📄 tidtv_font3.c
字号:
----**----
----**----
---*-*----
---*-*----
--*--*----
--*--*----
-*---*----
-*---*----
********--
-----*----
-----*----
-----*----
-----*----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x10,0x00,
0x00,0x70,0x00,
0x01,0x90,0x00,
0x06,0x10,0x00,
0x18,0x10,0x00,
0x7F,0xFF,0x00,
0x00,0x10,0x00,
0x00,0x10,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char21[] = {
/*
height = 20
width = 10
file = 00021.bmp
biBitCount =
----------
*******---
*---------
*---------
*---------
*---------
*-****----
**----*---
*------*--
-------*--
-------*--
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0x9C,0x00,
0x41,0x02,0x00,
0x42,0x01,0x00,
0x42,0x01,0x00,
0x42,0x01,0x00,
0x42,0x01,0x00,
0x41,0x02,0x00,
0x00,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char22[] = {
/*
height = 20
width = 10
file = 00022.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*---------
*-****----
**----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1F,0xFC,0x00,
0x21,0x02,0x00,
0x42,0x01,0x00,
0x42,0x01,0x00,
0x42,0x01,0x00,
0x42,0x01,0x00,
0x21,0x02,0x00,
0x18,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char23[] = {
/*
height = 20
width = 10
file = 00023.bmp
biBitCount =
----------
********--
-------*--
-------*--
------*---
------*---
-----*----
-----*----
-----*----
----*-----
----*-----
---*------
---*------
---*------
--*-------
--*-------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x40,0x00,0x00,
0x40,0x00,0x00,
0x40,0x03,0x00,
0x40,0x1C,0x00,
0x40,0x60,0x00,
0x43,0x80,0x00,
0x4C,0x00,0x00,
0x70,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char24[] = {
/*
height = 20
width = 10
file = 00024.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*------*--
*------*--
-*----*---
--****----
-*----*---
*------*--
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1E,0x3C,0x00,
0x21,0x42,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x21,0x42,0x00,
0x1E,0x3C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char25[] = {
/*
height = 20
width = 10
file = 00025.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
-*----**--
--****-*--
-------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1F,0x8C,0x00,
0x20,0x42,0x00,
0x40,0x21,0x00,
0x40,0x21,0x00,
0x40,0x21,0x00,
0x40,0x21,0x00,
0x20,0x42,0x00,
0x1F,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char26[] = {
/*
height = 20
width = 10
file = 00026.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
---**-----
---**-----
----------
----------
----------
----------
----------
----------
---**-----
---**-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x03,0x03,0x00,
0x03,0x03,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char27[] = {
/*
height = 20
width = 10
file = 00027.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
---**-----
---**-----
----------
----------
----------
----------
----------
----------
---**-----
---**-----
----*-----
---*------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x03,0x03,0x40,
0x03,0x03,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char28[] = {
/*
height = 20
width = 10
file = 00028.bmp
biBitCount =
----------
----------
-------*--
------*---
-----*----
----*-----
---*------
--*-------
-*--------
--*-------
---*------
----*-----
-----*----
------*---
-------*--
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x80,0x00,
0x01,0x40,0x00,
0x02,0x20,0x00,
0x04,0x10,0x00,
0x08,0x08,0x00,
0x10,0x04,0x00,
0x20,0x02,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char29[] = {
/*
height = 20
width = 10
file = 00029.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
-*******--
----------
----------
----------
-*******--
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x02,0x20,0x00,
0x02,0x20,0x00,
0x02,0x20,0x00,
0x02,0x20,0x00,
0x02,0x20,0x00,
0x02,0x20,0x00,
0x02,0x20,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char30[] = {
/*
height = 20
width = 10
file = 00030.bmp
biBitCount =
----------
----------
-*--------
--*-------
---*------
----*-----
-----*----
------*---
-------*--
------*---
-----*----
----*-----
---*------
--*-------
-*--------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x20,0x02,0x00,
0x10,0x04,0x00,
0x08,0x08,0x00,
0x04,0x10,0x00,
0x02,0x20,0x00,
0x01,0x40,0x00,
0x00,0x80,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char31[] = {
/*
height = 20
width = 10
file = 00031.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*------*--
------*---
-----*----
-----*----
----*-----
---*------
---*------
----------
----------
---**-----
---**-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1C,0x00,0x00,
0x20,0x00,0x00,
0x40,0x00,0x00,
0x40,0x33,0x00,
0x40,0x43,0x00,
0x41,0x80,0x00,
0x22,0x00,0x00,
0x1C,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char32[] = {
/*
height = 20
width = 10
file = 00032.bmp
biBitCount =
----------
---***----
--*---**--
-*-----*--
-*------*-
*---***-*-
*--*--*-*-
*-*---*-*-
*-*---*-*-
*-*---*-*-
*-*---*-*-
*-*--**-*-
*--**-**--
-*--------
-*------*-
--*----*--
---****---
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x07,0xF8,0x00,
0x18,0x06,0x00,
0x21,0xF1,0x00,
0x42,0x08,0x80,
0x44,0x08,0x80,
0x44,0x10,0x80,
0x27,0xF8,0x80,
0x30,0x09,0x00,
0x0F,0xF2,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char33[] = {
/*
height = 20
width = 10
file = 00033.bmp
biBitCount =
----------
----*-----
----*-----
----*-----
---*-*----
---*-*----
---*-*----
--*---*---
--*---*---
--*---*---
-*-----*--
-*-----*--
-*******--
*-------*-
*-------*-
*-------*-
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x07,0x00,
0x00,0x38,0x00,
0x01,0xC8,0x00,
0x0E,0x08,0x00,
0x70,0x08,0x00,
0x0E,0x08,0x00,
0x01,0xC8,0x00,
0x00,0x38,0x00,
0x00,0x07,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char34[] = {
/*
height = 20
width = 10
file = 00034.bmp
biBitCount =
----------
******----
*-----*---
*------*--
*------*--
*------*--
*------*--
*-----*---
******----
*-----*---
*------*--
*------*--
*------*--
*------*--
*-----*---
******----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x21,0x42,0x00,
0x1E,0x3C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char35[] = {
/*
height = 20
width = 10
file = 00035.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*------*--
*---------
*---------
*---------
*---------
*---------
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1F,0xFC,0x00,
0x20,0x02,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x20,0x02,0x00,
0x1C,0x1C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char36[] = {
/*
height = 20
width = 10
file = 00036.bmp
biBitCount =
----------
******----
*-----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*-----*---
******----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x20,0x02,0x00,
0x1F,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char37[] = {
/*
height = 20
width = 10
file = 00037.bmp
biBitCount =
----------
********--
*---------
*---------
*---------
*---------
*---------
*---------
*******---
*---------
*---------
*---------
*---------
*---------
*---------
********--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char38[] = {
/*
height = 20
width = 10
file = 00038.bmp
biBitCount =
----------
********--
*---------
*---------
*---------
*---------
*---------
*---------
*******---
*---------
*---------
*---------
*---------
*---------
*---------
*---------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x7F,0xFF,0x00,
0x40,0x80,0x00,
0x40,0x80,0x00,
0x40,0x80,0x00,
0x40,0x80,0x00,
0x40,0x80,0x00,
0x40,0x80,0x00,
0x40,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char39[] = {
/*
height = 20
width = 10
file = 00039.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*------*--
*---------
*---------
*---------
*----***--
*------*--
*------*--
*------*--
*------*--
-*----**--
--****-*--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1F,0xFC,0x00,
0x20,0x02,0x00,
0x40,0x01,0x00,
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