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📄 canvasframe.cpp.bak

📁 自己写的一个自动拼图程序的源代码.用广度优先算法实现.
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// canvasFrame.cpp : implementation file
//

#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

int MapState[9] = {0};
bool success = false;
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
#define MAX_NUM    9
#define NULL 0

/*错误码定义*/
#define NO_ERROR                            	 0
#define MALLOC_ERROR                     	 1
#define QUEEU_EMPTY                       	 2
#define NO_ANSWER                          	 3
#define SRCSTATE_DSTSTATE_SAME    	 4
#define STACK_EMPTY                       	 5

/*定义四个枚举值表示四个方向*/
typedef enum
{
	GO_RIGHT = 1,
	GO_DOWN,
	GO_LEFT,
	GO_UP
};

typedef struct GridExist
{
	int State[MAX_NUM];
	GridExist *next;
	GridExist *parent;
}NineGridExist;

typedef struct Grid
{
	int State[MAX_NUM];
	Grid *next;
}NineGrid;

NineGridExist *GridExistHead = NULL;

NineGrid *GridQueueHead = NULL;	
NineGrid *GridQueueTail = NULL;

NineGrid *GridStackHead = NULL;
NineGrid *GridStack = NULL;

int DstState[MAX_NUM] =  {1,2,3,4,5,6,7,8,0};
int SrcState[MAX_NUM] = {1,0,3,5,7,6,4,8,2};
int EnStack(int State[])
{
	NineGrid *p = NULL;
	int i = 0;

	if (NULL == GridStackHead)
	{
		GridStack = (NineGrid *)malloc(sizeof(NineGrid));
		if (NULL == GridStack)
		{
			return MALLOC_ERROR;		 
		}
		GridStackHead = GridStack;
		for (i = 0; i < MAX_NUM; i++)
		{
			GridStack->State[i] = State[i];
		}
		GridStack->next = NULL;
	
	}
    else
   	{
   		p = (NineGrid *)malloc(sizeof(NineGrid));
		if (NULL == p)
		{
			return MALLOC_ERROR;

		}
		for (i = 0; i < MAX_NUM; i++)
		{
			p->State[i] = State[i];
		}
		GridStack->next = p;
		GridStack = p;
		GridStack->next = NULL;
   		
   	}
	 return NO_ERROR;

}

int DelStack(int State[])
{
	NineGrid *p = NULL;
	NineGrid *q = NULL;
	int i = 0;
	if (NULL == GridStackHead )
	{
       	return STACK_EMPTY;
	}
	else
	{
		if (NULL == GridStackHead->next)
	 	{
	 	 	for (i = 0; i < MAX_NUM; i++)
			{
				State[i] = GridStackHead->State[i];
			}
			GridStackHead = NULL;
			
	 	}
		else
		{
			q = GridStack;
			for (i = 0; i < MAX_NUM; i++)
			{
				State[i] = GridStack->State[i];
			}
			for  (p = GridStackHead; p->next != GridStack; p = p->next);
			
			GridStack = p;
			GridStack->next = NULL;
			
			free(q);
		}
	}
	 return NO_ERROR;
}

bool IfStackEmpty()
{
	if (NULL == GridStackHead)
	{
	 	return true;		
	}
	else
	{
		return false;
	}
}
int EnQueue(int State[])
{
	NineGrid *p = NULL;
	int i = 0;
	if (NULL == GridQueueHead)
	{
		GridQueueHead = (NineGrid *)malloc(sizeof(NineGrid));
		if (NULL == GridQueueHead)
		{
			return MALLOC_ERROR;

		}
		GridQueueTail = GridQueueHead;
		for (i = 0; i < MAX_NUM; i++)
		{
			GridQueueHead->State[i] = State[i];
		}
		GridQueueHead->next = NULL;
	}
	else
	{
		p = (NineGrid *)malloc(sizeof(NineGrid));
		if (NULL == p)
		{
			return MALLOC_ERROR;

		}
		GridQueueTail->next = p;
		for (i = 0; i < MAX_NUM; i++)
		{
			p->State[i] = State[i];
		}
		GridQueueTail = p;
		p->next = NULL;
	}

	return NO_ERROR;

