--
--***----
--****---
-*---**--
**----**-
**----**-
-**--**--
--****---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x07,0x0C,0x00,
0x07,0x9E,0x00,
0x0C,0xE3,0x00,
0x08,0x61,0x00,
0x08,0x61,0x00,
0x0C,0xB3,0x00,
0x07,0x9E,0x00,
0x07,0x0C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char25[] = {
/*
height = 20
width = 9
file = 00025.bmp
biBitCount = 
---------
---------
---------
---------
--****---
-**--**--
**----**-
**----**-
**----**-
**----**-
-**---**-
-******--
-----**--
----**---
---**----
***------
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0xC1,0x00,
0x07,0xF1,0x00,
0x0C,0x31,0x00,
0x08,0x12,0x00,
0x08,0x16,0x00,
0x0C,0x1C,0x00,
0x07,0xF8,0x00,
0x03,0xE0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char26[] = {
/*
height = 20
width = 4
file = 00026.bmp
biBitCount = 
----
----
----
----
----
----
----
----
-**-
-**-
----
----
----
----
-**-
-**-
----
----
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xC3,0x00,
0x00,0xC3,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char27[] = {
/*
height = 20
width = 5
file = 00027.bmp
biBitCount = 
-----
-----
-----
-----
-----
-----
-----
-----
-**--
-**--
-----
-----
-----
-----
-**--
-***-
---*-
-----
-*---
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xC3,0x20,
0x00,0xC3,0x00,
0x00,0x01,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char28[] = {
/*
height = 20
width = 10
file = 00028.bmp
biBitCount = 
----------
----------
----------
----------
----------
--------*-
------**--
---***----
-**-------
**--------
-**-------
---***----
------**--
--------*-
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x40,0x00,
0x00,0xE0,0x00,
0x00,0xA0,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x02,0x08,0x00,
0x02,0x08,0x00,
0x04,0x04,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char29[] = {
/*
height = 20
width = 10
file = 00029.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----------
**********
----------
----------
**********
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
0x00,0x90,0x00,
};
static const UCHAR Font2_h20_Char30[] = {
/*
height = 20
width = 10
file = 00030.bmp
biBitCount = 
----------
----------
----------
----------
----------
*---------
-**-------
---***----
------**--
-------**-
------**--
---***----
-**-------
*---------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x04,0x00,
0x02,0x08,0x00,
0x02,0x08,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x00,0xA0,0x00,
0x00,0xE0,0x00,
0x00,0x40,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char31[] = {
/*
height = 20
width = 8
file = 00031.bmp
biBitCount = 
--------
--------
--------
--------
--****--
-**-***-
-**--**-
-**--**-
-----**-
----**--
----*---
--------
---*----
--------
---**---
---**---
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x3C,
0x6E,
0x66,
0x66,
0x06,
0x0C,
0x08,
0x00,
0x10,
0x00,
0x18,
0x18,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char32[] = {
/*
height = 20
width = 16
file = 00032.bmp
biBitCount = 
----------------
----------------
----------------
------******----
----***----**---
---**--------*--
---*---------*--
--*-----**--*-*-
--*---***--**-*-
-*----**---*--*-
-*---**----*--*-
-*--***---**--*-
-*--**----*--*--
-*--**---**--*--
-*--**---**-*---
--*--**--***---*
--*-----------*-
---*---------*--
----**-----**---
------*****-----
*/

0x10,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x03,0xF0,
0x0E,0x18,
0x18,0x04,
0x10,0x04,
0x20,0xCA,
0x23,0x9A,
0x43,0x12,
0x46,0x12,
0x4E,0x32,
0x4C,0x24,
0x4C,0x64,
0x4C,0x68,
0x26,0x71,
0x20,0x02,
0x10,0x04,
0x0C,0x18,
0x03,0xE0,
};
static const UCHAR Font2_h20_Char33[] = {
/*
height = 20
width = 12
file = 00033.bmp
biBitCount = 
------------
------------
------------
------------
------*-----
-----***----
-----***----
----*-**----
----*-***---
----*--**---
---*---**---
---*******--
--------**--
--*-----**--
-**-----***-
****---*****
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x01,0x00,
0x00,0x03,0x00,
0x00,0x07,0x00,
