📄 tidtv_font4.c
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/*******************************************************************************
* @ModuleName :: TiDTV_Font4.c
*
* @Copyright :: Copyright 2005- Texas Instruments, Inc.
*
* @Description :: Font-4 data for EIA/CEA-708-B (total 213 characters)
*
* @History ::
*---------------------------------------
* 04-13-2005 W.Shi Created
*******************************************************************************/
#include "TiDTV_DataType.h"
static const UCHAR Font4_h20_Char1[] = {
/*
height = 20
width = 7
file = 00001.bmp
biBitCount =
-------
-------
---*---
---*---
---*---
---*---
---*---
---*---
---*---
---*---
---*---
---*---
---*---
-------
-------
---*---
---*---
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x10,
0x00,
0x00,
0x10,
0x10,
0x00,
0x00,
0x00,
};
static const UCHAR Font4_h20_Char2[] = {
/*
height = 20
width = 7
file = 00002.bmp
biBitCount =
-------
-------
--*--*-
--*--*-
--*--*-
--*--*-
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x24,
0x24,
0x24,
0x24,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font4_h20_Char3[] = {
/*
height = 20
width = 12
file = 00003.bmp
biBitCount =
------------
------------
------*---*-
------*---*-
------*---*-
-----*---*--
--**********
-----*---*--
-----*---*--
----*---*---
----*---*---
----*---*---
-**********-
---*---*----
---*---*----
--*---*-----
--*---*-----
------------
------------
------------
*/
0x8c, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x08,0x00,
0x02,0x09,0x80,
0x02,0x0E,0x00,
0x02,0x78,0x00,
0x07,0x88,0x00,
0x3A,0x09,0x80,
0x02,0x0E,0x00,
0x02,0x78,0x00,
0x07,0x88,0x00,
0x3A,0x08,0x00,
0x02,0x00,0x00,
};
static const UCHAR Font4_h20_Char4[] = {
/*
height = 20
width = 11
file = 00004.bmp
biBitCount =
-----*-----
-----*-----
---*****---
--*--*--*--
-*---*---*-
-*---*---*-
-*---*-----
--**-*-----
----***----
-----*-**--
-----*---*-
-----*---*-
-*---*---*-
-*---*---*-
--*--*--*--
---*****---
-----*-----
-----*-----
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0E,0x0C,0x00,
0x11,0x02,0x00,
0x21,0x01,0x00,
0x20,0x81,0x00,
0xFF,0xFF,0xC0,
0x20,0x81,0x00,
0x20,0x41,0x00,
0x10,0x42,0x00,
0x0C,0x3C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char5[] = {
/*
height = 20
width = 17
file = 00005.bmp
biBitCount =
-----------------
-----------------
---**-------*----
--*--*------*----
-*----*----*-----
-*----*---*------
-*----*---*------
--*--*---*-------
---**---*--------
--------*---**---
-------*---*--*--
------*---*----*-
------*---*----*-
-----*----*----*-
----*------*--*--
----*-------**---
-----------------
-----------------
-----------------
-----------------
*/
0x91, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0E,0x00,0x00,
0x11,0x00,0x00,
0x20,0x80,0x00,
0x20,0x83,0x00,
0x11,0x04,0x00,
0x0E,0x18,0x00,
0x00,0x20,0x00,
0x00,0xC0,0x00,
0x01,0x00,0x00,
0x06,0x1C,0x00,
0x08,0x22,0x00,
0x30,0x41,0x00,
0x00,0x41,0x00,
0x00,0x22,0x00,
0x00,0x1C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char6[] = {
/*
height = 20
width = 13
file = 00006.bmp
biBitCount =
-------------
-------------
----**-------
---*--*------
--*----*-----
--*----*-----
--*----*-----
---*--*------
----**-------
---*-*----*--
--*---*---*--
-*-----*-*---
-*------**---
-*------*----
-*------**---
--*----*--*--
---****----*-
-------------
-------------
-------------
*/
0x8d, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x1E,0x00,
0x0E,0x21,0x00,
0x11,0x40,0x80,
0x20,0x80,0x80,
0x20,0xC0,0x80,
0x11,0x20,0x80,
0x0E,0x11,0x00,
0x00,0x0E,0x00,
0x00,0x1A,0x00,
0x00,0x61,0x00,
0x00,0x00,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char7[] = {
/*
height = 20
width = 7
file = 00007.bmp
biBitCount =
-------
-------
---*---
---*---
---*---
---*---
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x10,
0x10,
0x10,
0x10,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font4_h20_Char8[] = {
/*
height = 20
width = 6
file = 00008.bmp
biBitCount =
------
----*-
---*--
--*---
--*---
-*----
-*----
-*----
-*----
-*----
-*----
-*----
