📄 tidtv_font3.c
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/*******************************************************************************
* @ModuleName :: TiDTV_Font3.c
*
* @Copyright :: Copyright 2005- Texas Instruments, Inc.
*
* @Description :: Font-3 data for EIA/CEA-708-B (total 213 characters)
*
* @History ::
*---------------------------------------
* 04-13-2005 W.Shi Created
*******************************************************************************/
#include "TiDTV_DataType.h"
static const UCHAR Font3_h20_Char1[] = {
/*
height = 20
width = 10
file = 00001.bmp
biBitCount =
----------
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----**----
----**----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x7F,0xE3,0x00,
0x00,0x03,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char2[] = {
/*
height = 20
width = 10
file = 00002.bmp
biBitCount =
--**-**---
--*--*----
-*--*-----
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x20,0x00,0x00,
0xC0,0x00,0x00,
0x80,0x00,0x00,
0x20,0x00,0x00,
0xC0,0x00,0x00,
0x80,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char3[] = {
/*
height = 20
width = 10
file = 00003.bmp
biBitCount =
----------
---*--*---
---*--*---
---*--*---
---*--*---
-*******--
--*--*----
--*--*----
--*--*----
--*--*----
--*--*----
*******---
--*--*----
--*--*----
--*--*----
--*--*----
--*--*----
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x10,0x00,
0x04,0x10,0x00,
0x07,0xFF,0x80,
0x7C,0x10,0x00,
0x04,0x10,0x00,
0x07,0xFF,0x80,
0x7C,0x10,0x00,
0x04,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char4[] = {
/*
height = 20
width = 10
file = 00004.bmp
biBitCount =
----*-----
---***----
--*-*-*---
-*--*--*--
-*--*--*--
-*--*--*--
--*-*-----
---**-----
----**----
----*-*---
----*--*--
-*--*--*--
-*--*--*--
-*--*--*--
--*-*-*---
---***----
----*-----
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x1C,0x1C,0x00,
0x22,0x02,0x00,
0x41,0x01,0x00,
0xFF,0xFF,0x80,
0x40,0x81,0x00,
0x20,0x42,0x00,
0x1C,0x3C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char5[] = {
/*
height = 20
width = 10
file = 00005.bmp
biBitCount =
--------*-
-**----*--
*--*---*--
*--*--*---
*--*--*---
*--*-*----
*--*-*----
-**-*-----
----*-----
---*--**--
---*-*--*-
--*--*--*-
--*--*--*-
-*---*--*-
-*---*--*-
*-----**--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x3E,0x01,0x00,
0x41,0x06,0x00,
0x41,0x18,0x00,
0x3E,0x60,0x00,
0x01,0x80,0x00,
0x06,0x3E,0x00,
0x18,0x41,0x00,
0x60,0x41,0x00,
0x80,0x3E,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char6[] = {
/*
height = 20
width = 10
file = 00006.bmp
biBitCount =
----------
---**-----
--*--*----
--*--*----
--*--*----
--*-*-----
---*------
---*------
--**------
-*--*--*--
-*--*--*--
-*---*-*--
-*---*-*--
-*----*---
--*--*-*--
---**---*-
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x7C,0x00,
0x3C,0x82,0x00,
0x43,0x81,0x00,
0x44,0x61,0x00,
0x38,0x1A,0x00,
0x00,0x04,0x00,
0x00,0x7A,0x00,
0x00,0x01,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char7[] = {
/*
height = 20
width = 10
file = 00007.bmp
biBitCount =
---**-----
---**-----
----*-----
---*------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0xD0,0x00,0x00,
0xE0,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char8[] = {
/*
height = 20
width = 10
file = 00008.bmp
biBitCount =
------*---
-----*----
----*-----
----*-----
---*------
---*------
---*------
---*------
---*------
---*------
---*------
---*------
---*------
---*------
----*-----
----*-----
-----*----
------*---
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x0F,0xFC,0x00,
0x30,0x03,0x00,
0x40,0x00,0x80,
0x80,0x00,0x40,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char9[] = {
/*
height = 20
width = 10
file = 00009.bmp
biBitCount =
--*-------
---*------
----*-----
----*-----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
-----*----
----*-----
----*-----
---*------
--*-------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x80,0x00,0x40,