0x00,0x31,0x00,
0x01,0xD0,0x00,
0x06,0x10,0x00,
0x0F,0x90,0x00,
0x07,0xF1,0x00,
0x00,0xFF,0x00,
0x00,0x1F,0x00,
0x00,0x03,0x00,
0x00,0x01,0x00,
};
static const UCHAR Font2_h20_Char34[] = {
/*
height = 20
width = 12
file = 00034.bmp
biBitCount = 
------------
------------
------------
------------
*********---
--**---***--
--**----**--
--**----**--
--**----**--
--*******---
--**----**--
--**-----**-
--**-----**-
--**-----**-
--**----**--
*********---
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x0C,0x41,0x00,
0x0F,0xE3,0x00,
0x07,0xBE,0x00,
0x00,0x1C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char35[] = {
/*
height = 20
width = 12
file = 00035.bmp
biBitCount = 
------------
------------
------------
------------
----*****-*-
---**----**-
--**------*-
-**-------*-
-**---------
-**---------
-**---------
-**---------
-**---------
--**------*-
---**----*--
----*****---
------------
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0xF8,0x00,
0x03,0xFC,0x00,
0x06,0x06,0x00,
0x0C,0x03,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x04,0x02,0x00,
0x0F,0x04,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char36[] = {
/*
height = 20
width = 13
file = 00036.bmp
biBitCount = 
-------------
-------------
-------------
-------------
*********----
--**----**---
--**-----**--
--**-----***-
--**------**-
--**------**-
--**------**-
--**------**-
--**-----***-
--**-----**--
--**----**---
*********----
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0C,0x03,0x00,
0x07,0x0E,0x00,
0x03,0xFC,0x00,
0x01,0xF8,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char37[] = {
/*
height = 20
width = 11
file = 00037.bmp
biBitCount = 
-----------
-----------
-----------
-----------
**********-
--**-----*-
--**-----*-
--**---*---
--**---*---
--******---
--**---*---
--**---*---
--**-------
--**------*
--**-----*-
**********-
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x09,0xF1,0x00,
0x08,0x01,0x00,
0x0E,0x03,0x00,
0x00,0x04,0x00,
};
static const UCHAR Font2_h20_Char38[] = {
/*
height = 20
width = 10
file = 00038.bmp
biBitCount = 
----------
----------
----------
----------
**********
--**----**
--**-----*
--**---*--
--**---*--
--******--
--**---*--
--**---*--
--**------
--**------
--**------
******----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x40,0x00,
0x09,0xF0,0x00,
0x0C,0x00,0x00,
0x0E,0x00,0x00,
};
static const UCHAR Font2_h20_Char39[] = {
/*
height = 20
width = 13
file = 00039.bmp
biBitCount = 
-------------
-------------
-------------
-------------
-----****--*-
---**----***-
--**------**-
--**-------*-
-**----------
-**-----*****
-**-------**-
-**-------**-
-***------**-
--**------**-
---***----**-
-----******--
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xF8,0x00,
0x03,0xFC,0x00,
0x07,0x0E,0x00,
0x04,0x02,0x00,
0x08,0x03,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x41,0x00,
0x04,0x41,0x00,
0x06,0x7F,0x00,
0x0F,0x7E,0x00,
0x00,0x40,0x00,
};
static const UCHAR Font2_h20_Char40[] = {
/*
height = 20
width = 13
file = 00040.bmp
biBitCount = 
-------------
-------------
-------------
-------------
******-******
--**-----**--
--**-----**--
--**-----**--
--**-----**--
--*********--
--**-----**--
--**-----**--
--**-----**--
--**-----**--
--**-----**--
******-******
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x00,0x40,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
};
static const UCHAR Font2_h20_Char41[] = {
/*
height = 20
width = 6
file = 00041.bmp
biBitCount = 
------
------
------
------
******
--**--
--**--
--**--
--**--
--**--
--**--
--**--
--**--
--**--
--**--
******
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
};
static const UCHAR Font2_h20_Char42[] = {
/*
height = 20
width = 7
file = 00042.bmp
biBitCount = 
-------
-------
-------
-------
-******
---**--
---**--
---**--
---**--
---**--
---**--
---**--
---**--
---**--
**-*---
****---
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement

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