📄 tidtv_font3.c
字号:
};
static const UCHAR Font3_h20_Char79[] = {
/*
height = 20
width = 10
file = 00079.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
--****----
-*----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xFC,0x00,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x01,0x02,0x00,
0x00,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char80[] = {
/*
height = 20
width = 10
file = 00080.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
*-****----
**----*---
*------*--
*------*--
*------*--
*------*--
*------*--
**----*---
*-****----
*---------
*---------
*---------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0xFF,0xC0,
0x01,0x04,0x00,
0x02,0x02,0x00,
0x02,0x02,0x00,
0x02,0x02,0x00,
0x02,0x02,0x00,
0x01,0x04,0x00,
0x00,0xF8,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char81[] = {
/*
height = 20
width = 10
file = 00081.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
--****-*--
-*----**--
*------*--
*------*--
*------*--
*------*--
*------*--
-*----**--
--****-*--
-------*--
-------*--
-------*--
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xF8,0x00,
0x01,0x04,0x00,
0x02,0x02,0x00,
0x02,0x02,0x00,
0x02,0x02,0x00,
0x02,0x02,0x00,
0x01,0x04,0x00,
0x03,0xFF,0xC0,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char82[] = {
/*
height = 20
width = 10
file = 00082.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
--*-***---
--**------
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x03,0xFF,0x00,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char83[] = {
/*
height = 20
width = 10
file = 00083.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
-******---
*------*--
*------*--
*---------
-***------
----***---
-------*--
*------*--
*------*--
-******---
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x01,0xC6,0x00,
0x02,0x21,0x00,
0x02,0x21,0x00,
0x02,0x21,0x00,
0x02,0x11,0x00,
0x02,0x11,0x00,
0x02,0x11,0x00,
0x01,0x8E,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char84[] = {
/*
height = 20
width = 10
file = 00084.bmp
biBitCount =
----------
----------
---*------
---*------
---*------
---*------
-******---
---*------
---*------
---*------
---*------
---*------
---*------
---*------
---*------
----***---
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x3F,0xFE,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char85[] = {
/*
height = 20
width = 10
file = 00085.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
-*----**--
--****-*--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0xFC,0x00,
0x00,0x02,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x02,0x00,
0x03,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char86[] = {
/*
height = 20
width = 10
file = 00086.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
*-------*-
*-------*-
-*-----*--
-*-----*--
--*---*---
--*---*---
---*-*----
---*-*----
----*-----
----*-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0x00,0x00,
0x00,0xC0,0x00,
0x00,0x30,0x00,
0x00,0x0C,0x00,
0x00,0x03,0x00,
0x00,0x0C,0x00,
0x00,0x30,0x00,
0x00,0xC0,0x00,
0x03,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char87[] = {
/*
height = 20
width = 10
file = 00087.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
*---*---*-
*---*---*-
*---*---*-
-*-*-*-*--
-*-*-*-*--
-*-*-*-*--
-*-*-*-*--
--*---*---
--*---*---
--*---*---
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0x80,0x00,
0x00,0x78,0x00,
0x00,0x07,0x00,
0x00,0x78,0x00,
0x03,0x80,0x00,
0x00,0x78,0x00,
0x00,0x07,0x00,
0x00,0x78,0x00,
0x03,0x80,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char88[] = {
/*
height = 20
width = 10
file = 00088.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
*-------*-
-*-----*--
--*---*---
---*-*----
----*-----
----*-----
---*-*----
--*---*---
-*-----*--
*-------*-
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x02,0x01,0x00,
0x01,0x02,0x00,
0x00,0x84,0x00,
0x00,0x48,0x00,
0x00,0x30,0x00,
0x00,0x48,0x00,
0x00,0x84,0x00,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char89[] = {
/*
height = 20
width = 10
file = 00089.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
*-------*-
*-------*-
-*-----*--
-*-----*--
--*---*---
--*---*---
---*-*----
---*-*----
----*-----
---*------
---*------
--*-------
-*--------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0x00,0x00,
0x00,0xC0,0x20,
0x00,0x30,0x40,
0x00,0x0D,0x80,
0x00,0x02,0x00,
0x00,0x0C,0x00,
0x00,0x30,0x00,
0x00,0xC0,0x00,
0x03,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char90[] = {
/*
height = 20
width = 10
file = 00090.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
********--
-------*--
------*---
-----*----
----*-----
---*------
--*-------
-*--------
*---------
********--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x02,0x03,0x00,
0x02,0x05,0x00,
0x02,0x09,0x00,
0x02,0x11,0x00,
0x02,0x21,0x00,
0x02,0x41,0x00,
0x02,0x81,0x00,
0x03,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char91[] = {
/*
height = 20
width = 10
file = 00091.bmp
biBitCount =
----***---
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
--**------
--**------
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----***---
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0xC0,0x00,
0x00,0xC0,0x00,
0xFF,0x3F,0xC0,
0x80,0x00,0x40,
0x80,0x00,0x40,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char92[] = {
/*
height = 20
width = 10
file = 00092.bmp
biBitCount =
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0xFF,0xFF,0xF0,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char93[] = {
/*
height = 20
width = 10
file = 00093.bmp
biBitCount =
--***-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
-----**---
-----**---
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
--***-----
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x80,0x00,0x40,
0x80,0x00,0x40,
0xFF,0x3F,0xC0,
0x00,0xC0,0x00,
0x00,0xC0,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char94[] = {
/*
height = 20
width = 10
file = 00094.bmp
biBitCount =
--**----*-
-*--*--*--
*----**---
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x20,0x00,0x00,
0x40,0x00,0x00,
0x80,0x00,0x00,
0x80,0x00,0x00,
0x40,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x40,0x00,0x00,
0x80,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char95[] = {
/*
height = 20
width = 10
file = 00095.bmp
biBitCount =
----**----
----***---
----*-**--
----*--**-
----*---*-
----*---**
----*----*
----*----*
----*----*
----*----*
----*---*-
----*--*--
----*-----
----*-----
--***-----
-****-----
-***------
-**-------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x01,0xC0,
0x00,0x03,0xC0,
0x00,0x03,0x80,
0xFF,0xFF,0x00,
0xC0,0x00,0x00,
0x60,0x00,0x00,
0x30,0x10,0x00,
0x1C,0x20,0x00,
0x07,0xC0,0x00,
};
static const UCHAR Font3_h20_Char96[] = {
/*
height = 20
width = 10
file = 00096.bmp
biBitCount =
----------
----**----
----**----
----------
----------
----------
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x63,0xFF,0x00,
0x60,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char97[] = {
/*
height = 20
width = 10
file = 00097.bmp
biBitCount =
----------
----------
----------
----------
------*---
------*---
--****----
-*---**---
*----*-*--
*---*-----
*---*-----
*--*------
*--*------
*-*----*--
-**---*---
--****----
-*--------
-*--------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xFC,0x00,
0x01,0x02,0xC0,
0x02,0x07,0x00,
0x02,0x19,0x00,
0x02,0x61,0x00,
0x03,0x81,0x00,
0x0D,0x02,0x00,
0x00,0x84,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char98[] = {
/*
height = 20
width = 10
file = 00098.bmp
biBitCount =
----------
----**----
---*--*---
--*----*--
--*----*--
--*-------
******----
---*------
---*------
---*------
---*------
-***------
*--*------
*--**---*-
*--*-*--*-
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