form1.cs
来自「GDI+图形程序设计第十章源码,主要讲述坐标系统,变形,Maxtrix类应用及颜」· CS 代码 · 共 291 行
CS
291 行
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
namespace RecoloringSamp
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.MainMenu mainMenu1;
private System.Windows.Forms.MenuItem menuItem1;
private System.Windows.Forms.MenuItem TranslationMenu;
private System.Windows.Forms.MenuItem RotationMenu;
private System.Windows.Forms.MenuItem ScalingMenu;
private System.Windows.Forms.MenuItem ShearingMenu;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.mainMenu1 = new System.Windows.Forms.MainMenu();
this.menuItem1 = new System.Windows.Forms.MenuItem();
this.TranslationMenu = new System.Windows.Forms.MenuItem();
this.RotationMenu = new System.Windows.Forms.MenuItem();
this.ScalingMenu = new System.Windows.Forms.MenuItem();
this.ShearingMenu = new System.Windows.Forms.MenuItem();
//
// mainMenu1
//
this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.menuItem1});
//
// menuItem1
//
this.menuItem1.Index = 0;
this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.TranslationMenu,
this.RotationMenu,
this.ScalingMenu,
this.ShearingMenu});
this.menuItem1.Text = "Recoloring";
//
// TranslationMenu
//
this.TranslationMenu.Index = 0;
this.TranslationMenu.Text = "Translation";
this.TranslationMenu.Click += new System.EventHandler(this.TranslationMenu_Click);
//
// RotationMenu
//
this.RotationMenu.Index = 1;
this.RotationMenu.Text = "Rotation";
this.RotationMenu.Click += new System.EventHandler(this.RotationMenu_Click);
//
// ScalingMenu
//
this.ScalingMenu.Index = 2;
this.ScalingMenu.Text = "Scaling";
this.ScalingMenu.Click += new System.EventHandler(this.ScalingMenu_Click);
//
// ShearingMenu
//
this.ShearingMenu.Index = 3;
this.ShearingMenu.Text = "Shearing";
this.ShearingMenu.Click += new System.EventHandler(this.ShearingMenu_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(416, 321);
this.Menu = this.mainMenu1;
this.Name = "Form1";
this.Text = "Form1";
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void RotationMenu_Click(object sender,
System.EventArgs e)
{
float degrees = 45.0f;
double r = degrees*System.Math.PI/180;
// Create a Graphics object
Graphics g = this.CreateGraphics();
g.Clear(this.BackColor);
// Create a Bitmap from a file
Bitmap curBitmap = new Bitmap("roses.jpg");
// ColorMatrix elements
float[][] ptsArray = {
new float[] {(float)System.Math.Cos(r),
(float)System.Math.Sin(r),
0, 0, 0},
new float[] {(float)-System.Math.Sin(r),
(float)-System.Math.Cos(r),
0, 0, 0},
new float[] {.50f, 0, 1, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {0, 0, 0, 0, 1}
};
// Create a ColorMatrix
ColorMatrix clrMatrix = new ColorMatrix(ptsArray);
// Create ImageAttributes
ImageAttributes imgAttribs = new ImageAttributes();
// Set ColorMatrix to ImageAttributes
imgAttribs.SetColorMatrix(clrMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Default);
// Draw image with no affects
g.DrawImage(curBitmap, 0, 0, 200, 200);
// Draw image with ImageAttributes
g.DrawImage(curBitmap,
new Rectangle(205, 0, 200, 200),
0, 0, curBitmap.Width, curBitmap.Height,
GraphicsUnit.Pixel, imgAttribs) ;
// Dispose
curBitmap.Dispose();
g.Dispose();
}
private void TranslationMenu_Click(object sender,
System.EventArgs e)
{
// Create a Graphics object
Graphics g = this.CreateGraphics();
g.Clear(this.BackColor);
// Create a Bitmap
Bitmap curBitmap = new Bitmap("roses.jpg");
// ColorMatrix elements
float[][] ptsArray =
{
new float[] {1, 0, 0, 0, 0},
new float[] {0, 1, 0, 0, 0},
new float[] {0, 0, 1, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {.90f, .0f, .0f, .0f, 1}
};
// Create a ColorMatrix
ColorMatrix clrMatrix = new ColorMatrix(ptsArray);
// Create ImageAttributes
ImageAttributes imgAttribs = new ImageAttributes();
// Set color matrix
imgAttribs.SetColorMatrix(clrMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Default);
// Draw image with no affects
g.DrawImage(curBitmap, 0, 0, 200, 200);
// Draw image with ImageAttributes
g.DrawImage(curBitmap,
new Rectangle(205, 0, 200, 200),
0, 0, curBitmap.Width, curBitmap.Height,
GraphicsUnit.Pixel, imgAttribs) ;
// Dispose
curBitmap.Dispose();
g.Dispose();
}
private void ScalingMenu_Click(object sender,
System.EventArgs e)
{
// Create a Graphics
Graphics g = this.CreateGraphics();
g.Clear(this.BackColor);
// Create a Bitmap
Bitmap curBitmap = new Bitmap("roses.jpg");
// ColorMatrix elements
float[][] ptsArray =
{
new float[] {1, 0, 0, 0, 0},
new float[] {0, 0.8f, 0, 0, 0},
new float[] {0, 0, 0.5f, 0, 0},
new float[] {0, 0, 0, 0.5f, 0},
new float[] {0, 0, 0, 0, 1}
};
// Create a ColorMatrix
ColorMatrix clrMatrix = new ColorMatrix(ptsArray);
// Create ImageAttributes
ImageAttributes imgAttribs = new ImageAttributes();
// Set color matrix
imgAttribs.SetColorMatrix(clrMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Default);
// Draw an image with no affects
g.DrawImage(curBitmap, 0, 0, 200, 200);
// Draw Image with image attributes
g.DrawImage(curBitmap,
new Rectangle(205, 0, 200, 200),
0, 0, curBitmap.Width, curBitmap.Height,
GraphicsUnit.Pixel, imgAttribs) ;
// Dispose
curBitmap.Dispose();
g.Dispose();
}
private void ShearingMenu_Click(object sender,
System.EventArgs e)
{
// Create a Graphics
Graphics g = this.CreateGraphics();
g.Clear(this.BackColor);
// Create a Bitmap
Bitmap curBitmap = new Bitmap("roses.jpg");
// ColorMatrix elements
float[][] ptsArray =
{
new float[] {1, 0, 0, 0, 0},
new float[] {0, 1, 0, 0, 0},
new float[] {.50f, 0, 1, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {0, 0, 0, 0, 1}
};
// Create ColorMatrix
ColorMatrix clrMatrix = new ColorMatrix(ptsArray);
// Create ImageAttributes
ImageAttributes imgAttribs = new ImageAttributes();
// Set color matrix
imgAttribs.SetColorMatrix(clrMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Default);
// Draw Image with no effects
g.DrawImage(curBitmap, 0, 0, 200, 200);
// Draw Image with image attributes
g.DrawImage(curBitmap,
new Rectangle(205, 0, 200, 200),
0, 0, curBitmap.Width, curBitmap.Height,
GraphicsUnit.Pixel, imgAttribs);
// Dispose
curBitmap.Dispose();
g.Dispose();
}
}
}
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