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📄 game.lst

📁 Maria2 CarTV 20060707 Tony
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                              Game_copy_matrix(Game_Z_SHAPE1,TempMatrix);
                      if(nblock.shape==2)
                              Game_copy_matrix(Game_Z_SHAPE2,TempMatrix);
                break;
                default:
                      break;
                }
              
              }
              
              
              void  Game_draw_block(Gameblock drblock)
              {
              BYTE i,j;
              
                    Game_get_matrix(drblock);
              
                    Osd_SetTextColor(drblock.color, CP_BlackColor);
                         for(i=0;i<3;i++)
                              for(j=0;j<3;j++)
                              {
                                      if(TempMatrix[i][j]==1)
                                              {
                                             if(drblock.y+j>MinLine+1)
                                              Osd_DrawStr(drblock.x+i,drblock.y+j,"\x087");
                                              Game_gridMatrix[drblock.x+i][drblock.y+j]=1;
                                              }
                              }
              
              }
              
C51 COMPILER V8.01   GAME                                                                  11/28/2006 08:08:06 PAGE 6   

              
              
              void Game_clear_block(Gameblock drblock)
              {
              BYTE i,j;
              
                      Game_get_matrix(drblock);
              
                         for(i=0;i<3;i++)
                              for(j=0;j<3;j++)
                              {
                                      if(TempMatrix[i][j]==1)
                                              {
                                              if(drblock.y+j>MinLine+1)
                                              Osd_DrawStr(drblock.x+i,drblock.y+j,"\x088");
                                             Game_gridMatrix[drblock.x+i][drblock.y+j]=0;
                                              }
                              }
              
              }
              
              BOOL Game_check_top(Gameblock nblock)
              {
              BYTE i;
              BOOL Flag_1=FALSE;
              
                      for(i=1;i<MaxColume;i++)
                              {
                              if(Game_gridMatrix[i][nblock.y+2]==1)
                                      Flag_1=TRUE;
                              }
                      return Flag_1;
              }
              
              
              
              BOOL Game_check_lborder(Gameblock nblock)
              {
              BYTE i,j;
                             Game_get_matrix(nblock);
                              for(j=0;j<3;j++)
                                      for(i=0;i<3;i++)
                              {
                                      if(TempMatrix[i][j]==1)
                                              {
                                              BOOL Flag_1=FALSE;
              
                                              if((nblock.x+i-1<MinColume)||(Game_gridMatrix[nblock.x+i-1][nblock.y+j]==1))
                                                      Flag_1=TRUE;
                                              if(Flag_1)
                                                      return TRUE;
                                              else
                                                      break;
                                              }
                              }
                      return FALSE;
              }
              
              BOOL Game_check_rborder(Gameblock nblock)
              {
              BYTE i,j;
                             Game_get_matrix(nblock);
C51 COMPILER V8.01   GAME                                                                  11/28/2006 08:08:06 PAGE 7   

                              for(j=0;j<3;j++)
                                      for(i=2;i>=0;i--)
                              {
                                      if(TempMatrix[i][j]==1)
                                              {
                                              BOOL Flag_1=FALSE;
              
                                              if((nblock.x+i+1==MaxColume)||(Game_gridMatrix[nblock.x+i+1][nblock.y+j]==1))
                                                      Flag_1=TRUE;
                                              if(Flag_1)
                                                      return TRUE;
                                              else
                                                      break;
                                              }
                              }
                      return FALSE;
              }
              
              BOOL Game_check_bottom(Gameblock nblock)
              {
              BYTE i,j;
                             Game_get_matrix(nblock);
                              for(i=0;i<3;i++)
                                      for(j=2;j>=0;j--)
                              {
                                      if(TempMatrix[i][j]==1)
                                              {
                                              BOOL Flag_1=FALSE;
                                              if(i>3||j>3) //yurian
                                                      break;
                                              if((nblock.y+j+1==MaxLine)||(Game_gridMatrix[nblock.x+i][nblock.y+j+1]==1))
                                                      Flag_1=TRUE;
                                              if(Flag_1)
                                                      return TRUE;
                                              else
                                                      break;
                                              }
                              }
              
                              return FALSE;
              }
              
              BOOL Game_check_change(Gameblock nblock)
              {
              BYTE i,j;
                             Game_get_matrix(nblock);
                              for(i=0;i<3;i++)
                                      for(j=0;j<3;j++)
                              {
                                      if(TempMatrix[i][j]==0)
                                              {
                                              BOOL Flag_1=FALSE;
                                              if(Game_gridMatrix[nblock.x+i][nblock.y+j]==1)
                                                      Flag_1=TRUE;
                                              if(Flag_1)
                                                      return TRUE;
                                              }
                              }
              
