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📄 tidtv_font4.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
/*
height = 20
width = 11
file = 00019.bmp
biBitCount = 
-----------
-----------
---*****---
--*-----*--
-*-------*-
-*-------*-
---------*-
--------*--
---*****---
--------*--
---------*-
---------*-
---------*-
-*-------*-
-*-------*-
--*-----*--
---*****---
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0C,0x06,0x00,
0x10,0x01,0x00,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x11,0x41,0x00,
0x0E,0x3E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char20[] = {
/*
height = 20
width = 11
file = 00020.bmp
biBitCount = 
-----------
-----------
-------**--
-------**--
------*-*--
-----*--*--
-----*--*--
----*---*--
---*----*--
---*----*--
--*-----*--
-*------*--
-**********
--------*--
--------*--
--------*--
--------*--
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x18,0x00,
0x00,0x28,0x00,
0x00,0xC8,0x00,
0x01,0x08,0x00,
0x06,0x08,0x00,
0x08,0x08,0x00,
0x30,0x08,0x00,
0x3F,0xFF,0x80,
0x00,0x08,0x00,
0x00,0x08,0x00,
};
static const UCHAR Font4_h20_Char21[] = {
/*
height = 20
width = 11
file = 00021.bmp
biBitCount = 
-----------
-----------
--********-
--*--------
--*--------
--*--------
--*--------
--*-****---
--**----*--
--*------*-
---------*-
---------*-
---------*-
---------*-
-*-------*-
--*-----*--
---*****---
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x02,0x00,
0x3F,0xC1,0x00,
0x20,0x80,0x80,
0x21,0x00,0x80,
0x21,0x00,0x80,
0x21,0x00,0x80,
0x21,0x00,0x80,
0x20,0x81,0x00,
0x20,0x7E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char22[] = {
/*
height = 20
width = 11
file = 00022.bmp
biBitCount = 
-----------
-----------
---*****---
--*-----*--
-*-------*-
-*-------*-
-*---------
-*---------
-*-*****---
-**-----*--
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
--*-----*--
---*****---
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0F,0xFE,0x00,
0x10,0x41,0x00,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x10,0x41,0x00,
0x0C,0x3E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char23[] = {
/*
height = 20
width = 11
file = 00023.bmp
biBitCount = 
-----------
-----------
-*********-
--------*--
--------*--
-------*---
-------*---
------*----
------*----
-----*-----
-----*-----
-----*-----
----*------
----*------
----*------
----*------
----*------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x20,0x0F,0x80,
0x20,0x70,0x00,
0x21,0x80,0x00,
0x26,0x00,0x00,
0x38,0x00,0x00,
0x20,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char24[] = {
/*
height = 20
width = 11
file = 00024.bmp
biBitCount = 
-----------
-----------
---*****---
--*-----*--
-*-------*-
-*-------*-
-*-------*-
--*-----*--
---*****---
--*-----*--
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
--*-----*--
---*****---
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0E,0x3E,0x00,
0x11,0x41,0x00,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x20,0x80,0x80,
0x11,0x41,0x00,
0x0E,0x3E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char25[] = {
/*
height = 20
width = 11
file = 00025.bmp
biBitCount = 
-----------
-----------
---*****---
--*-----*--
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
--*-----**-
---*****-*-
---------*-
---------*-
-*-------*-
-*-------*-
--*-----*--
---*****---
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0F,0x86,0x00,
0x10,0x41,0x00,
0x20,0x20,0x80,
0x20,0x20,0x80,
0x20,0x20,0x80,
0x20,0x20,0x80,
0x20,0x20,0x80,
0x10,0x41,0x00,
0x0F,0xFE,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char26[] = {
/*
height = 20
width = 7
file = 00026.bmp
biBitCount = 
-------
-------
-------
-------
-------
---*---
---*---
-------
-------
-------
-------
-------
---*---
---*---
-------
-------
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x10,
0x10,
0x00,
0x00,
0x00,
0x00,
0x00,
0x10,
0x10,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font4_h20_Char27[] = {
/*
height = 20
width = 7
file = 00027.bmp
biBitCount = 
-------
-------
-------
-------
-------
---*---
---*---
-------
-------
-------
-------
-------
---*---
---*---
---*---
--*----
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x10,
0x10,
0x00,
0x00,
0x00,
0x00,
0x00,
0x10,
0x10,
0x10,
0x20,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font4_h20_Char28[] = {
/*
height = 20
width = 14
file = 00028.bmp
biBitCount = 
--------------
--------------
----------*---
---------*----
--------*-----
-------*------
------*-------
-----*--------
----*---------
---*----------
----*---------
-----*--------
------*-------
-------*------
--------*-----
---------*----
----------*---
--------------
--------------
--------------
*/

