📄 tidtv_font4.c
字号:
biBitCount =
---------
---------
-*-------
-*-------
-*-------
-*-------
-*-----*-
-*----*--
-*---*---
-*--*----
-*-*-----
-***-----
-*--*----
-*---*---
-*----*--
-*-----*-
-*------*
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x80,
0x00,0x10,0x00,
0x00,0x30,0x00,
0x00,0x48,0x00,
0x00,0x84,0x00,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x00,0x00,0x80,
};
static const UCHAR Font4_h20_Char76[] = {
/*
height = 20
width = 3
file = 00076.bmp
biBitCount =
---
---
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
---
---
---
*/
0x83, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char77[] = {
/*
height = 20
width = 15
file = 00077.bmp
biBitCount =
---------------
---------------
---------------
---------------
---------------
---------------
-*-***---***---
-**---*-*---*--
-*-----*-----*-
-*-----*-----*-
-*-----*-----*-
-*-----*-----*-
-*-----*-----*-
-*-----*-----*-
-*-----*-----*-
-*-----*-----*-
-*-----*-----*-
---------------
---------------
---------------
*/
0x0f, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x5C,0x70,
0x62,0x88,
0x41,0x04,
0x41,0x04,
0x41,0x04,
0x41,0x04,
0x41,0x04,
0x41,0x04,
0x41,0x04,
0x41,0x04,
0x41,0x04,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font4_h20_Char78[] = {
/*
height = 20
width = 10
file = 00078.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
-*-****---
-**----*--
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0xFF,0x80,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x01,0x00,0x00,
0x00,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char79[] = {
/*
height = 20
width = 11
file = 00079.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
---*****---
--*-----*--
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
--*-----*--
---*****---
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xFE,0x00,
0x01,0x01,0x00,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x01,0x01,0x00,
0x00,0xFE,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char80[] = {
/*
height = 20
width = 11
file = 00080.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
-*-*****---
-**-----*--
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-**-----*--
-*-*****---
-*---------
-*---------
-*---------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0xFF,0xE0,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x01,0x02,0x00,
0x00,0xFC,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char81[] = {
/*
height = 20
width = 11
file = 00081.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
---*****-*-
--*-----**-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
--*-----**-
---*****-*-
---------*-
---------*-
---------*-
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xFC,0x00,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x01,0x02,0x00,
0x03,0xFF,0xE0,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char82[] = {
/*
height = 20
width = 5
file = 00082.bmp
biBitCount =
-----
-----
-----
-----
-----
-----
-*-**
-**--
-*---
-*---
-*---
-*---
-*---
-*---
-*---
-*---
-*---
-----
-----
-----
*/
0x85, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0xFF,0x80,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
};
static const UCHAR Font4_h20_Char83[] = {
/*
height = 20
width = 10
file = 00083.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
---****---
--*----*--
-*------*-
-*--------
--**------
----***---
-------*--
--------*-
-*------*-
--*----*--
---****---
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xC2,0x00,
0x01,0x21,0x00,
0x02,0x20,0x80,
0x02,0x10,0x80,
0x02,0x10,0x80,
0x02,0x10,0x80,
0x01,0x09,0x00,
0x00,0x86,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char84[] = {
/*
height = 20
width = 6
file = 00084.bmp
biBitCount =
------
------
------
--*---
--*---
--*---
*****-
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
---**-
------
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x02,0x00,0x00,
0x02,0x00,0x00,
0x1F,0xFF,0x00,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char85[] = {
/*
height = 20
width = 10
file = 00085.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
--*----**-
---****-*-
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0xFE,0x00,
0x00,0x01,0x00,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x01,0x00,
0x03,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char86[] = {
/*
height = 20
width = 10
file = 00086.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
-*-------*
-*-------*
-*-------*
--*-----*-
--*-----*-
---*---*--
---*---*--
----*-*---
----*-*---
-----*----
-----*----
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0x80,0x00,
0x00,0x60,0x00,
0x00,0x18,0x00,
0x00,0x06,0x00,
0x00,0x01,0x80,
0x00,0x06,0x00,
0x00,0x18,0x00,
0x00,0x60,0x00,
0x03,0x80,0x00,
};
static const UCHAR Font4_h20_Char87[] = {
/*
height = 20
width = 14
file = 00087.bmp
biBitCount =
--------------
--------------
--------------
--------------
--------------
--------------
-*-----*-----*
-*-----*-----*
--*----*----*-
--*---*-*---*-
--*---*-*---*-
---*--*-*--*--
---*-*---*-*--
---*-*---*-*--
----*-----*---
----*-----*---
----*-----*---
--------------
--------------
--------------
*/
0x0e, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x41,0x04,
0x41,0x04,
0x21,0x08,
0x22,0x88,
0x22,0x88,
0x12,0x90,
0x14,0x50,
0x14,0x50,
0x08,0x20,
0x08,0x20,
0x08,0x20,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font4_h20_Char88[] = {
/*
height = 20
width = 11
file = 00088.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
-*-------*-
-*-------*-
--*-----*--
---*---*---
----*-*----
-----*-----
----*-*----
---*---*---
--*-----*--
-*-------*-
-*-------*-
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0x01,0x80,
0x00,0x82,0x00,
0x00,0x44,0x00,
0x00,0x28,0x00,
0x00,0x10,0x00,
0x00,0x28,0x00,
0x00,0x44,0x00,
0x00,0x82,0x00,
0x03,0x01,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char89[] = {
/*
height = 20
width = 10
file = 00089.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
-*-------*
-*-------*
--*-----*-
--*-----*-
---*----*-
---*---*--
---*---*--
----*-*---
----*-*---
-----*----
-----*----
----*-----
--**------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0x00,0x00,
0x00,0xC0,0x20,
0x00,0x38,0x20,
0x00,0x06,0x40,
0x00,0x01,0x80,
0x00,0x06,0x00,
0x00,0x18,0x00,
0x00,0xE0,0x00,
0x03,0x00,0x00,
};
static const UCHAR Font4_h20_Char90[] = {
/*
height = 20
width = 10
file = 00090.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
-********-
--------*-
-------*--
------*---
-----*----
----*-----
----*-----
---*------
--*-------
-*--------
-********-
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x02,0x01,0x80,
0x02,0x02,0x80,
0x02,0x04,0x80,
0x02,0x18,0x80,
0x02,0x20,0x80,
0x02,0x40,0x80,
0x02,0x80,0x80,
0x03,0x00,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char91[] = {
/*
height = 20
width = 10
file = 00091.bmp
biBitCount =
----------
------**--
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
---**-----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
------**--
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x3F,0xBF,0x80,
0x40,0x00,0x40,
0x40,0x00,0x40,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char92[] = {
/*
height = 20
width = 10
file = 00092.bmp
biBitCount =
----------
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x7F,0xFF,0xC0,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char93[] = {
/*
height = 20
width = 10
file = 00093.bmp
biBitCount =
----------
---**-----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
------**--
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
---**-----
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x40,0x00,0x40,
0x40,0x00,0x40,
0x3F,0xBF,0x80,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char94[] = {
/*
height = 20
width = 16
file = 00094.bmp
biBitCount =
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
---****-------*-
--*----**----*--
-*-------****---
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
*/
0x10, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 =
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -