📄 tidtv_font5.c
字号:
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x0C,
0xFE,
0xFE,
0x66,
0x3C,
0x72,
0xE3,
0xFF,
0xFF,
0x3C,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char25[] = {
/*
height = 20
width = 8
file = 00025.bmp
biBitCount =
--------
--------
--------
--------
--------
--------
--****--
*******-
*******-
**---***
********
--******
-**---**
********
*******-
*--****-
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x3C,
0xFE,
0xFE,
0xC7,
0xFF,
0x3F,
0x63,
0xFF,
0xFE,
0x9E,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char26[] = {
/*
height = 20
width = 3
file = 00026.bmp
biBitCount =
---
---
---
---
---
---
---
---
---
---
*--
**-
*--
*--
**-
---
---
---
---
---
*/
0x83, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x3E,0x00,
0x00,0x12,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char27[] = {
/*
height = 20
width = 3
file = 00027.bmp
biBitCount =
---
---
---
---
---
---
---
---
---
---
**-
**-
*--
---
**-
**-
-*-
---
---
---
*/
0x83, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x3B,0x00,
0x00,0x33,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char28[] = {
/*
height = 20
width = 6
file = 00028.bmp
biBitCount =
------
------
------
------
------
------
------
------
------
----*-
-****-
*****-
******
--***-
------
------
------
------
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x18,0x00,
0x00,0x38,0x00,
0x00,0x3C,0x00,
0x00,0x3C,0x00,
0x00,0x7C,0x00,
0x00,0x08,0x00,
};
static const UCHAR Font5_h20_Char29[] = {
/*
height = 20
width = 6
file = 00029.bmp
biBitCount =
------
------
------
------
------
------
------
------
------
------
******
*--**-
*****-
*****-
------
------
------
------
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x3C,0x00,
0x00,0x2C,0x00,
0x00,0x2C,0x00,
0x00,0x3C,0x00,
0x00,0x3C,0x00,
0x00,0x20,0x00,
};
static const UCHAR Font5_h20_Char30[] = {
/*
height = 20
width = 6
file = 00030.bmp
biBitCount =
------
------
------
------
------
------
------
------
------
***---
*****-
*****-
-****-
*-----
------
------
------
------
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x74,0x00,
0x00,0x78,0x00,
0x00,0x78,0x00,
0x00,0x38,0x00,
0x00,0x38,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char31[] = {
/*
height = 20
width = 10
file = 00031.bmp
biBitCount =
----------
----------
----------
----------
-----***--
*********-
**********
-*********
-------***
-------**-
--******--
---***----
---**-----
--***-----
--*-------
--**------
--**------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x06,0x00,0x00,
0x07,0x00,0x00,
0x07,0x27,0x80,
0x07,0x3D,0x80,
0x07,0x3C,0x00,
0x0F,0x30,0x00,
0x0F,0x20,0x00,
0x0F,0xE0,0x00,
0x07,0xC0,0x00,
0x03,0x80,0x00,
};
static const UCHAR Font5_h20_Char32[] = {
/*
height = 20
width = 7
file = 00032.bmp
biBitCount =
-------
-------
-------
-------
-------
-------
-------
-------
--***--
-*--***
**---**
****-**
**-*-**
***-***
--**---
-------
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x38,
0x4E,
0xC6,
0xF6,
0xD6,
0xEE,
0x30,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char33[] = {
/*
height = 20
width = 10
file = 00033.bmp
biBitCount =
----------
----------
----------
----------
----------
---***----
---***----
---****---
---****---
--*****---
--******--
--***-**--
--***-***-
**********
*****--**-
-***------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x06,0x00,
0x00,0x07,0x00,
0x00,0x7F,0x00,
0x07,0xFF,0x00,
0x07,0xFE,0x00,
0x07,0xE4,0x00,
0x01,0xFC,0x00,
0x00,0x3E,0x00,
0x00,0x0E,0x00,
0x00,0x04,0x00,
};
static const UCHAR Font5_h20_Char34[] = {
/*
height = 20
width = 10
file = 00034.bmp
biBitCount =
----------
----------
----------
----------
----------
*---****--
*********-
*********-
-****-**--
---*-**---
---**--***
---**--***
---*******
--*******-
--*******-
---****---
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x07,0x00,0x00,
0x03,0x80,0x00,
0x03,0x86,0x00,
0x03,0xFF,0x00,
0x07,0xBF,0x00,
0x07,0x4F,0x00,
0x07,0xCF,0x00,
0x07,0xBE,0x00,
0x03,0x3E,0x00,
0x00,0x38,0x00,
};
static const UCHAR Font5_h20_Char35[] = {
/*
height = 20
width = 9
file = 00035.bmp
biBitCount =
---------
---------
---------
---------
---------
--***----
-******--
-******--
***-*****
***--****
***---*--
***------
****---*-
-*******-
-*******-
---***---
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xF8,0x00,
0x03,0xFE,0x00,
0x07,0xFE,0x00,
0x07,0x0F,0x00,
0x07,0x87,0x00,
0x03,0xC7,0x00,
0x03,0xE6,0x00,
0x00,0xCE,0x00,
0x00,0xC0,0x00,
};
static const UCHAR Font5_h20_Char36[] = {
/*
height = 20
width = 10
file = 00036.bmp
biBitCount =
----------
----------
----------
----------
----------
*---****--
*********-
**********
*****---**
---*----**
--**----**
--**---***
--*******-
--*******-
--******--
--*****---
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x07,0x80,0x00,
0x03,0x80,0x00,
0x03,0xBF,0x00,
0x03,0xFF,0x00,
0x07,0x8F,0x00,
0x07,0x0F,0x00,
0x07,0x0F,0x00,
0x07,0x1E,0x00,
0x03,0xFC,0x00,
0x01,0xF0,0x00,
};
static const UCHAR Font5_h20_Char37[] = {
/*
height = 20
width = 9
file = 00037.bmp
biBitCount =
---------
---------
---------
---------
---------
-----***-
*********
*********
*****----
--**-**--
--******-
--****---
--***-**-
-********
-*******-
--***----
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0x80,0x00,
0x03,0x86,0x00,
0x03,0xFF,0x00,
0x03,0xFF,0x00,
0x03,0xBF,0x00,
0x07,0x76,0x00,
0x07,0x6E,0x00,
0x07,0x2E,0x00,
0x03,0x04,0x00,
};
static const UCHAR Font5_h20_Char38[] = {
/*
height = 20
width = 9
file = 00038.bmp
biBitCount =
---------
---------
---------
---------
---------
*---****-
*********
*********
*****----
--***----
--******-
--******-
--**-----
--**-----
-***-----
--*------
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x07,0x80,0x00,
0x03,0x82,0x00,
0x03,0xFF,0x00,
0x03,0xFE,0x00,
0x07,0xF0,0x00,
0x07,0x30,0x00,
0x07,0x30,0x00,
0x07,0x30,0x00,
0x03,0x00,0x00,
};
static const UCHAR Font5_h20_Char39[] = {
/*
height = 20
width = 10
file = 00039.bmp
biBitCount =
----------
----------
----------
----------
----------
--***-----
-*******--
-*******--
***--****-
**---***--
**--------
**--*****-
**--*-***-
-*******--
--******--
-----***--
-----***--
---*****--
----***---
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xF8,0x00,
0x03,0xFC,0x00,
0x07,0x86,0x00,
0x07,0x06,0x40,
0x07,0x1E,0x60,
0x03,0xD7,0xE0,
0x03,0xDF,0xE0,
0x03,0xDF,0xC0,
0x00,0x98,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char40[] = {
/*
height = 20
width = 11
file = 00040.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-***----**-
--***--***-
--***--***-
--***--**--
--***--**--
--*******--
--*******--
--**--***--
-***--***--
***---***--
-**----***-
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x02,0x00,
