📄 tidtv_font4.c
字号:
-*----------
-*----------
-*----------
-*----------
-*----------
-*----------
-*********--
-*----------
-*----------
-*----------
-*----------
-*----------
-*----------
--*********-
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xFF,0x00,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x00,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char38[] = {
/*
height = 20
width = 10
file = 00038.bmp
biBitCount =
----------
----------
--********
-*--------
-*--------
-*--------
-*--------
-*--------
-*--------
-********-
-*--------
-*--------
-*--------
-*--------
-*--------
-*--------
-*--------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xFF,0x80,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x00,0x00,
};
static const UCHAR Font4_h20_Char39[] = {
/*
height = 20
width = 14
file = 00039.bmp
biBitCount =
--------------
--------------
----*******---
---*-------*--
--*---------*-
--*---------*-
-*------------
-*------------
-*------------
-*-----******-
-*----------*-
-*----------*-
-*----------*-
--*---------*-
--*--------**-
---*------*-*-
----******--*-
--------------
--------------
--------------
*/
0x0e, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x0F,0xE0,
0x10,0x10,
0x20,0x08,
0x20,0x08,
0x40,0x00,
0x40,0x00,
0x40,0x00,
0x41,0xF8,
0x40,0x08,
0x40,0x08,
0x40,0x08,
0x20,0x08,
0x20,0x18,
0x10,0x28,
0x0F,0xC8,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font4_h20_Char40[] = {
/*
height = 20
width = 12
file = 00040.bmp
biBitCount =
------------
------------
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-**********-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x80,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x3F,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char41[] = {
/*
height = 20
width = 3
file = 00041.bmp
biBitCount =
---
---
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
-*-
---
---
---
*/
0x83, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char42[] = {
/*
height = 20
width = 9
file = 00042.bmp
biBitCount =
---------
---------
-------*-
-------*-
-------*-
-------*-
-------*-
-------*-
-------*-
-------*-
-------*-
-------*-
-------*-
-*-----*-
-*-----*-
--*---*--
---***---
---------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x06,0x00,
0x00,0x01,0x00,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x01,0x00,
0x3F,0xFE,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char43[] = {
/*
height = 20
width = 11
file = 00043.bmp
biBitCount =
-----------
-----------
-*-------*-
-*------*--
-*-----*---
-*----*----
-*---*-----
-*--*------
-*-*-------
-***-------
-*--*------
-*---*-----
-*----*----
-*-----*---
-*------*--
-*-------*-
-*--------*
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x80,
0x00,0x40,0x00,
0x00,0xC0,0x00,
0x01,0x20,0x00,
0x02,0x10,0x00,
0x04,0x08,0x00,
0x08,0x04,0x00,
0x10,0x02,0x00,
0x20,0x01,0x00,
0x00,0x00,0x80,
};
static const UCHAR Font4_h20_Char44[] = {
/*
height = 20
width = 11
file = 00044.bmp
biBitCount =
-----------
-----------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
-*---------
--*********
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x00,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
};
static const UCHAR Font4_h20_Char45[] = {
/*
height = 20
width = 15
file = 00045.bmp
biBitCount =
---------------
---------------
-*-----------*-
-*-----------*-
-**---------**-
-**---------**-
-*-*-------*-*-
-*-*-------*-*-
-*--*-----*--*-
-*--*-----*--*-
-*---*---*---*-
-*---*---*---*-
-*----*-*----*-
-*----*-*----*-
-*-----*-----*-
-*-----*-----*-
-*-----------*-
---------------
---------------
---------------
*/
0x0f, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x40,0x04,
0x40,0x04,
0x60,0x0C,
0x60,0x0C,
0x50,0x14,
0x50,0x14,
0x48,0x24,
0x48,0x24,
0x44,0x44,
0x44,0x44,
0x42,0x84,
0x42,0x84,
0x41,0x04,
0x41,0x04,
0x40,0x04,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font4_h20_Char46[] = {
/*
height = 20
width = 12
file = 00046.bmp
biBitCount =
------------
------------
-*--------*-
-*--------*-
-**-------*-
-*-*------*-
-*-*------*-
-*--*-----*-
-*---*----*-
-*---*----*-
-*----*---*-
-*-----*--*-
-*-----*--*-
-*------*-*-
-*-------**-
-*-------**-
-*--------*-
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFF,0x80,
0x08,0x00,0x00,
0x06,0x00,0x00,
0x01,0x00,0x00,
0x00,0xC0,0x00,
0x00,0x20,0x00,
0x00,0x18,0x00,
0x00,0x04,0x00,
0x00,0x03,0x00,
0x3F,0xFF,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char47[] = {
/*
height = 20
width = 15
file = 00047.bmp
biBitCount =
---------------
---------------
-----*****-----
----*-----*----
---*-------*---
--*---------*--
--*---------*--
-*-----------*-
-*-----------*-