0x0e,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x20,
0x00,0x40,
0x00,0x80,
0x01,0x00,
0x02,0x00,
0x04,0x00,
0x08,0x00,
0x10,0x00,
0x08,0x00,
0x04,0x00,
0x02,0x00,
0x01,0x00,
0x00,0x80,
0x00,0x40,
0x00,0x20,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font4_h20_Char29[] = {
/*
height = 20
width = 11
file = 00029.bmp
biBitCount = 
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-*********-
-----------
-----------
-----------
-*********-
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x01,0x10,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char30[] = {
/*
height = 20
width = 14
file = 00030.bmp
biBitCount = 
--------------
--------------
---*----------
----*---------
-----*--------
------*-------
-------*------
--------*-----
---------*----
----------*---
---------*----
--------*-----
-------*------
------*-------
-----*--------
----*---------
---*----------
--------------
--------------
--------------
*/

0x0e,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x10,0x00,
0x08,0x00,
0x04,0x00,
0x02,0x00,
0x01,0x00,
0x00,0x80,
0x00,0x40,
0x00,0x20,
0x00,0x40,
0x00,0x80,
0x01,0x00,
0x02,0x00,
0x04,0x00,
0x08,0x00,
0x10,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font4_h20_Char31[] = {
/*
height = 20
width = 11
file = 00031.bmp
biBitCount = 
-----------
-----------
----****---
---*----*--
--*------*-
--*------*-
---------*-
--------*--
-------*---
------*----
-----*-----
-----*-----
-----*-----
-----------
-----------
-----*-----
-----*-----
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0C,0x00,0x00,
0x10,0x00,0x00,
0x20,0x00,0x00,
0x20,0x39,0x80,
0x20,0x40,0x00,
0x20,0x80,0x00,
0x11,0x00,0x00,
0x0E,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char32[] = {
/*
height = 20
width = 19
file = 00032.bmp
biBitCount = 
-------------------
-------------------
--------*****------
------**-----**----
-----*---------*---
----*-----------*--
---*-----**-*---*--
---*----*--**---*--
--*----*----*---*--
--*---*----*----*--
--*---*----*---*---
--*---*----*---*---
--*---*---**--*----
--*----***--**-----
---*---------------
----**--------**---
------********-----
-------------------
-------------------
-------------------
*/

0x93,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0xFC,0x00,
0x03,0x02,0x00,
0x04,0x01,0x00,
0x08,0x01,0x00,
0x10,0x78,0x80,
0x10,0x84,0x80,
0x21,0x04,0x80,
0x22,0x04,0x80,
0x22,0x08,0x80,
0x21,0x78,0x80,
0x23,0x84,0x80,
0x10,0x04,0x80,
0x10,0x09,0x00,
0x08,0x31,0x00,
0x07,0xC0,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char33[] = {
/*
height = 20
width = 12
file = 00033.bmp
biBitCount = 
------------
------------
------*-----
------*-----
-----*-*----
-----*-*----
----*---*---
----*---*---
----*---*---
---*-----*--
---*-----*--
--*********-
--*-------*-
--*-------*-
-*---------*
-*---------*
-*---------*
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x03,0x80,
0x00,0x1C,0x00,
0x00,0x70,0x00,
0x03,0x90,0x00,
0x0C,0x10,0x00,
0x30,0x10,0x00,
0x0C,0x10,0x00,
0x03,0x90,0x00,
0x00,0x70,0x00,
0x00,0x1C,0x00,
0x00,0x03,0x80,
};
static const UCHAR Font4_h20_Char34[] = {
/*
height = 20
width = 12
file = 00034.bmp
biBitCount = 
------------
------------
--******----
-*------*---
-*-------*--
-*-------*--
-*-------*--
-*-------*--
-*------*---
-********---
-*-------*--
-*--------*-
-*--------*-
-*--------*-
-*--------*-
-*-------*--
--*******---
------------
------------
------------
*/

0x8c,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xFF,0x00,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x20,0x40,0x80,
0x10,0xC0,0x80,
0x0F,0x21,0x00,
0x00,0x1E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char35[] = {
/*
height = 20
width = 13
file = 00035.bmp
biBitCount = 
-------------
-------------
-----*****---
----*-----*--
---*-------*-
--*----------
--*----------
-*-----------
-*-----------
-*-----------
-*-----------
-*-----------
--*----------
--*----------
---*-------*-
----*-----*--
-----*****---
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0xF0,0x00,
0x06,0x0C,0x00,
0x08,0x02,0x00,
0x10,0x01,0x00,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x10,0x01,0x00,
0x08,0x02,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char36[] = {
/*
height = 20
width = 13
file = 00036.bmp
biBitCount = 
-------------
-------------
--*******----
-*-------*---
-*--------*--
-*--------*--
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*---------*-
-*--------*--
-*--------*--
-*-------*---
--*******----
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1F,0xFF,0x00,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x10,0x01,0x00,
0x0C,0x06,0x00,
0x03,0xF8,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char37[] = {
/*
height = 20
width = 12
file = 00037.bmp
biBitCount = 
------------
------------
--*********-

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