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📄 te.cpp

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// TE.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "TE.h"
#include "TEDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTEApp

BEGIN_MESSAGE_MAP(CTEApp, CWinApp)
	//{{AFX_MSG_MAP(CTEApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTEApp construction

CTEApp::CTEApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTEApp object

CTEApp theApp;
CString GetIpAddress()//获得本地IP
{
	BYTE f0,f1,f2,f3;
	CString sHostName;
	CString HostIP;
	struct hostent FAR * lpHostEnt=gethostbyname(sHostName);

	if(lpHostEnt==NULL)
	{
		//产生错误
		f0=f1=f2=f3=0;
		GetLastError();
		return "error";
	}
	//获取IP
	LPSTR lpAddr=lpHostEnt->h_addr_list[0];
	if(lpAddr)
	{
		struct in_addr inAddr;
		memmove(&inAddr,lpAddr,4);
		f0=inAddr.S_un.S_un_b.s_b1;
		f1=inAddr.S_un.S_un_b.s_b2;
		f2=inAddr.S_un.S_un_b.s_b3;
		f3=inAddr.S_un.S_un_b.s_b4;
	}

	char ip[5];
	sprintf(ip,"%d",f0);
	HostIP=ip;
	HostIP+='.';
	sprintf(ip,"%d",f1);
	HostIP+=ip;
	HostIP+='.';
	sprintf(ip,"%d",f2);
	HostIP+=ip;
	HostIP+='.';
	sprintf(ip,"%d",f3);
	HostIP+=ip;
	return HostIP;
}
/////////////////////////////////////////////////////////////////////////////
// CTEApp initialization

BOOL CTEApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CTEDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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