0x40,0x00,0x80,
0x30,0x03,0x00,
0x0F,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char10[] = {
/*
height = 20
width = 10
file = 00010.bmp
biBitCount =
----------
----------
----------
----*-----
-*--*--*--
-**-*-**--
--*-*-*---
---***----
----*-----
---***----
--*-*-*---
-**-*-**--
-*--*--*--
----*-----
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x0C,0x18,0x00,
0x06,0x30,0x00,
0x01,0x40,0x00,
0x1F,0xFC,0x00,
0x01,0x40,0x00,
0x06,0x30,0x00,
0x0C,0x18,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char11[] = {
/*
height = 20
width = 10
file = 00011.bmp
biBitCount =
----------
----------
----------
----------
----*-----
----*-----
----*-----
----*-----
-*******--
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x0F,0xF8,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char12[] = {
/*
height = 20
width = 10
file = 00012.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
---**-----
---**-----
----*-----
---*------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x03,0x40,
0x00,0x03,0x80,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char13[] = {
/*
height = 20
width = 10
file = 00013.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
----------
-*******--
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x80,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char14[] = {
/*
height = 20
width = 10
file = 00014.bmp
biBitCount =
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
---**-----
---**-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x03,0x00,
0x00,0x03,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char15[] = {
/*
height = 20
width = 10
file = 00015.bmp
biBitCount =
--------*-
--------*-
-------*--
-------*--
------*---
------*---
-----*----
-----*----
----*-----
----*-----
---*------
---*------
--*-------
--*-------
-*--------
-*--------
*---------
*---------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0xC0,
0x00,0x03,0x00,
0x00,0x0C,0x00,
0x00,0x30,0x00,
0x00,0xC0,0x00,
0x03,0x00,0x00,
0x0C,0x00,0x00,
0x30,0x00,0x00,
0xC0,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char16[] = {
/*
height = 20
width = 10
file = 00016.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1F,0xFC,0x00,
0x20,0x02,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x40,0x01,0x00,
0x20,0x02,0x00,
0x1F,0xFC,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char17[] = {
/*
height = 20
width = 10
file = 00017.bmp
biBitCount =
----------
----*-----
--***-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----*-----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x00,0x00,0x00,
0x00,0x00,0x00,
0x20,0x00,0x00,
0x20,0x00,0x00,
0x7F,0xFF,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char18[] = {
/*
height = 20
width = 10
file = 00018.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
*------*--
------*---
------*---
-----*----
----*-----
----*-----
---*------
--*-------
--*-------
-*--------
********--
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x1C,0x01,0x00,
0x20,0x03,0x00,
0x40,0x0D,0x00,
0x40,0x11,0x00,
0x40,0x61,0x00,
0x40,0x81,0x00,
0x23,0x01,0x00,
0x1C,0x01,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char19[] = {
/*
height = 20
width = 10
file = 00019.bmp
biBitCount =
----------
--****----
-*----*---
*------*--
*------*--
-------*--
-------*--
------*---
---***----
------*---
-------*--
*------*--
*------*--
*------*--
-*----*---
--****----
----------
----------
----------
----------
*/
0x8a, // Character Width (pixels): bit-7 = H(0)/V(1) bitmap arrangement
0x94, // Character Height: bit-7 = H(0)/V(1) bitmap arrangement
0x18,0x1C,0x00,
0x20,0x02,0x00,
0x40,0x01,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x40,0x81,0x00,
0x21,0x42,0x00,
0x1E,0x3C,0x00,
0x00,0x00,0x00,
0x00,0x00,0x00,
};
static const UCHAR Font3_h20_Char20[] = {
/*
height = 20
width = 10
file = 00020.bmp
biBitCount =
----------
-----*----
-----*----
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