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📄 tidtv_font2.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
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/*******************************************************************************
*	@ModuleName  ::	TiDTV_Font2.c
*	
*	@Copyright	 ::	Copyright 2005- Texas Instruments, Inc.
*	
*	@Description ::	Font-2 data for EIA/CEA-708-B (total 213 characters)
*	
*	@History     ::
*---------------------------------------
*	04-13-2005	W.Shi	Created
*******************************************************************************/

#include	"TiDTV_DataType.h"


static const UCHAR Font2_h20_Char1[] = {
/*
height = 20
width = 6
file = 00001.bmp
biBitCount = 
------
------
------
------
--**--
--**--
--**--
--**--
--**--
--**--
--*---
--*---
--*---
------
--**--
--**--
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0xFB,0x00,
0x0F,0xC3,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char2[] = {
/*
height = 20
width = 7
file = 00002.bmp
biBitCount = 
-------
-------
-------
-------
-**-**-
-**-**-
-**-**-
-*--*--
-*--*--
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x6C,
0x6C,
0x6C,
0x48,
0x48,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font2_h20_Char3[] = {
/*
height = 20
width = 9
file = 00003.bmp
biBitCount = 
---------
---------
---------
---*---*-
---*---*-
---*---*-
--**--**-
--*---*--
*********
--*---*--
--*---*--
--*---*--
*********
-*---*---
-*---*---
-*---*---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x88,0x00,
0x00,0x8F,0x00,
0x03,0xF8,0x00,
0x1E,0x88,0x00,
0x00,0x88,0x00,
0x00,0x8F,0x00,
0x03,0xF8,0x00,
0x1E,0x88,0x00,
0x00,0x88,0x00,
};
static const UCHAR Font2_h20_Char4[] = {
/*
height = 20
width = 9
file = 00004.bmp
biBitCount = 
---------
---------
---------
----*----
--*****--
-**-*-**-
-**-*--*-
-**-*----
--***----
---***---
----***--
----****-
----*-**-
-*--*-**-
-**-*-**-
--*****--
----*----
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0x06,0x00,
0x0F,0x83,0x00,
0x08,0xC1,0x00,
0x1F,0xFF,0x80,
0x08,0x71,0x00,
0x0C,0x3F,0x00,
0x06,0x1E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char5[] = {
/*
height = 20
width = 15
file = 00005.bmp
biBitCount = 
---------------
---------------
---------------
---------------
-****------*---
**--**----*----
**--**---**----
**--**---*-----
**--**--*------
-****--*-------
------**--****-
------*--**--**
-----*---**--**
----*----**--**
---**----**--**
---*------****-
---------------
---------------
---------------
---------------
*/

0x0f,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x78,0x10,
0xCC,0x20,
0xCC,0x60,
0xCC,0x40,
0xCC,0x80,
0x79,0x00,
0x03,0x3C,
0x02,0x66,
0x04,0x66,
0x08,0x66,
0x18,0x66,
0x10,0x3C,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font2_h20_Char6[] = {
/*
height = 20
width = 14
file = 00006.bmp
biBitCount = 
--------------
--------------
--------------
--------------
-----***------
----**--*-----
----**--*-----
----**-**-----
-----***-****-
----***---**--
---*--**--*---
--*---**-*----
-**---***-----
-**----**-----
-***--****--**
--****---****-
--------------
--------------
--------------
--------------
*/

