📄 tidtv_font4.c
字号:
0x00,0x00,0x00,
0x3C,0x00,0x00,
0x03,0xC0,0x00,
0x00,0x38,0x00,
0x00,0x07,0x80,
0x00,0x1C,0x00,
0x00,0xE0,0x00,
0x07,0x00,0x00,
0x38,0x00,0x00,
0x07,0x00,0x00,
0x00,0xE0,0x00,
0x00,0x1C,0x00,
0x00,0x07,0x80,
0x00,0x38,0x00,
0x03,0xC0,0x00,
0x3C,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char56[] = {
/*
height = 20
width = 13
file = 00056.bmp
biBitCount =
-------------
-------------
-*---------*-
--*-------*--
--*-------*--
---*-----*---
----*---*----
----*---*----
-----*-*-----
------*------
-----*-*-----
----*---*----
----*---*----
---*-----*---
--*-------*--
--*-------*--
-*---------*-
-------------
-------------
-------------
*/
0x8d, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x20,0x00,0x80,
0x18,0x03,0x00,
0x04,0x04,0x00,
0x03,0x18,0x00,
0x00,0xA0,0x00,
0x00,0x40,0x00,
0x00,0xA0,0x00,
0x03,0x18,0x00,
0x04,0x04,0x00,
0x18,0x03,0x00,
0x20,0x00,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char57[] = {
/*
height = 20
width = 12
file = 00057.bmp
biBitCount =
------------
------------
-*---------*
-*---------*
--*-------*-
---*-----*--
---*-----*--
----*---*---
-----*-*----
-----*-*----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x30,0x00,0x00,
0x08,0x00,0x00,
0x06,0x00,0x00,
0x01,0x00,0x00,
0x00,0xC0,0x00,
0x00,0x3F,0x80,
0x00,0xC0,0x00,
0x01,0x00,0x00,
0x06,0x00,0x00,
0x08,0x00,0x00,
0x30,0x00,0x00,
};
static const UCHAR Font4_h20_Char58[] = {
/*
height = 20
width = 12
file = 00058.bmp
biBitCount =
------------
------------
-**********-
----------*-
---------*--
--------*---
--------*---
-------*----
------*-----
------*-----
-----*------
----*-------
----*-------
---*--------
--*---------
--*---------
-**********-
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x20,0x00,0x80,
0x20,0x03,0x80,
0x20,0x04,0x80,
0x20,0x18,0x80,
0x20,0x20,0x80,
0x20,0xC0,0x80,
0x21,0x00,0x80,
0x26,0x00,0x80,
0x28,0x00,0x80,
0x30,0x00,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char59[] = {
/*
height = 20
width = 10
file = 00059.bmp
biBitCount =
----------
----****--
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----****--
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x7F,0xFF,0xC0,
0x40,0x00,0x40,
0x40,0x00,0x40,
0x40,0x00,0x40,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char60[] = {
/*
height = 20
width = 19
file = 00060.bmp
biBitCount =
-------------------
-------------------
--*------*------*--
--*------*------*--
--*------*------*--
--*------*------*--
---*----*-*----*---
-*****************-
---*----*-*----*---
---*---*---*---*---
----*--*---*--*----
----*-*-----*-*----
----*-*-----*-*----
-----**-----**-----
-----*-------*-----
-----*-------*-----
-----*-------*-----
-------------------
-------------------
-------------------
*/
0x93, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x00,0x00,
0x3D,0x00,0x00,
0x03,0xC0,0x00,
0x01,0x38,0x00,
0x01,0x07,0x80,
0x01,0x1C,0x00,
0x01,0x60,0x00,
0x03,0x80,0x00,
0x3D,0x00,0x00,
0x03,0x80,0x00,
0x01,0x60,0x00,
0x01,0x1C,0x00,
0x01,0x07,0x80,
0x01,0x38,0x00,
0x03,0xC0,0x00,
0x3D,0x00,0x00,
0x01,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char61[] = {
/*
height = 20
width = 10
file = 00061.bmp
biBitCount =
----------
--****----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
--****----
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x40,0x00,0x40,
0x40,0x00,0x40,
0x40,0x00,0x40,
0x7F,0xFF,0xC0,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char62[] = {
/*
height = 20
width = 11
file = 00062.bmp
biBitCount =
-----------
-----------
-----*-----
----*-*----
---*---*---
--*-----*--
-*-------*-
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x02,0x00,0x00,
0x04,0x00,0x00,
0x08,0x00,0x00,
0x10,0x00,0x00,
0x20,0x00,0x00,
0x10,0x00,0x00,
0x08,0x00,0x00,
0x04,0x00,0x00,
0x02,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char63[] = {
/*
height = 20
width = 10
file = 00063.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
-*********
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
};
static const UCHAR Font4_h20_Char64[] = {
/*
height = 20
width = 8
file = 00064.bmp
biBitCount =
--------
--------
--*-----
---*----
----*---
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
*/
0x08, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x20,