0x04,0x07,0x00,
0x07,0xFF,0x00,
0x07,0xFC,0x00,
0x03,0xF0,0x00,
0x00,0x30,0x00,
0x00,0x3E,0x00,
0x03,0xFF,0x00,
0x07,0xFF,0x00,
0x07,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char41[] = {
/*
height = 20
width = 8
file = 00041.bmp
biBitCount =
--------
--------
--------
--------
--------
*--****-
*******-
*******-
-***----
---**---
---**---
---**---
---***--
*******-
*******-
-***----
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x9E,
0xFE,
0xFE,
0x70,
0x18,
0x18,
0x18,
0x1C,
0xFE,
0xFE,
0x70,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char42[] = {
/*
height = 20
width = 7
file = 00042.bmp
biBitCount =
-------
-------
-------
-------
-------
*-*****
******-
******-
---***-
---***-
---***-
---***-
*--***-
******-
******-
-****--
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0xBE,
0xFC,
0xFC,
0x1C,
0x1C,
0x1C,
0x1C,
0x9C,
0xFC,
0xFC,
0x78,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char43[] = {
/*
height = 20
width = 11
file = 00043.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-***---**--
-***--****-
--******---
--******---
--*****----
--******---
--******---
--**--**-*-
****-*****-
***---****-
-**---***--
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x06,0x00,
0x06,0x07,0x00,
0x07,0xFF,0x00,
0x07,0xFC,0x00,
0x01,0xF0,0x00,
0x01,0xF4,0x00,
0x03,0xFF,0x00,
0x07,0xBF,0x00,
0x06,0x07,0x00,
0x02,0x0E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char44[] = {
/*
height = 20
width = 9
file = 00044.bmp
biBitCount =
---------
---------
---------
---------
---------
***------
-***-----
-***-----
-***-----
-***-----
-***-----
-***-----
-*******-
-*******-
-*******-
---------
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x00,0x00,
0x07,0xFE,0x00,
0x07,0xFE,0x00,
0x03,0xFE,0x00,
0x00,0x0E,0x00,
0x00,0x0E,0x00,
0x00,0x0E,0x00,
0x00,0x0E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char45[] = {
/*
height = 20
width = 13
file = 00045.bmp
biBitCount =
-------------
-------------
-------------
-------------
-------------
---***--**---
---***--***--
---***-***---
---*******---
---********--
---********--
--*********--
*-*********--
********-***-
****--***-**-
-**----------
-------------
-------------
-------------
-------------
*/
0x8d, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x0E,0x00,
0x00,0x07,0x00,
0x00,0x1F,0x00,
0x07,0xFE,0x00,
0x07,0xFC,0x00,
0x07,0xFC,0x00,
0x00,0xFE,0x00,
0x01,0xFE,0x00,
0x07,0xFA,0x00,
0x07,0xFC,0x00,
0x02,0x7E,0x00,
0x00,0x06,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char46[] = {
/*
height = 20
width = 11
file = 00046.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-***----***
-***---****
--***--****
--****-**--
--*******--
--*******--
--**-****--
--**-****--
****--***--
****--****-
-**----**--
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x06,0x00,
0x06,0x07,0x00,
0x07,0xFF,0x00,
0x07,0xFE,0x00,
0x01,0xE0,0x00,
0x00,0xF8,0x00,
0x00,0x7E,0x00,
0x03,0xFF,0x00,
0x07,0xFF,0x00,
0x07,0x02,0x00,
0x07,0x00,0x00,
};
static const UCHAR Font5_h20_Char47[] = {
/*
height = 20
width = 9
file = 00047.bmp
biBitCount =
---------
---------
---------
---------
---------
---***--*
--*******
-********
********-
***-****-
***-****-
***---**-
****-***-
-******--
--****---
---------
---------
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
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