📄 te.cpp
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// TE.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "TE.h"
#include "TEDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTEApp
BEGIN_MESSAGE_MAP(CTEApp, CWinApp)
//{{AFX_MSG_MAP(CTEApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTEApp construction
CTEApp::CTEApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTEApp object
CTEApp theApp;
CString GetIpAddress()//获得本地IP
{
BYTE f0,f1,f2,f3;
CString sHostName;
CString HostIP;
struct hostent FAR * lpHostEnt=gethostbyname(sHostName);
if(lpHostEnt==NULL)
{
//产生错误
f0=f1=f2=f3=0;
GetLastError();
return "error";
}
//获取IP
LPSTR lpAddr=lpHostEnt->h_addr_list[0];
if(lpAddr)
{
struct in_addr inAddr;
memmove(&inAddr,lpAddr,4);
f0=inAddr.S_un.S_un_b.s_b1;
f1=inAddr.S_un.S_un_b.s_b2;
f2=inAddr.S_un.S_un_b.s_b3;
f3=inAddr.S_un.S_un_b.s_b4;
}
char ip[5];
sprintf(ip,"%d",f0);
HostIP=ip;
HostIP+='.';
sprintf(ip,"%d",f1);
HostIP+=ip;
HostIP+='.';
sprintf(ip,"%d",f2);
HostIP+=ip;
HostIP+='.';
sprintf(ip,"%d",f3);
HostIP+=ip;
return HostIP;
}
/////////////////////////////////////////////////////////////////////////////
// CTEApp initialization
BOOL CTEApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CTEDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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