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📄 tidtv_font7.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
height = 20
width = 10
file = 00022.bmp
biBitCount = 
----------
----------
----------
----****--
--**----*-
-*-----*--
-*--------
-*--------
-*-****---
-**----*--
-*------*-
-*------*-
-*------*-
-*------*-
--*----*--
---****---
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x07,0xFC,0x00,
0x08,0x42,0x00,
0x08,0x81,0x00,
0x10,0x81,0x00,
0x10,0x81,0x00,
0x10,0x81,0x00,
0x14,0x42,0x00,
0x08,0x3C,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char23[] = {
/*
height = 20
width = 10
file = 00023.bmp
biBitCount = 
----------
----------
----------
----------
*********-
*********-
*------*--
-------*--
-------*--
------*---
------*---
-----*----
-----*----
----*-----
----*-----
---*------
--*-------
-**-------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x0E,0x00,0x00,
0x0C,0x00,0x40,
0x0C,0x00,0xC0,
0x0C,0x01,0x00,
0x0C,0x06,0x00,
0x0C,0x18,0x00,
0x0C,0x60,0x00,
0x0F,0x80,0x00,
0x0C,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char24[] = {
/*
height = 20
width = 10
file = 00024.bmp
biBitCount = 
----------
----------
----------
----------
----****--
--**---**-
-*------*-
-*------*-
--*----*--
--*******-
--*-----*-
-*------**
-*-------*
-*------*-
-**-----*-
---*****--
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0x1E,0x00,
0x04,0xE2,0x00,
0x04,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x0C,0xC1,0x00,
0x07,0x76,0x00,
0x00,0x18,0x00,
};
static const UCHAR Font7_h20_Char25[] = {
/*
height = 20
width = 10
file = 00025.bmp
biBitCount = 
----------
----------
----------
----------
---****---
--*---**--
-*------*-
-*------*-
-*------*-
-*------*-
--*----**-
---****-*-
--------*-
-------*--
-*----*---
-*****----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x03,0xC3,0x00,
0x04,0x21,0x00,
0x08,0x11,0x00,
0x08,0x11,0x00,
0x08,0x11,0x00,
0x0C,0x12,0x00,
0x04,0x24,0x00,
0x03,0xF8,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char26[] = {
/*
height = 20
width = 3
file = 00026.bmp
biBitCount = 
---
---
---
---
---
---
---
---
**-
*--
---
---
---
---
-*-
**-
---
---
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xC1,0x00,
0x00,0x83,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char27[] = {
/*
height = 20
width = 3
file = 00027.bmp
biBitCount = 
---
---
---
---
---
---
---
---
**-
**-
---
---
---
---
-*-
-*-
*--
*--
---
---
*/

0x83,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xC0,0xC0,
0x00,0xC3,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char28[] = {
/*
height = 20
width = 4
file = 00028.bmp
biBitCount = 
----
----
----
----
----
----
----
----
----
--*-
-*--
*---
*---
*---
-*--
--*-
----
----
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x1C,0x00,
0x00,0x22,0x00,
0x00,0x41,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char29[] = {
/*
height = 20
width = 8
file = 00029.bmp
biBitCount = 
--------
--------
--------
--------
--------
--------
--------
--------
--------
--------
-******-
-******-
--------
--------
--------
--------
--------
--------
--------
--------
*/

0x08,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x7E,
0x7E,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font7_h20_Char30[] = {
/*
height = 20
width = 4
file = 00030.bmp
biBitCount = 
----
----
----
----
----
----
----
----
----
*---
-*--
-*--
--*-
-*--
-*--
*---
----
----
----
----
*/

0x84,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x41,0x00,
0x00,0x36,0x00,
0x00,0x08,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char31[] = {
/*
height = 20
width = 7
file = 00031.bmp
biBitCount = 
-------
-------
-------
-------
-****--
*---**-
-----*-
-----*-
----*--
---*---
--*----
--*----
--**---
-------
---*---
--**---
-------
-------
-------
-------
*/

0x07,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,
0x00,
0x00,
0x00,
0x78,
0x8C,
0x04,
0x04,
0x08,
0x10,
0x20,
0x20,
0x30,
0x00,
0x10,
0x30,
0x00,
0x00,
0x00,
0x00,
};
static const UCHAR Font7_h20_Char32[] = {
/*
height = 20
width = 13
file = 00032.bmp
biBitCount = 
-------------
-------------
-------------
-------------
----*****----
--**-----**--
-**-------**-
-*---**----*-
*---*--**--*-
*--**--**--*-
*--*---**--*-
*--*---*--**-
-*-*-***-**--
-*--*--*****-
--**-----**--
----*****----
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xF0,0x00,
0x03,0x0C,0x00,
0x06,0x02,0x00,
0x04,0x7A,0x00,
0x08,0xC5,0x00,
0x09,0x09,0x00,
0x09,0x09,0x00,
0x08,0xFD,0x00,
0x08,0xE5,0x00,
0x04,0x0E,0x00,
0x06,0x1E,0x00,
0x03,0xF4,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char33[] = {
/*
height = 20
width = 14
file = 00033.bmp
biBitCount = 
--------------
--------------
--------------
--------------
----**--------
-----*--------
----*-*-------
---*--*-------
---*---*------
---*---*------
---******-----
--*-----*-----
--*------*----
-*-------**---
-*--------*---
**--------***-
--------------
--------------
--------------
--------------
*/

