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📄 cegl.vcp

📁 windows mobile应用的图形库
💻 VCP
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# Begin Source File

SOURCE=.\CEGdiObject.cpp

!IF  "$(CFG)" == "CEGL - Win32 (WCE MIPS) Release"

DEP_CPP_CEGDI=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGDI=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE MIPS) Debug"

DEP_CPP_CEGDI=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGDI=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE SH3) Release"

DEP_CPP_CEGDI=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGDI=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE SH3) Debug"

DEP_CPP_CEGDI=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGDI=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE ARM) Release"

DEP_CPP_CEGDI=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGDI=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE ARM) Debug"

DEP_CPP_CEGDI=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGDI=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE x86em) Release"

DEP_CPP_CEGDI=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGDI=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE x86em) Debug"

DEP_CPP_CEGDI=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGraphics.h"\
	".\imgdecmp.h"\
	".\imgrendr.h"\
	".\StdAfx.h"\
	{$(INCLUDE)}"Gx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\CEGL.cpp

!IF  "$(CFG)" == "CEGL - Win32 (WCE MIPS) Release"

DEP_CPP_CEGL_=\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE MIPS) Debug"

DEP_CPP_CEGL_=\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE SH3) Release"

DEP_CPP_CEGL_=\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE SH3) Debug"

DEP_CPP_CEGL_=\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE ARM) Release"

DEP_CPP_CEGL_=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGL.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGL_=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE ARM) Debug"

DEP_CPP_CEGL_=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGL.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGL_=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE x86em) Release"

DEP_CPP_CEGL_=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGL.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGL_=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\mgdecmp.h"\
	".\mgrendr.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE x86em) Debug"

DEP_CPP_CEGL_=\
	".\CEDraw.h"\
	".\CEGDefine.h"\
	".\CEGdiObject.h"\
	".\CEGL.h"\
	".\CEGraphics.h"\
	".\imgdecmp.h"\
	".\imgrendr.h"\
	".\StdAfx.h"\
	{$(INCLUDE)}"Gx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\CEGraphics.cpp

!IF  "$(CFG)" == "CEGL - Win32 (WCE MIPS) Release"

DEP_CPP_CEGRA=\
	".\CEGDefine.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGRA=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE MIPS) Debug"

DEP_CPP_CEGRA=\
	".\CEGDefine.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGRA=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE SH3) Release"

DEP_CPP_CEGRA=\
	".\CEGDefine.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGRA=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE SH3) Debug"

DEP_CPP_CEGRA=\
	".\CEGDefine.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGRA=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE ARM) Release"

DEP_CPP_CEGRA=\
	".\CEGDefine.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGRA=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE ARM) Debug"

DEP_CPP_CEGRA=\
	".\CEGDefine.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGRA=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE x86em) Release"

DEP_CPP_CEGRA=\
	".\CEGDefine.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	
NODEP_CPP_CEGRA=\
	".\Display.h"\
	".\GAPI_Emu.h"\
	".\x.h"\
	

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE x86em) Debug"

DEP_CPP_CEGRA=\
	".\CEGDefine.h"\
	".\CEGraphics.h"\
	".\StdAfx.h"\
	{$(INCLUDE)}"Gx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "CEGL - Win32 (WCE MIPS) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE MIPS) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE SH3) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE SH3) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE ARM) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE ARM) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE x86em) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "CEGL - Win32 (WCE x86em) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\CEDraw.h
# End Source File
# Begin Source File

SOURCE=.\CEGDefine.h
# End Source File
# Begin Source File

SOURCE=.\CEGdiObject.h
# End Source File
# Begin Source File

SOURCE=.\CEGL.h
# End Source File
# Begin Source File

SOURCE=.\CEGraphics.h
# End Source File
# Begin Source File

SOURCE=.\Conf.h
# End Source File
# Begin Source File

SOURCE=.\Display.h
# End Source File
# Begin Source File

SOURCE=.\Polygon.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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