-*-----------*-
-*-----------*-
-*-----------*-
--*---------*--
--*---------*--
---*-------*---
----*-----*----
-----*****-----
---------------
---------------
---------------
*/
0x0f, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x07,0xC0,
0x08,0x20,
0x10,0x10,
0x20,0x08,
0x20,0x08,
0x40,0x04,
0x40,0x04,
0x40,0x04,
0x40,0x04,
0x40,0x04,
0x20,0x08,
0x20,0x08,
0x10,0x10,
0x08,0x20,
0x07,0xC0,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font4_h20_Char48[] = {
/*
height = 20
width = 12
file = 00048.bmp
biBitCount =
------------
------------
--*******---
-*-------*--
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*-------*--
-********---
-*----------
-*----------
-*----------
-*----------
-*----------
-*----------
-*----------
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xFF,0x80,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x10,0x80,0x00,
0x0F,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char49[] = {
/*
height = 20
width = 15
file = 00049.bmp
biBitCount =
---------------
---------------
-----*****-----
----*-----*----
---*-------*---
--*---------*--
--*---------*--
-*-----------*-
-*-----------*-
-*-----------*-
-*-----------*-
-*-----------*-
--*-----*---*--
--*------*--*--
---*------**---
----*-----**---
-----*****--*--
-------------*-
---------------
---------------
*/
0x0f, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x07,0xC0,
0x08,0x20,
0x10,0x10,
0x20,0x08,
0x20,0x08,
0x40,0x04,
0x40,0x04,
0x40,0x04,
0x40,0x04,
0x40,0x04,
0x20,0x88,
0x20,0x48,
0x10,0x30,
0x08,0x30,
0x07,0xC8,
0x00,0x04,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font4_h20_Char50[] = {
/*
height = 20
width = 12
file = 00050.bmp
biBitCount =
------------
------------
--*******---
-*-------*--
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*-------*--
-********---
-*-------*--
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*--------*-
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xFF,0x80,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x20,0x40,0x00,
0x10,0xA0,0x00,
0x0F,0x1F,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char51[] = {
/*
height = 20
width = 13
file = 00051.bmp
biBitCount =
-------------
-------------
---******----
--*------*---
-*--------*--
-*--------*--
-*-----------
--**---------
----***------
-------**----
---------*---
----------*--
----------*--
-*--------*--
-*--------*--
--*------*---
---******----
-------------
-------------
-------------
*/
0x8d, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0E,0x06,0x00,
0x11,0x01,0x00,
0x21,0x00,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x10,0x21,0x00,
0x0C,0x1E,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char52[] = {
/*
height = 20
width = 12
file = 00052.bmp
biBitCount =
------------
------------
-***********
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------*-----
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x3F,0xFF,0x80,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
};
static const UCHAR Font4_h20_Char53[] = {
/*
height = 20
width = 13
file = 00053.bmp
biBitCount =
-------------
-------------
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
--*-------*--
---*-----*---
----*****----
-------------
-------------
-------------
*/
0x8d, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x3F,0xFC,0x00,
0x00,0x02,0x00,
0x00,0x01,0x00,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x00,0x80,
0x00,0x01,0x00,
0x00,0x02,0x00,
0x3F,0xFC,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char54[] = {
/*
height = 20
width = 13
file = 00054.bmp
biBitCount =
-------------
-------------
-*---------*-
-*---------*-
--*-------*--
--*-------*--
--*-------*--
---*-----*---
---*-----*---
---*-----*---
----*---*----
----*---*----
----*---*----
-----*-*-----
-----*-*-----
------*------
------*------
-------------
-------------
-------------
*/
0x8d, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x30,0x00,0x00,
0x0E,0x00,0x00,
0x01,0xC0,0x00,
0x00,0x38,0x00,
0x00,0x06,0x00,
0x00,0x01,0x80,
0x00,0x06,0x00,
0x00,0x38,0x00,
0x01,0xC0,0x00,
0x0E,0x00,0x00,
0x30,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char55[] = {
/*
height = 20
width = 17
file = 00055.bmp
biBitCount =
-----------------
-----------------
-*------*------*-
-*------*------*-
-*------*------*-
-*-----*-*-----*-
--*----*-*----*--
--*----*-*----*--
--*---*---*---*--
--*---*---*---*--
---*--*---*--*---
---*-*-----*-*---
---*-*-----*-*---
----**-----**----
----*-------*----
----*-------*----
----*-------*----
-----------------
-----------------
-----------------
*/
0x91, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
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