📄 tidtv_font3.c
字号:
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x41,0x00,
0x20,0x42,0x00,
0x1C,0x7F,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char40[] = {
/*
height = 20
width = 10
file = 00040.bmp
biBitCount =
----------
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
********--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x7F,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char41[] = {
/*
height = 20
width = 10
file = 00041.bmp
biBitCount =
----------
---***----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
---***----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x40,0x01,0x00,
0x7F,0xFF,0x00,
0x40,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char42[] = {
/*
height = 20
width = 10
file = 00042.bmp
biBitCount =
----------
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
------*---
*-----*---
*-----*---
*-----*---
-*---*----
--***-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x1C,0x00,
0x00,0x02,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x02,0x00,
0x7F,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char43[] = {
/*
height = 20
width = 10
file = 00043.bmp
biBitCount =
----------
*-----*---
*-----*---
*----*----
*----*----
*---*-----
*---*-----
*--*------
*--*------
*-*-*-----
**--*-----
*----*----
*-----*---
*-----*---
*------*--
*------*--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x00,0x20,0x00,
0x00,0x40,0x00,
0x01,0x80,0x00,
0x06,0x60,0x00,
0x18,0x10,0x00,
0x60,0x0C,0x00,
0x00,0x03,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char44[] = {
/*
height = 20
width = 10
file = 00044.bmp
biBitCount =
----------
*---------
*---------
*---------
*---------
*---------
*---------
*---------
*---------
*---------
*---------
*---------
*---------
*---------
*---------
********--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char45[] = {
/*
height = 20
width = 10
file = 00045.bmp
biBitCount =
----------
*-------*-
*-------*-
**-----**-
**-----**-
**-----**-
**-----**-
*-*---*-*-
*-*---*-*-
*-*---*-*-
*--*-*--*-
*--*-*--*-
*--*-*--*-
*---*---*-
*---*---*-
*---*---*-
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x1E,0x00,0x00,
0x01,0xC0,0x00,
0x00,0x38,0x00,
0x00,0x07,0x00,
0x00,0x38,0x00,
0x01,0xC0,0x00,
0x1E,0x00,0x00,
0x7F,0xFF,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char46[] = {
/*
height = 20
width = 10
file = 00046.bmp
biBitCount =
----------
*------*--
**-----*--
**-----*--
*-*----*--
*-*----*--
*--*---*--
*--*---*--
*---*--*--
*---*--*--
*----*-*--
*----*-*--
*-----**--
*-----**--
*------*--
*------*--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x30,0x00,0x00,
0x0C,0x00,0x00,
0x03,0x00,0x00,
0x00,0xC0,0x00,
0x00,0x30,0x00,
0x00,0x0C,0x00,
0x7F,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char47[] = {
/*
height = 20
width = 10
file = 00047.bmp
biBitCount =
----------
--*****---
-*-----*--
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
-*-----*--
--*****---
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1F,0xFC,0x00,
0x20,0x02,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x20,0x02,0x00,
0x1F,0xFC,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char48[] = {
/*
height = 20
width = 10
file = 00048.bmp
biBitCount =
----------
******----
*-----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*-----*---
******----
*---------
*---------
*---------
*---------
*---------
*---------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x40,0x40,0x00,
0x40,0x40,0x00,
0x40,0x40,0x00,
0x40,0x40,0x00,
0x40,0x40,0x00,
0x20,0x80,0x00,
0x1F,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char49[] = {
/*
height = 20
width = 10
file = 00049.bmp
biBitCount =
----------
--*****---
-*-----*--
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*-------*-
*----*--*-
*-----*-*-
-*-----*--
--*****-*-
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1F,0xFC,0x00,
0x20,0x02,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x09,0x00,
0x40,0x05,0x00,
0x20,0x02,0x00,