0x10,
0x08,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font4_h20_Char65[] = {
/*
height = 20
width = 10
file = 00065.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
---****---
--*----*--
-*------*-
--------*-
----*****-
--**----*-
-*------*-
-*------*-
-*------*-
--*----**-
---****--*
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x8E,0x00,
0x01,0x11,0x00,
0x02,0x10,0x80,
0x02,0x20,0x80,
0x02,0x20,0x80,
0x02,0x20,0x80,
0x01,0x21,0x00,
0x00,0xFF,0x00,
0x00,0x00,0x80,
};
static const UCHAR Font4_h20_Char66[] = {
/*
height = 20
width = 10
file = 00066.bmp
biBitCount =
----------
----------
-*--------
-*--------
-*--------
-*--------
-*-****---
-**----*--
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-**----*--
-*-****---
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x80,
0x01,0x01,0x00,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x01,0x01,0x00,
0x00,0xFE,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char67[] = {
/*
height = 20
width = 11
file = 00067.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
----****---
---*----*--
--*------*-
-*---------
-*---------
-*---------
-*---------
-*---------
--*------*-
---*----*--
----****---
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x7C,0x00,
0x00,0x82,0x00,
0x01,0x01,0x00,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x01,0x01,0x00,
0x00,0x82,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char68[] = {
/*
height = 20
width = 10
file = 00068.bmp
biBitCount =
----------
----------
--------*-
--------*-
--------*-
--------*-
---****-*-
--*----**-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
--*----**-
---****-*-
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xFE,0x00,
0x01,0x01,0x00,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x02,0x00,0x80,
0x01,0x01,0x00,
0x3F,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char69[] = {
/*
height = 20
width = 11
file = 00069.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
---*****---
--*-----*--
-*-------*-
-*-------*-
-*-------*-
-*********-
-*---------
-*---------
-*-------*-
--*-----*--
---*****---
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xFE,0x00,
0x01,0x11,0x00,
0x02,0x10,0x80,
0x02,0x10,0x80,
0x02,0x10,0x80,
0x02,0x10,0x80,
0x02,0x10,0x80,
0x01,0x11,0x00,
0x00,0xF2,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char70[] = {
/*
height = 20
width = 6
file = 00070.bmp
biBitCount =
------
------
---**-
--*---
--*---
--*---
*****-
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
------
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x02,0x00,0x00,
0x02,0x00,0x00,
0x1F,0xFF,0x80,
0x22,0x00,0x00,
0x22,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char71[] = {
/*
height = 20
width = 10
file = 00071.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
---****-*-
--*----**-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
--*----**-
---****-*-
--------*-
-*------*-
--*----*--
---****---
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0xF8,0x80,
0x01,0x04,0x40,
0x02,0x02,0x20,
0x02,0x02,0x20,
0x02,0x02,0x20,
0x02,0x02,0x20,
0x01,0x04,0x40,
0x03,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char72[] = {
/*
height = 20
width = 10
file = 00072.bmp
biBitCount =
----------
----------
-*--------
-*--------
-*--------
-*--------
-*-****---
-**----*--
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
-*------*-
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x80,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x01,0x00,0x00,
0x00,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char73[] = {
/*
height = 20
width = 3
file = 00073.bmp
biBitCount =
---
---
-*-
-*-
---
---
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
---
---
---
*/
0x83, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x33,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char74[] = {
/*
height = 20
width = 4
file = 00074.bmp
biBitCount =
----
----
--*-
--*-
----
----
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
--*-
**--
----
*/
0x84, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x20,
0x00,0x00,0x20,
0x33,0xFF,0xC0,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char75[] = {
/*
height = 20
width = 9
file = 00075.bmp
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