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📄 tidtv_font5.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
----
----
----
-**-
--**
--**
--**
-***
-***
-***
--**
--**
--**
--**
-***
-***
-***
***-
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x40,
0x11,0xC3,0xC0,
0x1F,0xFF,0xC0,
0x0F,0xFF,0x80,
};
static const UCHAR Font5_h20_Char94[] = {
/*
height = 20
width = 5
file = 00094.bmp
biBitCount = 
-----
-----
-----
-----
-----
-----
--**-
**---
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x00,0x00,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char95[] = {
/*
height = 20
width = 8
file = 00095.bmp
biBitCount = 
--------
--------
-******-
-**--**-
-**--**-
-**--**-
-**--**-
-**--**-
-**--**-
-**--**-
-**--**-
-**--**-
-**--**-
-**--**-
-******-
--------
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x7E,
0x66,
0x66,
0x66,
0x66,
0x66,
0x66,
0x66,
0x66,
0x66,
0x66,
0x66,
0x7E,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char96[] = {
/*
height = 20
width = 5
file = 00096.bmp
biBitCount = 
-----
-----
-----
-**--
-**--
-**--
-**--
****-
****-
-***-
-***-
-***-
-**--
-**--
-**--
-**--
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x80,0x00,
0x1F,0xFF,0x00,
0x1F,0xFF,0x00,
0x01,0xF0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char97[] = {
/*
height = 20
width = 6
file = 00097.bmp
biBitCount = 
------
------
------
------
------
------
--**--
--**--
-****-
-****-
**--*-
**----
***-*-
*****-
-****-
--**--
--**--
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x3C,0x00,
0x00,0xFE,0x00,
0x03,0xCF,0x80,
0x03,0xC7,0x80,
0x00,0xEE,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char98[] = {
/*
height = 20
width = 9
file = 00098.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
--**---*-
-*******-
********-
-**-****-
-**------
*****----
-****----
-**-***--
-*******-
********-
-**----*-
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x91,0x00,
0x01,0xFF,0x80,
0x03,0xFF,0x80,
0x03,0x9B,0x00,
0x01,0xDF,0x00,
0x01,0xC7,0x00,
0x01,0xC7,0x00,
0x03,0xC3,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char99[] = {
/*
height = 20
width = 7
file = 00099.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char100[] = {
/*
height = 20
width = 7
file = 00100.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char101[] = {
/*
height = 20
width = 7
file = 00101.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char102[] = {
/*
height = 20
width = 8
file = 00102.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
------*-
-******-
-**-***-
-****---
*******-
****-**-
-******-
-*****--
******--
---**---
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x02,
0x7E,
0x6E,
0x78,
0xFE,
0xF6,
0x7E,
0x7C,
0xFC,
0x18,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char103[] = {
/*
height = 20
width = 5
file = 00103.bmp
biBitCount = 
-----
-----
-----
-----
-----
-----
-----
**-*-
****-
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x80,0x00,
0x01,0x80,0x00,
0x00,0x80,0x00,
0x01,0x80,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char104[] = {
/*
height = 20
width = 3
file = 00104.bmp
biBitCount = 
---
---
---
---
---
***
***
***
---
---
---
---
---
---
---
---
---
---
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x07,0x00,0x00,
0x07,0x00,0x00,
0x07,0x00,0x00,
};
static const UCHAR Font5_h20_Char105[] = {
/*
height = 20
width = 7
file = 00105.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char106[] = {
/*
height = 20
width = 7
file = 00106.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char107[] = {
/*
height = 20
width = 7
file = 00107.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char108[] = {
/*
height = 20
width = 7
file = 00108.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char109[] = {
/*
height = 20
width = 3
file = 00109.bmp
biBitCount = 
---
---
---
---
---
***
*-*
***
---
---
---
---
---
---
---
---
---
---
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x07,0x00,0x00,
0x05,0x00,0x00,
0x07,0x00,0x00,
};
static const UCHAR Font5_h20_Char110[] = {
/*
height = 20
width = 7
file = 00110.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char111[] = {
/*
height = 20
width = 3
file = 00111.bmp
biBitCount = 
---
---
---
---
---
---
***
***
***
---
---
---
---
---
---
---
---
---
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0x80,0x00,
0x03,0x80,0x00,
0x03,0x80,0x00,
};
static const UCHAR Font5_h20_Char112[] = {
/*
height = 20
width = 7
file = 00112.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char113[] = {
/*
height = 20
width = 7
file = 00113.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char114[] = {
/*
height = 20
width = 7
file = 00114.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
--***--
-*---*-
-*---*-
-*---*-
--***--
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x44,
0x44,
0x44,
0x38,
0x

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