-*----
-*----
--*---
--*---
---*--
----*-
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFC,0x00,
0x18,0x03,0x00,
0x20,0x00,0x80,
0x40,0x00,0x40,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char9[] = {
/*
height = 20
width = 6
file = 00009.bmp
biBitCount =
------
-*----
--*---
---*--
---*--
----*-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
----*-
---*--
---*--
--*---
-*----
------
------
*/
0x86, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x40,0x00,0x40,
0x20,0x00,0x80,
0x18,0x03,0x00,
0x07,0xFC,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char10[] = {
/*
height = 20
width = 11
file = 00010.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
-----*-----
--*--*--*--
---*****---
-----*-----
----*-*----
---*---*---
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x01,0x00,0x00,
0x00,0x90,0x00,
0x00,0xA0,0x00,
0x03,0xC0,0x00,
0x00,0xA0,0x00,
0x00,0x90,0x00,
0x01,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char11[] = {
/*
height = 20
width = 11
file = 00011.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-*********-
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----------
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x0F,0xFE,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char12[] = {
/*
height = 20
width = 7
file = 00012.bmp
biBitCount =
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
---*---
---*---
--*----
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x10,
0x10,
0x20,
0x00,
0x00,
};
static const UCHAR Font4_h20_Char13[] = {
/*
height = 20
width = 11
file = 00013.bmp
biBitCount =
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-*********-
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x40,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char14[] = {
/*
height = 20
width = 7
file = 00014.bmp
biBitCount =
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
-------
--*----
--*----
-------
-------
-------
*/
0x07, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x20,
0x20,
0x00,
0x00,
0x00,
};
static const UCHAR Font4_h20_Char15[] = {
/*
height = 20
width = 9
file = 00015.bmp
biBitCount =
--------*
--------*
-------*-
-------*-
------*--
------*--
-----*---
-----*---
----*----
----*----
---*-----
---*-----
--*------
--*------
-*-------
-*-------
*--------
*--------
---------
---------
*/
0x89, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0xC0,
0x00,0x03,0x00,
0x00,0x0C,0x00,
0x00,0x30,0x00,
0x00,0xC0,0x00,
0x03,0x00,0x00,
0x0C,0x00,0x00,
0x30,0x00,0x00,
0xC0,0x00,0x00,
};
static const UCHAR Font4_h20_Char16[] = {
/*
height = 20
width = 11
file = 00016.bmp
biBitCount =
-----------
-----------
----***----
---*---*---
--*-----*--
--*-----*--
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
-*-------*-
--*-----*--
--*-----*--
---*---*---
----***----
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0xF8,0x00,
0x0C,0x06,0x00,
0x10,0x01,0x00,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x20,0x00,0x80,
0x10,0x01,0x00,
0x0C,0x06,0x00,
0x03,0xF8,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char17[] = {
/*
height = 20
width = 11
file = 00017.bmp
biBitCount =
-----------
-----------
-----*-----
-----*-----
---***-----
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----*-----
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x08,0x00,0x00,
0x08,0x00,0x00,
0x3F,0xFF,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char18[] = {
/*
height = 20
width = 11
file = 00018.bmp
biBitCount =
-----------
-----------
---*****---
--*-----*--
-*-------*-
-*-------*-
-*-------*-
--------*--
-------*---
------*----
----**-----
---*-------
--*--------
--*--------
-*---------
-*---------
-*********-
-----------
-----------
-----------
*/
0x8b, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0E,0x03,0x80,
0x10,0x0C,0x80,
0x20,0x10,0x80,
0x20,0x20,0x80,
0x20,0x20,0x80,
0x20,0x40,0x80,
0x20,0x80,0x80,
0x11,0x00,0x80,
0x0E,0x00,0x80,
0x00,0x00,0x00,
};
static const UCHAR Font4_h20_Char19[] = {
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