0x0e,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x07,0x00,
0x0C,0x80,
0x0C,0x80,
0x0D,0x80,
0x07,0x78,
0x0E,0x30,
0x13,0x20,
0x23,0x40,
0x63,0x80,
0x61,0x80,
0x73,0xCC,
0x3C,0x78,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font2_h20_Char7[] = {
/*
height = 20
width = 4
file = 00007.bmp
biBitCount = 
----
----
----
----
-**-
-**-
-**-
-*--
-*--
----
----
----
----
----
----
----
----
----
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0F,0x80,0x00,
0x0E,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char8[] = {
/*
height = 20
width = 6
file = 00008.bmp
biBitCount = 
------
------
------
-----*
----*-
---*--
--**--
--**--
-**---
-**---
-**---
-**---
-**---
-**---
-**---
--*---
--**--
---*--
----*-
-----*
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xFE,0x00,
0x03,0xFF,0x80,
0x07,0x00,0xC0,
0x08,0x00,0x20,
0x10,0x00,0x10,
};
static const UCHAR Font2_h20_Char9[] = {
/*
height = 20
width = 6
file = 00009.bmp
biBitCount = 
------
------
------
*-----
-*----
--*---
--**--
--**--
---**-
---**-
---**-
---**-
---**-
---**-
---**-
---*--
--**--
--*---
-*----
*-----
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x10,0x00,0x10,
0x08,0x00,0x20,
0x07,0x00,0xC0,
0x03,0xFF,0x80,
0x00,0xFE,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char10[] = {
/*
height = 20
width = 9
file = 00010.bmp
biBitCount = 
---------
---------
---------
----*----
----*----
-**-*-**-
--*-*-*--
--***-*--
-**-*-**-
----*----
----*----
---------
---------
---------
---------
---------
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x80,0x00,
0x07,0x80,0x00,
0x01,0x00,0x00,
0x1F,0xE0,0x00,
0x00,0x00,0x00,
0x07,0x80,0x00,
0x04,0x80,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char11[] = {
/*
height = 20
width = 10
file = 00011.bmp
biBitCount = 
----------
----------
----------
----------
----------
----*-----
----*-----
----*-----
----*-----
*********-
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x07,0xFC,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char12[] = {
/*
height = 20
width = 5
file = 00012.bmp
biBitCount = 
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-**--
-***-
---*-
-----
-*---
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x03,0x20,
0x00,0x03,0x00,
0x00,0x01,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char13[] = {
/*
height = 20
width = 6
file = 00013.bmp
biBitCount = 
------
------
------
------
------
------
------
------
------
------
------
-****-
-****-
------
------
------
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x18,0x00,
0x00,0x18,0x00,
0x00,0x18,0x00,
0x00,0x18,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char14[] = {
/*
height = 20
width = 5
file = 00014.bmp
biBitCount = 
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-**--
-**--
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x03,0x00,
0x00,0x03,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char15[] = {
/*
height = 20
width = 5
file = 00015.bmp
biBitCount = 
-----
-----
-----
----*
----*
---*-
---*-
---*-
--*--
--*--
--*--
-*---
-*---
-*---
*----
*----
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x03,0x00,
0x00,0x1C,0x00,
0x00,0xE0,0x00,
0x07,0x00,0x00,
0x18,0x00,0x00,
};
static const UCHAR Font2_h20_Char16[] = {
/*
height = 20
width = 9
file = 00016.bmp
biBitCount = 
---------
---------
---------
---------
--****---
-**--**--
-*----*--
**----**-
**----**-
**----**-
**----**-
**----**-
**----**-
-*----*--
-**--**--
--****---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0xF8,0x00,
0x07,0xFE,0x00,
0x0C,0x03,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0C,0x03,0x00,
0x07,0xFE,0x00,
0x01,0xF8,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char17[] = {
/*
height = 20
width = 9
file = 00017.bmp
biBitCount = 
---------
---------
---------
---------
---**----
-****----
---**----
---**----
---**----
---**----
---**----
---**----
---**----
---**----
---**----
-******--
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x04,0x01,0x00,
0x04,0x01,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char18[] = {
/*
height = 20
width = 9
file = 00018.bmp
biBitCount = 
---------
---------
---------
---------
--****---
-*--***--
*----**--
-----**--
-----**--
-----*---
----**---
----*----
---*-----
--*----*-
-*******-
*******--
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x02,0x01,0x00,
0x04,0x03,0x00,
0x08,0x07,0x00,
0x08,0x0B,0x00,
0x0C,0x33,0x00,
0x0F,0xE3,0x00,
0x07,0x83,0x00,
0x00,0x06,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char19[] = {
/*
height = 20
width = 9
file = 00019.bmp
biBitCount = 
---------
---------
---------
---------
--****---
----***--
-----**--
-----**--
----**---
---***---
----***--
-----**--
-----**--
-----**--
**--**---
*****----
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x03,0x00,
0x00,0x03,0x00,
0x08,0x01,0x00,
0x08,0x41,0x00,
0x0C,0xE3,0x00,
0x0F,0xFE,0x00,
0x07,0x3C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char20[] = {
/*
height = 20
width = 9
file = 00020.bmp
biBitCount = 
---------
---------
---------
---------
-----**--
-----**--
----***--
---*-**--
--*--**--
--*--**--
-*---**--
*----**--
********-
-----**--
-----**--
-----**--
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x18,0x00,
0x00,0x28,0x00,
0x00,0xC8,0x00,
0x01,0x08,0x00,
0x02,0x08,0x00,
0x0F,0xFF,0x00,
0x0F,0xFF,0x00,
0x00,0x08,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char21[] = {
/*
height = 20
width = 9
file = 00021.bmp
biBitCount = 
---------
---------
---------
---------
---****--
---****--
--*------
--***----
-*****---
----***--
-----**--
------*--
------*--
------*--
-----*---
-****----
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x81,0x00,
0x03,0x81,0x00,
0x0D,0x81,0x00,
0x0D,0xC1,0x00,
0x0C,0xE2,0x00,
0x0C,0x7C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font2_h20_Char22[] = {
/*
height = 20

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