}

bool IsQueueEmpty()
{
	if ((NULL == GridQueueHead) && (NULL == GridQueueTail))
	{
		return true;
	}
	else
	{
		return false;
	}
}

int  DelQueue(int State[])
{
	NineGrid *p = NULL;
	if (!IsQueueEmpty())
	{
		p = GridQueueHead;
	
		for (int i = 0; i < MAX_NUM; i++)
		{
			State[i] = p->State[i];
		}
		
		GridQueueHead = p->next;
		free(p);
		return NO_ERROR;
	}
	else
	{
		return QUEEU_EMPTY;
	}

}

int SaveExist(int State[],int NextState[])
{
	NineGridExist *p =		NULL;
	NineGridExist *q =		NULL;
	NineGridExist *r =		NULL;
	NineGridExist *parent =	NULL;

	int i = 0;
	
	if (NULL == GridExistHead)
	{
		GridExistHead = (NineGridExist *)malloc(sizeof(NineGridExist));
		if (NULL == GridExistHead)
		{
			return MALLOC_ERROR;
		}

		GridExistHead->next = NULL;
		GridExistHead->parent = NULL;
		for (i = 0; i < MAX_NUM; i++)
		{
			GridExistHead->State[i] = NextState[i];

		}

	}
	else
	{
		p = (NineGridExist *)malloc(sizeof(NineGridExist));
		if (NULL == p)
		{
			return MALLOC_ERROR;
		}
		for (q = GridExistHead; q ->next != NULL; q = q->next);
		q->next = p;
		for (i = 0; i < MAX_NUM; i++)
		{
			p->State[i] = NextState[i];
		}
		
		for (r = GridExistHead; r != NULL; r = r->next)
		{
			for (i = 0; i < MAX_NUM; i++)
			{
				if (r->State[i] != State[i])
				{
					break;
				}
			}
			if (MAX_NUM == i)
			{
				parent = r;
				break;
			}
		}
		p->parent = parent;
		p->next = NULL;
	}

	return NO_ERROR;
}

bool CheckIfExist(int State[])
{
	NineGridExist *p;
	for (p = GridExistHead; p != NULL; p = p->next)
	{
		for (int i = 0; i < MAX_NUM; i++)
		{
			if (p->State[i] != State[i])
			{
				break;
			}
		}
		if (MAX_NUM == i)
		{
			return true;
		}

	}
	return false;

}

bool CanPass(int State[],int direction,int NextState[])
{
	int MapState[3][3] = { 0 };
	int s = 0;
    int i = 0;
	int j = 0;
	int temp = 0;
	bool IfCanGo = false;

	/*将一维数字转化为二维数组*/
	for (i = 0; i < 3; i++)
	{
		for (j = 0; j < 3; j++)
		{
			MapState[i][j] = State[s];
			s++;
		}
	}

	for (i = 0; i < 3; i++)
	{
		for (j = 0; j < 3; j++)
		{
			if (0 == MapState[i][j])
			{
				switch(direction)
				{
					case GO_RIGHT:
						if (j < 2)
						{
							temp = MapState[i][j];
							MapState[i][j] = MapState[i][j + 1];
							MapState[i][j + 1] = temp;
							IfCanGo = true;
						}
						else
						{
							return false;
						}
					break;
					
					case GO_DOWN:
						if (i < 2)
						{
							temp = MapState[i][j];
							MapState[i][j] = MapState[i + 1][j];
							MapState[i + 1][j] = temp;
							IfCanGo = true;

						}
						else
						{
							return false;
						}
					break;
					
					case GO_LEFT:
						if (j > 0)
						{
							temp = MapState[i][j];
							MapState[i][j] = MapState[i][j - 1];
							MapState[i][j - 1] = temp;
							IfCanGo = true;
						}
						else
						{
							return false;
						}
					break;
					
					case GO_UP:
						if (i > 0)
						{
							temp = MapState[i][j];
							MapState[i][j] = MapState[i - 1][j];
							MapState[i - 1][j] = temp;
							IfCanGo = true;

