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📄 guielements.h

📁 对Symbian入门的人员有很好的认识。大家可以看看
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/*****************************************************************************

 Description: GuiElements.h

 
 COPYRIGHT All rights reserved Sony Ericsson Mobile Communications AB 2005.

 

 The software is the copyrighted work of Sony Ericsson Mobile Communications AB.

 The use of the software is subject to the terms of the end-user license 

 agreement which accompanies or is included with the software. The software is 

 provided "as is" and Sony Ericsson specifically disclaim any warranty or 

 condition whatsoever regarding merchantability or fitness for a specific 

 purpose, title or non-infringement. No warranty of any kind is made in 

 relation to the condition, suitability, availability, accuracy, reliability, 

 merchantability and/or non-infringement of the software provided herein.

 

 *****************************************************************************/
 
#ifndef __GuiElements_H
#define __GuiElements_H

#include <eikenv.h>
#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
#include <eikmenup.h>
#include <eikdialg.h>
#include <qiknumbereditor.h>
#include <qikhelplauncher.h>

#include <eikon.hrh>

#include <GuiElements.rsg>
#include "GuiElements.hrh"



class CGuiElementsApplication : public CEikApplication
{
private: 
	CApaDocument* CreateDocumentL();
	TUid AppDllUid() const;
};




class CGuiElementsAppView : public CCoeControl, public MCoeControlContext
{
public:
	static CGuiElementsAppView* NewL(const TRect& aRect);  
	CGuiElementsAppView(); 
    void ConstructL(const TRect& aRect);
	void ConstructViewL();

private:
	void Draw(const TRect& /*aRect*/) const;

private:
};





class CGuiElementsAppUi : public CEikAppUi
{
public:
    void ConstructL();
	~CGuiElementsAppUi();

private:
	void HandleCommandL(TInt aCommand);
	void DynInitMenuPaneL(TInt aMenuId,CEikMenuPane* aMenuPane);

private:

private:
	CGuiElementsAppView* iAppViewGuiElements;
	CCoeControl*          iAppView;
};








class CGuiElementsDocument : public CEikDocument
{
public:
	static CGuiElementsDocument* NewL(CEikApplication& aApp);
	CGuiElementsDocument(CEikApplication& aApp);
	~CGuiElementsDocument();
	void ConstructL();
	void ResetModelL();

private: 

	CEikAppUi* CreateAppUiL();
private:
};





class CUserDialog : public CEikDialog
{
public:
	CUserDialog(); 

private:
	void  PreLayoutDynInitL();
	TBool OkToExitL(TInt aKeycode); 

private:
};



#endif

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