📄 pz.java
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package GameTest1;
import java.util.Random;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
public class PZ extends Canvas implements Runnable {
int Width,Height;
int x,y;
int vx,vy;
int vg,vf;//重力,摩擦力
Image ball;
Random ran;
public PZ()
{
setFullScreenMode(true);
Width=getWidth();
Height=getHeight();
ran=new Random();
x=ran.nextInt(Width);
y=0;
vx=10;//ran.nextInt(5);
vy=0;//ran.nextInt(3);
vg=1;
vf=1;
try
{
ball=Image.createImage("/ball.png");
}catch(Exception e)
{
}
new Thread(this).start();
}
protected void paint(Graphics g) {
// TODO Auto-generated method stub
// 清屏
g.setColor(255,255,255);
g.fillRect(0, 0, Width, Height);
g.drawImage(ball,x,y,Graphics.LEFT | Graphics.TOP);
}
public void run() {
// TODO Auto-generated method stub
while(true)
{
vg+=1;
/*if(vg>10&&y==Height-16)
vg=1;*/
x+=vx;
y+=vy+vg;
if(x<=0)
{
vx+=2;
vx=-vx;
x=0;
}
if(x>=Width-16)
{
vx-=2;
vx=-vx;
x=Width-16;
}
if(y>=Height-16)
{
vg = vg-4;
vg = -vg;
y = getHeight()-16;
//地面撞击造成的水平能量损失,当落地都可以当摩擦阻力使用
if( Math.abs(vx)>0){
vx = vx - 1;
}
}
repaint();
try {
Thread.sleep(100);
} catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
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