						}
						else
						{
							return false;
						}
					break;
				}

			}
			if (true == IfCanGo)
			{
				break;
			}

		}
	}

	if (!CheckIfExist(MapState[0]))
	{
		s = 0;
		for (i = 0; i < 3; i++)
		{
			for (j = 0; j < 3; j++)
			{
				NextState[s] = MapState[i][j];
				s++;
			}
		}	
		return true;
	}
	else
	{
		return false;
	}
   

}

bool SuccessReach(int SrcState[],int DstState[])
{
	for (int i = 0; i < MAX_NUM; i++)
	{
		if (SrcState[i] != DstState[i])
		{
			return false;
		}
	}
	return true;
}
int PrintRoute(int SrcState[],int DstState[])
{
	
	NineGridExist *p = NULL;
	NineGridExist *q = NULL;
	int s = 0;

	int num = 0;
	int Step = 0;
	int Result = 0;
	int State[MAX_NUM] = {0};
	for (p = GridExistHead; p != NULL; p = p->next)
	{
		for (int i = 0; i < MAX_NUM; i++)
		{
			if (p->State[i] != DstState[i])
			{
				break;
			}
		}
		if (MAX_NUM == i)
		{
			break;
		}

	}

	for (q = p; q != NULL; q = q->parent)
	{
		
		Result = EnStack(q->State);
	
		if (Result != NO_ERROR)
		{
			return Result;
		}
		
	}

#if 0
	
	while (!IfStackEmpty())
	{
		
		Result = DelStack(MapState);
		if (Result != NO_ERROR)
		{
			return Result;
		}

		for (int i = 0; i < 3; i++)
		{
			for (int j = 0; j < 3; j++)
			{
				mdc->SelectObject( bitmap[MapState[s]] ); 
				s++;
				dc.BitBlt(j*100,i*100,100,100,mdc,0,0,SRCCOPY);
			}
		}
		Sleep(1000);
		
	}
#endif
	

	return NO_ERROR;
}
int Route(int SrcState[],int DstState[])
{

	int State[MAX_NUM] = { 0 };
	int Nextstate[MAX_NUM] = { 0 };
	int Result = 0;
	

	Result = EnQueue(SrcState);
	if (Result != NO_ERROR)
	{
		return Result;
	}

	Result = SaveExist(Nextstate,SrcState);
	if (Result != NO_ERROR)
	{
		return Result;
	}

	if (SuccessReach(Nextstate,DstState))
	{
		return SRCSTATE_DSTSTATE_SAME;
	}

	while (!IsQueueEmpty())
	{
		Result = DelQueue(State);
		if (Result != NO_ERROR)
		{
			return Result;
		}

		for (int direction = 1; direction <= 4; direction++)
		{
			if (CanPass(State,direction,Nextstate))
			{
				Result = SaveExist(State,Nextstate);
				if (Result != NO_ERROR)
				{
					return Result;
				}

				Result = EnQueue(Nextstate);
				if (Result != NO_ERROR)
				{
					return Result;
				}
				if (SuccessReach(Nextstate,DstState))
				{
					success = true;
					Result = PrintRoute(SrcState,DstState);
					if (Result != NO_ERROR)
					{
						return Result;
					}
					else
					{
						return NO_ERROR;
					}

				}
			}
		}
	}

	return NO_ANSWER;
}


int picnum=0;
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)

canvasFrame::canvasFrame()
{
	RECT rect;
	Create(NULL,"自动拼图程序",WS_OVERLAPPEDWINDOW,CRect(0,0,650,400));
	CClientDC dc(this);
	int width = dc.GetDeviceCaps(HORZRES);
	int height = dc.GetDeviceCaps(VERTRES);
	GetWindowRect( &rect );
	width = ( width - ( rect.right - rect.left ))/2 ;
	height = (height - (rect.bottom - rect.top ))/2 ;
	MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
	mdc = new CDC ;
	mdc->CreateCompatibleDC( &dc );  //建立与操作窗口兼容的 DC
	char ch[10];
	int Result = 0;
	for(int i=0;i<=8;i++)
	{
		sprintf( ch , "%d.bmp" , i ); //取得图文件文件名字符串
		bitmap[i] = new CBitmap ;      //

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