0x1F,0xFD,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char50[] = {
/*
height = 20
width = 10
file = 00050.bmp
biBitCount =
----------
******----
*-----*---
*------*--
*------*--
*------*--
*------*--
*-----*---
******----
*----*----
*----*----
*-----*---
*-----*---
*-----*---
*------*--
*------*--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x40,0x80,0x00,
0x40,0x80,0x00,
0x40,0x80,0x00,
0x40,0x80,0x00,
0x40,0xE0,0x00,
0x21,0x1C,0x00,
0x1E,0x03,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char51[] = {
/*
height = 20
width = 10
file = 00051.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*------*--
-*--------
--**------
----**----
------*---
-------*--
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1C,0x1C,0x00,
0x22,0x02,0x00,
0x41,0x01,0x00,
0x41,0x01,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x20,0x42,0x00,
0x1C,0x3C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char52[] = {
/*
height = 20
width = 10
file = 00052.bmp
biBitCount =
----------
*********-
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x40,0x00,0x00,
0x40,0x00,0x00,
0x40,0x00,0x00,
0x40,0x00,0x00,
0x7F,0xFF,0x00,
0x40,0x00,0x00,
0x40,0x00,0x00,
0x40,0x00,0x00,
0x40,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char53[] = {
/*
height = 20
width = 10
file = 00053.bmp
biBitCount =
----------
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFC,0x00,
0x00,0x02,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x01,0x00,
0x00,0x02,0x00,
0x7F,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char54[] = {
/*
height = 20
width = 10
file = 00054.bmp
biBitCount =
----------
*-------*-
*-------*-
*-------*-
-*-----*--
-*-----*--
-*-----*--
--*---*---
--*---*---
--*---*---
---*-*----
---*-*----
---*-*----
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x70,0x00,0x00,
0x0E,0x00,0x00,
0x01,0xC0,0x00,
0x00,0x38,0x00,
0x00,0x07,0x00,
0x00,0x38,0x00,
0x01,0xC0,0x00,
0x0E,0x00,0x00,
0x70,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char55[] = {
/*
height = 20
width = 10
file = 00055.bmp
biBitCount =
----------
*---*---*-
*---*---*-
*---*---*-
*---*---*-
*---*---*-
-*-*-*-*--
-*-*-*-*--
-*-*-*-*--
-*-*-*-*--
-*-*-*-*--
--*---*---
--*---*---
--*---*---
--*---*---
--*---*---
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7C,0x00,0x00,
0x03,0xE0,0x00,
0x00,0x1F,0x00,
0x03,0xE0,0x00,
0x7C,0x00,0x00,
0x03,0xE0,0x00,
0x00,0x1F,0x00,
0x03,0xE0,0x00,
0x7C,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char56[] = {
/*
height = 20
width = 10
file = 00056.bmp
biBitCount =
----------
*-------*-
-*-----*--
-*-----*--
--*---*---
--*---*---
---*-*----
---*-*----
----*-----
---*-*----
---*-*----
--*---*---
--*---*---
-*-----*--
-*-----*--
*-------*-
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x40,0x01,0x00,
0x30,0x06,0x00,
0x0C,0x18,0x00,
0x03,0x60,0x00,
0x00,0x80,0x00,
0x03,0x60,0x00,
0x0C,0x18,0x00,
0x30,0x06,0x00,
0x40,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char57[] = {
/*
height = 20
width = 10
file = 00057.bmp
biBitCount =
----------
*-------*-
*-------*-
-*-----*--
-*-----*--
--*---*---
--*---*---
---*-*----
---*-*----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x60,0x00,0x00,
0x18,0x00,0x00,
0x06,0x00,0x00,
0x01,0x80,0x00,
0x00,0x7F,0x00,
0x01,0x80,0x00,
0x06,0x00,0x00,
0x18,0x00,0x00,
0x60,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char58[] = {
/*
height = 20
width = 10
file = 00058.bmp
biBitCount =
----------
-*******--
-------*--
------*---
------*---
-----*----
-----*----
----*-----
---*------
---*------
--*-------
--*-------
-*--------
-*--------
*---------
********--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x03,0x00,
0x40,0x0D,0x00,
0x40,0x31,0x00,
0x40,0xC1,0x00,
0x41,0x01,0x00,
0x46,0x01,0x00,
0x58,0x01,0x00,
0x60,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char59[] = {
/*
height = 20
width = 10
file = 00059.bmp
biBitCount =
--*****---
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
--*-------
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