                              return FALSE;
              }
              
C51 COMPILER V8.01   GAME                                                                  11/28/2006 08:08:06 PAGE 8   

              void Game_ini_grid(void)
              {
              BYTE i,j;
              
                  for(i=0;i<MaxColume;i++)
                              for(j=0;j<MaxLine;j++)
                      {
                              Game_gridMatrix[i][j]=0;
                      }
              
              }
              
              void Game_draw_grid(Gameblock drblock)
              {
              BYTE i,j;
              
                  Osd_SetTextColor(drblock.color, CP_BlackColor);
              
                  for(i=1;i<MaxColume;i++)
                              for(j=MinLine+2;j<MaxLine;j++)
                      {
                                      if(Game_gridMatrix[i][j]==1)
                                              Osd_DrawStr(i,j,"\x087");
                                      else
                                              Osd_DrawStr(i,j,"\x088");
                      }
              
              }
              
              Gameblock Game_createblock()
              {
               XDATA Gameblock newblock ;
               BYTE r;
              
              
               r=rand();
               r+=(g_uwGameMsCounter%11);
               r=r%6;
              
               switch(r)
               {case(0):newblock.type=CP_Gameblock_I;newblock.color=CP_SeaBlueColor; break;
                case(1):newblock.type=CP_Gameblock_O;newblock.color=CP_BlueColor; break;
                case(2):newblock.type=CP_Gameblock_SO;newblock.color=CP_GreenColor; break;
                case(3):newblock.type=CP_Gameblock_T;newblock.color=CP_YellowColor; break;
                case(4):newblock.type=CP_Gameblock_L;newblock.color=CP_RedColor; break;
                case(5):newblock.type=CP_Gameblock_Z;newblock.color=CP_WhiteColor; break;
               }
               newblock.shape=1;
               newblock.x=3;
               newblock.y=0;
               if(GameBlockFastDownFlag)
                      Clr_GameBlockFastDownFlag();
               return newblock;
              }
              
              Gameblock Game_change(Gameblock nblock)
              {
               switch(nblock.type)
               {case CP_Gameblock_I:
                  switch(nblock.shape)
                  {
                      case(1):
C51 COMPILER V8.01   GAME                                                                  11/28/2006 08:08:06 PAGE 9   

                              if((nblock.x<MinColume)||(nblock.x+2==MaxColume)||Game_check_change(nblock))
                                      //printf("ID %d", nblock.x);
                                      return nblock;
                              Game_clear_block(nblock);
                              nblock.shape++;
                              break;
                     case(2):
                              if(Game_check_change(nblock))
                              return nblock;
                      Game_clear_block(nblock);
                              nblock.shape--;
                              break;
                  }
                 break;
                 case CP_Gameblock_T:
                  switch(nblock.shape)
                  {
                      case(1):
                              if((nblock.x<MinColume)||Game_check_change(nblock))
                                      //printf("ID %d", nblock.x);
                                      return nblock;
                              Game_clear_block(nblock);
                              nblock.shape++;
                              break;
                     case(2):
                              if((nblock.y+2==MaxLine)||Game_check_change(nblock))
                              return nblock;
                      Game_clear_block(nblock);
                              nblock.shape++;
                              break;
                      case(3):
                              if((nblock.x+2==MaxColume)||Game_check_change(nblock))
                              return nblock;
                      Game_clear_block(nblock);
                              nblock.shape++;
                              break;
                      case(4):
                              if(Game_check_change(nblock))
                              return nblock;
                      Game_clear_block(nblock);
                              nblock.shape=1;
                              break;
                  }
                 break;
                case CP_Gameblock_L:
                  switch(nblock.shape)
                  {
                      case(1):
                              if(Game_check_change(nblock))
                                      return nblock;
                              Game_clear_block(nblock);
                              nblock.shape++;
                              break;
                     case(2):
                              if((nblock.x<MinColume)||Game_check_change(nblock))
                              return nblock;
                      Game_clear_block(nblock);
                              nblock.shape++;
                              break;
                      case(3):
                              if(Game_check_change(nblock))
                              return nblock;
C51 COMPILER V8.01   GAME                                                                  11/28/2006 08:08:06 PAGE 10  

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