📄 rpsgame.java
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package com.hypefiend.javagamebook.games.rps;import com.hypefiend.javagamebook.common.*;/** * RPSGame.java * * A rock/paper/scissors game between 2 players * * @author <a href="mailto:bret@hypefiend.com">bret barker</a> * @version 1.0 */public class RPSGame { private static int nextId = 0; private int gameId; private Player player1; private Player player2; private int p1Move; private int p2Move; private int p1Wins; private int p2Wins; private int ties; public RPSGame(Player p1, Player p2) { gameId = getNextId(); player1 = p1; player2 = p2; player1.setInGame(true); player2.setInGame(true); resetGame(); } private synchronized static int getNextId() { return nextId++; } public int getGameId() { return gameId; } public Player getPlayer1() { return player1; } public Player getPlayer2() { return player2; } public Player getOpponent(String pid) { return (pid.equals(player1.getPlayerId())) ? player2 : player1; } public int getP1Wins() { return p1Wins; } public void incP1Wins() { p1Wins++; } public int getP2Wins() { return p2Wins; } public void incP2Wins() { p2Wins++; } public int getTies() { return ties; } public void incTies() { ties++; } public int getP1Move() { return p1Move; } public void setP1Move(int m) { p1Move = m; } public int getP2Move() { return p2Move; } public void setP2Move(int m) { p2Move = m; } public void resetGame() { p1Move = -1; p2Move = -1; }}
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