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📄 tidtv_font5.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
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/*******************************************************************************
*	@ModuleName  ::	TiDTV_Font5.c
*	
*	@Copyright	 ::	Copyright 2005- Texas Instruments, Inc.
*	
*	@Description ::	Font-5 data for EIA/CEA-708-B (total 213 characters)
*	
*	@History     ::
*---------------------------------------
*	04-13-2005	W.Shi	Created
*******************************************************************************/

#include	"TiDTV_DataType.h"


static const UCHAR Font5_h20_Char1[] = {
/*
height = 20
width = 5
file = 00001.bmp
biBitCount = 
-----
-----
-----
-----
-**--
-**--
-**--
-**--
***--
***--
****-
****-
-***-
-----
-**--
-**--
-**--
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xF0,0x00,
0x0F,0xFB,0x80,
0x0F,0xFB,0x80,
0x00,0x38,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char2[] = {
/*
height = 20
width = 6
file = 00002.bmp
biBitCount = 
------
------
------
------
------
---**-
---**-
**-**-
**-**-
*****-
------
------
------
------
------
------
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0xC0,0x00,
0x01,0xC0,0x00,
0x00,0x40,0x00,
0x07,0xC0,0x00,
0x07,0xC0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char3[] = {
/*
height = 20
width = 7
file = 00003.bmp
biBitCount = 
-------
-------
-------
-------
-------
-------
-------
-------
-*--**-
-******
*******
******-
*******
******-
-**-**-
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x4C,
0x7E,
0xFE,
0xFC,
0xFE,
0xFC,
0x6C,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char4[] = {
/*
height = 20
width = 6
file = 00004.bmp
biBitCount = 
------
------
------
------
------
------
--**--
--**--
******
******
**-**-
-****-
******
******
*****-
--**--
--**--
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xEE,0x00,
0x00,0xFE,0x00,
0x03,0xDF,0x80,
0x03,0xFF,0x80,
0x00,0xFE,0x00,
0x00,0xCC,0x00,
};
static const UCHAR Font5_h20_Char5[] = {
/*
height = 20
width = 9
file = 00005.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---------
-**--**--
****-**--
******---
-****----
---*****-
--****-**
-**-**-**
-**--***-
--*------
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xC0,0x00,
0x01,0xE6,0x00,
0x01,0xEF,0x00,
0x00,0xF8,0x00,
0x00,0x7C,0x00,
0x01,0xDE,0x00,
0x01,0x92,0x00,
0x00,0x1E,0x00,
0x00,0x0C,0x00,
};
static const UCHAR Font5_h20_Char6[] = {
/*
height = 20
width = 10
file = 00006.bmp
biBitCount = 
----------
----------
----------
----------
----------
--***-----
-*****----
-**-**----
-****-----
-****-----
--**-**---
-****-**--
********--
**-******-
***-*****-
*********-
-****-***-
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x0F,0x00,
0x03,0xDF,0x80,
0x07,0xFB,0x80,
0x06,0xFD,0x80,
0x07,0xDF,0x80,
0x03,0x2F,0x00,
0x00,0x3F,0x80,
0x00,0x1F,0x80,
0x00,0x07,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char7[] = {
/*
height = 20
width = 3
file = 00007.bmp
biBitCount = 
---
---
---
---
---
**-
**-
**-
**-
-**
---
---
---
---
---
---
---
---
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x07,0x80,0x00,
0x07,0xC0,0x00,
0x00,0x40,0x00,
};
static const UCHAR Font5_h20_Char8[] = {
/*
height = 20
width = 5
file = 00008.bmp
biBitCount = 
-----
-----
-----
-----
-----
--***
-***-
-**--
***--
***--
***--
***--
***--
***--
***--
***--
-**--
-***-
--***
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xFF,0x00,
0x03,0xFF,0xC0,
0x07,0xFF,0xE0,
0x06,0x00,0x60,
0x04,0x00,0x20,
};
static const UCHAR Font5_h20_Char9[] = {
/*
height = 20
width = 5
file = 00009.bmp
biBitCount = 
-----
-----
-----
-----
-----
***--
-***-
--**-
--***
--***
--***
--***
--***
--***
--***
--***
--**-
-***-
***--
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x04,0x00,0x20,
0x06,0x00,0x60,
0x07,0xFF,0xE0,
0x03,0xFF,0xC0,
0x00,0xFF,0x00,
};
static const UCHAR Font5_h20_Char10[] = {
/*
height = 20
width = 5
file = 00010.bmp
biBitCount = 
-----
-----
-----
-----
-----
--**-
-***-
*****
-***-
-*---
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x00,0x00,
0x03,0xC0,0x00,
0x07,0x80,0x00,
0x07,0x80,0x00,
0x01,0x00,0x00,
};
static const UCHAR Font5_h20_Char11[] = {
/*
height = 20
width = 6
file = 00011.bmp
biBitCount = 
------
------
------
------
------
------
------
------
------
--**--
--**--
******
*****-
--**--
------
------
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x18,0x00,
0x00,0x18,0x00,
0x00,0x7C,0x00,
0x00,0x7C,0x00,
0x00,0x18,0x00,
0x00,0x10,0x00,
};
static const UCHAR Font5_h20_Char12[] = {
/*
height = 20
width = 3
file = 00012.bmp
biBitCount = 
---
---
---
---
---
---
---
---
---
---
---
---
---
**-
**-
-*-
---
---
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x06,0x00,
0x00,0x07,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char13[] = {
/*
height = 20
width = 5
file = 00013.bmp
biBitCount = 
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
*****
*****
-----
-----
-----
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x18,0x00,
0x00,0x18,0x00,
0x00,0x18,0x00,
0x00,0x18,0x00,
0x00,0x18,0x00,
};
static const UCHAR Font5_h20_Char14[] = {
/*
height = 20
width = 3
file = 00014.bmp
biBitCount = 
---
---
---
---
---
---
---
---
---
---
---
---
---
**-
**-
---
---
---
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x06,0x00,
0x00,0x06,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char15[] = {
/*
height = 20
width = 10
file = 00015.bmp
biBitCount = 
----------
----------
----------
-------**-
-------**-
------***-
-----****-
-----***--
----***---
---****---
--****----
--***-----
-***------
-***------
***-------
**--------
**--------
-**-------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x03,0x80,
0x00,0x0F,0xC0,
0x00,0x3E,0x40,
0x00,0x7C,0x00,
0x00,0xF0,0x00,
0x03,0xE0,0x00,
0x07,0xC0,0x00,
0x1F,0x00,0x00,
0x1E,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char16[] = {
/*
height = 20
width = 9
file = 00016.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
---**----
--*****--
-******--
********-
**----**-
**----**-
**----**-
********-
-******--
--****---
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x7C,0x00,
0x00,0xFE,0x00,
0x01,0xC7,0x00,
0x03,0xC7,0x00,
0x03,0xC7,0x00,
0x01,0xC7,0x00,
0x01,0xFE,0x00,
0x00,0x7C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char17[] = {
/*
height = 20
width = 5
file = 00017.bmp
biBitCount = 
-----
-----
-----
-----
-----
-----
***--
-**--
-**--
-**--
-**--
***--
***--
****-
****-
-***-
-----
-----
-----
-----
*/

0x85,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x02,0x1E,0x00,
0x03,0xFF,0x00,
0x03,0xFF,0x00,
0x00,0x07,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char18[] = {
/*
height = 20
width = 8
file = 00018.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
---***--
*******-
*******-
****-**-
-----**-
----**--
--****--
-******-
-*******
--*****-
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1C,
0xFE,
0xFE,
0xF6,
0x06,
0x0C,
0x3C,
0x7E,
0x7F,
0x3E,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char19[] = {
/*
height = 20
width = 8
file = 00019.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
---****-
*******-
********
****-**-
-**-***-
---****-
-----***
-*******
********
*******-
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x1E,
0xFE,
0xFF,
0xF6,
0x6E,
0x1E,
0x07,
0x7F,
0xFF,
0xFE,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char20[] = {
/*
height = 20
width = 9
file = 00020.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
-***-**--
-***-**--
--**-**--
--**-**--
-**--**--
********-
-*******-
----***--
----****-
-----**--
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x10,0x00,
0x03,0x38,0x00,
0x03,0xF8,0x00,
0x03,0xD8,0x00,
0x00,0x1E,0x00,
0x03,0xFF,0x00,
0x03,0xFF,0x00,
0x00,0x1A,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char21[] = {
/*
height = 20
width = 8
file = 00021.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
----***-
*******-
********
-***--*-
-**-----
-******-
-----***
-*******
*******-
*******-
-*------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x0E,
0xFE,
0xFF,
0x72,
0x60,
0x7E,
0x07,
0x7F,
0xFE,
0xFE,
0x40,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char22[] = {
/*
height = 20
width = 8
file = 00022.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--*****-
-******-
-**-***-
**------
**-***--
*******-
***--**-
*******-
-******-
--****--
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x3E,
0x7E,
0x6E,
0xC0,
0xDC,
0xFE,
0xE6,
0xFE,
0x7E,
0x3C,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font5_h20_Char23[] = {
/*
height = 20
width = 9
file = 00023.bmp
biBitCount = 
---------
---------
---------
---------
---------
---------
----***--
********-
********-
-***-***-
----***--
---***---
--***----
-***-----
-***-----
-****----
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0x80,0x00,
0x01,0xC7,0x00,
0x01,0xCF,0x00,
0x01,0xDF,0x00,
0x03,0xB9,0x00,
0x03,0xF0,0x00,
0x03,0xE0,0x00,
0x01,0xC0,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font5_h20_Char24[] = {
/*
height = 20
width = 8
file = 00024.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
----**--
*******-
*******-
-**--**-
--****--
-***--*-
***---**
********
********
--****--
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement

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