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📄 tidtv_font3.c

📁 ti的数字电视芯片 tvp9000的源码
💻 C
📖 第 1 页 / 共 5 页
字号:
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
--*****---
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0xFF,0xFF,0xC0,
0x80,0x00,0x40,
0x80,0x00,0x40,
0x80,0x00,0x40,
0x80,0x00,0x40,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char60[] = {
/*
height = 20
width = 10
file = 00060.bmp
biBitCount = 
----------
*-------*-
*-------*-
-*-----*--
-*-----*--
--*---*---
---*-*----
---*-*----
----*-----
-*******--
----*-----
----*-----
-*******--
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x60,0x00,0x00,
0x18,0x48,0x00,
0x04,0x48,0x00,
0x03,0x48,0x00,
0x00,0xFF,0x00,
0x03,0x48,0x00,
0x04,0x48,0x00,
0x18,0x48,0x00,
0x60,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char61[] = {
/*
height = 20
width = 10
file = 00061.bmp
biBitCount = 
--*****---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
--*****---
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x80,0x00,0x40,
0x80,0x00,0x40,
0x80,0x00,0x40,
0x80,0x00,0x40,
0xFF,0xFF,0xC0,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char62[] = {
/*
height = 20
width = 10
file = 00062.bmp
biBitCount = 
----*-----
---*-*----
--*---*---
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x20,0x00,0x00,
0x40,0x00,0x00,
0x80,0x00,0x00,
0x40,0x00,0x00,
0x20,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char63[] = {
/*
height = 20
width = 10
file = 00063.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
**********
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
0x00,0x00,0x10,
};
static const UCHAR Font3_h20_Char64[] = {
/*
height = 20
width = 10
file = 00064.bmp
biBitCount = 
---*------
----*-----
-----*----
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x80,0x00,0x00,
0x40,0x00,0x00,
0x20,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char65[] = {
/*
height = 20
width = 10
file = 00065.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
--****----
-*----*---
*-----*---
------*---
--*****---
-*----*---
*-----*---
*-----*---
*----**---
-****-**--
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x8E,0x00,
0x01,0x11,0x00,
0x02,0x21,0x00,
0x02,0x21,0x00,
0x02,0x21,0x00,
0x02,0x22,0x00,
0x01,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char66[] = {
/*
height = 20
width = 10
file = 00066.bmp
biBitCount = 
----------
*---------
*---------
*---------
*---------
*---------
*-****----
**----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
**----*---
*-****----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x01,0x02,0x00,
0x00,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char67[] = {
/*
height = 20
width = 10
file = 00067.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
--****----
-*----*---
*------*--
*---------
*---------
*---------
*---------
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xFC,0x00,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x01,0x02,0x00,
0x00,0x84,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char68[] = {
/*
height = 20
width = 10
file = 00068.bmp
biBitCount = 
----------
-------*--
-------*--
-------*--
-------*--
-------*--
--****-*--
-*----**--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
-*----**--
--****-*--
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xFC,0x00,
0x01,0x02,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x02,0x01,0x00,
0x01,0x02,0x00,
0x7F,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char69[] = {
/*
height = 20
width = 10
file = 00069.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
--****----
-*----*---
*------*--
*------*--
********--
*---------
*---------
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0xFC,0x00,
0x01,0x22,0x00,
0x02,0x21,0x00,
0x02,0x21,0x00,
0x02,0x21,0x00,
0x02,0x21,0x00,
0x01,0x22,0x00,
0x00,0xE4,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char70[] = {
/*
height = 20
width = 10
file = 00070.bmp
biBitCount = 
----------
----***---
---*------
---*------
---*------
---*------
-******---
---*------
---*------
---*------
---*------
---*------
---*------
---*------
---*------
---*------
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x3F,0xFF,0x00,
0x42,0x00,0x00,
0x42,0x00,0x00,
0x42,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char71[] = {
/*
height = 20
width = 10
file = 00071.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
--****-**-
-*----*---
-*----*---
-*----*---
--****----
-*--------
-*--------
-******---
*------*--
*------*--
*------*--
-******---
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x03,0x80,
0x01,0xDC,0x40,
0x02,0x24,0x40,
0x02,0x24,0x40,
0x02,0x24,0x40,
0x02,0x24,0x40,
0x01,0xC4,0x40,
0x02,0x03,0x80,
0x02,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char72[] = {
/*
height = 20
width = 10
file = 00072.bmp
biBitCount = 
----------
*---------
*---------
*---------
*---------
*---------
*-****----
**----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x01,0x00,0x00,
0x00,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char73[] = {
/*
height = 20
width = 10
file = 00073.bmp
biBitCount = 
----------
----*-----
----*-----
----------
----------
----------
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x63,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char74[] = {
/*
height = 20
width = 10
file = 00074.bmp
biBitCount = 
----------
----*-----
----*-----
----------
----------
----------
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
-***------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x40,
0x00,0x00,0x40,
0x00,0x00,0x40,
0x63,0xFF,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char75[] = {
/*
height = 20
width = 10
file = 00075.bmp
biBitCount = 
----------
*---------
*---------
*---------
*---------
*---------
*-----*---
*----*----
*---*-----
*--*------
*-*-------
**-*------
*---*-----
*----*----
*-----*---
*------*--
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x00,0x10,0x00,
0x00,0x20,0x00,
0x00,0x50,0x00,
0x00,0x88,0x00,
0x01,0x04,0x00,
0x02,0x02,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char76[] = {
/*
height = 20
width = 10
file = 00076.bmp
biBitCount = 
----------
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x7F,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char77[] = {
/*
height = 20
width = 10
file = 00077.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
*-**--**--
**--**--*-
*---*---*-
*---*---*-
*---*---*-
*---*---*-
*---*---*-
*---*---*-
*---*---*-
*---*---*-
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0xFF,0x00,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x01,0xFF,0x00,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x01,0xFF,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char78[] = {
/*
height = 20
width = 10
file = 00078.bmp
biBitCount = 
----------
----------
----------
----------
----------
----------
*-****----
**----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
----------
----------
----------
----------
*/

0x8a,    // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94,	  // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x03,0xFF,0x00,
0x01,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x02,0x00,0x00,
0x01,0x00,0x00,
0x00,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,

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