0x0e,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x0C,0x00,
0x04,0x00,
0x0A,0x00,
0x12,0x00,
0x11,0x00,
0x11,0x00,
0x1F,0x80,
0x20,0x80,
0x20,0x40,
0x40,0x60,
0x40,0x20,
0xC0,0x38,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font7_h20_Char34[] = {
/*
height = 20
width = 11
file = 00034.bmp
biBitCount = 
-----------
-----------
-----------
-----------
-*******---
--*----**--
--*-----*--
--*-----*--
--*----*---
--*******--
--*------**
--*-------*
--*-------*
--*-------*
--*------*-
--*******--
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x00,0x00,
0x0F,0xFF,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x0C,0xC1,0x00,
0x07,0x41,0x00,
0x00,0x22,0x00,
0x00,0x3C,0x00,
};
static const UCHAR Font7_h20_Char35[] = {
/*
height = 20
width = 13
file = 00035.bmp
biBitCount = 
-------------
-------------
-------------
-------------
-----*******-
---**-----**-
--*-------*--
-*-----------
-*-----------
-*-----------
-*-----------
-*-----------
-**----------
--*--------*-
---**------**
----*******--
-------------
-------------
-------------
-------------
*/

0x8d,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x01,0xF8,0x00,
0x02,0x0C,0x00,
0x04,0x02,0x00,
0x04,0x03,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x08,0x01,0x00,
0x0E,0x01,0x00,
0x0C,0x06,0x00,
0x00,0x02,0x00,
};
static const UCHAR Font7_h20_Char36[] = {
/*
height = 20
width = 14
file = 00036.bmp
biBitCount = 
--------------
--------------
--------------
--------------
-*********----
--*-------**--
--*--------*--
--*---------*-
--*---------*-
--*---------*-
--*---------*-
--*---------*-
--*---------*-
--*--------*--
--*-------*---
--********----
--------------
--------------
--------------
--------------
*/

0x0e,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x7F,0xC0,
0x20,0x30,
0x20,0x10,
0x20,0x08,
0x20,0x08,
0x20,0x08,
0x20,0x08,
0x20,0x08,
0x20,0x08,
0x20,0x10,
0x20,0x20,
0x3F,0xC0,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font7_h20_Char37[] = {
/*
height = 20
width = 11
file = 00037.bmp
biBitCount = 
-----------
-----------
-----------
-----------
-*********-
--*-----*--
--*--------
--*--------
--*--------
--*******--
--*----*---
--*--------
--*--------
--*--------
--*------*-
--********-
-----------
-----------
-----------
-----------
*/

0x8b,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x00,0x00,
0x0F,0xFF,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x41,0x00,
0x08,0x61,0x00,
0x0C,0x41,0x00,
0x08,0x03,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char38[] = {
/*
height = 20
width = 9
file = 00038.bmp
biBitCount = 
---------
---------
---------
---------
-********
--*------
--*------
--*------
--*------
--******-
--*----*-
--*------
--*------
--*------
--*------
--**-----
---------
---------
---------
---------
*/

0x89,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x00,0x00,
0x0F,0xFF,0x00,
0x08,0x41,0x00,
0x08,0x40,0x00,
0x08,0x40,0x00,
0x08,0x40,0x00,
0x08,0x60,0x00,
0x08,0x00,0x00,
};
static const UCHAR Font7_h20_Char39[] = {
/*
height = 20
width = 14
file = 00039.bmp
biBitCount = 
--------------
--------------
--------------
--------------
-----********-
---**------**-
--*---------*-
-*------------
-*------------
-*------------
-*--------***-
-*----------*-
-**---------*-
--*---------*-
---**------*--
----*******---
--------------
--------------
--------------
--------------
*/

0x0e,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x07,0xF8,
0x18,0x18,
0x20,0x08,
0x40,0x00,
0x40,0x00,
0x40,0x00,
0x40,0x38,
0x40,0x08,
0x60,0x08,
0x20,0x08,
0x18,0x10,
0x0F,0xE0,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font7_h20_Char40[] = {
/*
height = 20
width = 15
file = 00040.bmp
biBitCount = 
---------------
---------------
---------------
---------------
-**-------***--
--*--------**--
--*--------**--
--*--------**--
--*---------*--
--***********--
--*--------**--
--*--------**--
--*--------**--
--*--------**--
--*--------**--
--**-------***-
---------------
---------------
---------------
---------------
*/

0x0f,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x14,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x60,0x38,
0x20,0x18,
0x20,0x18,
0x20,0x18,
0x20,0x08,
0x3F,0xF8,
0x20,0x18,
0x20,0x18,
0x20,0x18,
0x20,0x18,
0x20,0x18,
0x30,0x1C,
0x00,0x00,
0x00,0x00,
0x00,0x00,
0x00,0x00,
};
static const UCHAR Font7_h20_Char41[] = {
/*
height = 20
width = 6
file = 00041.bmp
biBitCount = 
------
------
------
------
-**---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--*---
--**--
------
------
------
------
*/

0x86,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x08,0x00,0x00,
0x0F,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font7_h20_Char42[] = {
/*
height = 20
width = 4
file = 00042.bmp
biBitCount = 
----
----
----
----
-**-
--*-
--*-

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