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📄 tedlg.cpp

📁 俄罗斯方块,带背景音乐,带扩展窗口,操作同qq游戏的疯狂俄罗斯
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// TEDlg.cpp : implementation file
//

#include "stdafx.h"
#include "TE.h"
#include "TEDlg.h"
#include"edge.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern CString GetIpAddress();
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTEDlg dialog

CTEDlg::CTEDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTEDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTEDlg)
	m_state = _T("法克");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_uPort = UDP_PORT;
	srand((unsigned)time(NULL));
	TheEdge=NULL;
	Model_First=NULL;
	Model_Next=NULL;
	makeup=NULL;
	HEADX=355;
	HEADY=100;
//	TEMP=3;
	Start=false;
		m_Music[0] = "happy.mid";
	m_Music[1] = "sadmemory.mid";

	m_Music[2] = "dream.mid";
	m_Music[3] = "sky.mid";
	m_Music[4] = "godofsun.mid";
	m_Music[5] = "fly.mid";
	m_Last_Music = ID_MUSIC_1; //默认音乐为蝶恋,代码为1;
	next_color=	0;
	
	color=0;

}

void CTEDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTEDlg)
	DDX_Text(pDX, IDC_STATIC_STATE, m_state);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTEDlg, CDialog)
	//{{AFX_MSG_MAP(CTEDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_START, OnStart)
	ON_WM_TIMER()

	ON_COMMAND(ID_CLOSE_MUSIC, OnCloseMusic)
	ON_COMMAND(ID_MUSIC_1, OnMusic1)
	ON_COMMAND(ID_MUSIC_2, OnMusic2)
	ON_COMMAND(ID_MUSIC_3, OnMusic3)
	ON_COMMAND(ID_MUSIC_4, OnMusic4)
	ON_COMMAND(ID_MUSIC_5, OnMusic5)
	ON_COMMAND(ID_MUSIC_6, OnMusic6)

	ON_MESSAGE(UDP_C_SOCK,OnRev)

	ON_MESSAGE(UDP_S_SOCK,OnSer)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTEDlg message handlers

BOOL CTEDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	//初始化MIDI设备;
/*	m_CloseParms.dwCallback = 0;
	m_OpenParms.dwCallback = (DWORD)this->m_hWnd;  //指定欲收到MIDI消息的窗口的句柄;

	m_OpenParms.lpstrDeviceType = (LPCSTR) MCI_DEVTYPE_SEQUENCER;
			
	m_OpenParms.lpstrElementName = m_Music[0];
		
	m_OpenParms.wDeviceID = 0;

	m_PlayParms.dwFrom = 0;
	m_PlayParms.dwTo = 0;
	m_PlayParms.dwCallback = (DWORD)this->m_hWnd;
	//打开MCI设备;
	mciSendCommand (NULL, MCI_OPEN, 
	MCI_WAIT | MCI_OPEN_TYPE | 
	MCI_OPEN_TYPE_ID | MCI_OPEN_ELEMENT,
	(DWORD)(LPVOID) &m_OpenParms);
	
	mciSendCommand (m_OpenParms.wDeviceID, MCI_PLAY,
	MCI_NOTIFY, (DWORD)(LPVOID)&m_PlayParms);
*/	GetMenu()->CheckMenuItem(ID_MUSIC_1,MF_CHECKED);

	WSADATA wsaData;
	WORD version = MAKEWORD(2, 0);
	int ret = WSAStartup(version, &wsaData);
	if(ret != 0)
	{
		TRACE("Initilize Error!\r\n");  //初始化失败
		AfxMessageBox("Failed in initial socket");
	}

	SetUDPserver() ;

	if(m_client.m_hUSocket != NULL)
	{
		//如果原来打开这套接字先关闭
		closesocket(m_client.m_hUSocket);
		m_client.m_hUSocket = NULL;
	}
	if(m_client.m_hUSocket == NULL)
	{
		//创建新的流套接字
		m_client.m_hUSocket = socket(AF_INET, SOCK_DGRAM,0);
		ASSERT(m_client.m_hUSocket != NULL);
		m_client.UDPClientInit();
	}
	HostData=GetIpAddress();
	TCHAR serveraddr[MAX_LENGTH];			//存放主机名
	TCHAR FAR* lpServeraddr = serveraddr;
	gethostname(lpServeraddr, MAX_LENGTH);
	HostData=","+HostData;
	HostData=lpServeraddr+HostData;
	// TODO: Add extra initialization here
	CString h="IP地址:";
	h+="[";
	h+=GetIpAddress();
	h+="]";
	int a=26-h.GetLength();
	for(int i=0;i<a;i++){
		h+=" ";
	}
	h+="主机名:";
	h+=lpServeraddr;
	HostData=h;
	char *buffer=HostData.GetBuffer(0);
	BroadSend(buffer,m_server.m_hUSocket,m_uPort);

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CTEDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CTEDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
		Graph();
		if(Start){
			DrawEdge();
		}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CTEDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon; 
}
void CTEDlg::Graph(){

	CDC mdc;

	CClientDC dc(this);
	mdc.CreateCompatibleDC(&dc);

	int x=355,y=100;
	dc.FillSolidRect(x+ONE,y+ONE,WIDE*ONE-35,HIGH*ONE-35,RGB(0,0,0));

	dc.FillSolidRect(5+TWO,80+TWO,WIDE*TWO-17,HIGH*TWO-17,RGB(0,200,0));
	dc.FillSolidRect(123+TWO,80+TWO,WIDE*TWO-17,HIGH*TWO-17,RGB(0,0,200));
	dc.FillSolidRect(5+TWO,350+TWO,WIDE*TWO-17,HIGH*TWO-17,RGB(200,0,0));
	dc.FillSolidRect(123+TWO,350+TWO,WIDE*TWO-17,HIGH*TWO-17,RGB(200,200,0));

	dc.FillSolidRect(241+TWO,350+TWO,WIDE*TWO-17,HIGH*TWO-17,RGB(0,200,0));
	dc.FillSolidRect(285,198,4*ONE,4*ONE,RGB(0,0,0));



}


void CTEDlg::DrawEdge(){
			int *temp=TheEdge->MakeUp();
			for(int i=0;i<HIGH;i++){
				for(int j=0;j<WIDE;j++){
					if(*temp==0){
						Sigle(HEADX+j*ONE,HEADY+i*ONE,0,0);	
					}
					if(*temp>ADDDATA){
						Sigle(HEADX+j*ONE,HEADY+i*ONE,0,(*temp)-ADDDATA);	
					}

					temp++;
				}
			}

}

void CTEDlg::Sigle(int x,int y,int style,int color){
	CDC mdc;
	CClientDC dc(this);
	mdc.CreateCompatibleDC(&dc);


	switch (color){
	case 0:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(0,0,0));
			break;


	case 2:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(0,255,0));
			break;
	case 3:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(0,0,255));
			break;	
	case 4:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(255,255,0));
			break;	
	case 5:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(0,255,255));
			break;
	case 6:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(255,0,255));
			break;
	case 7:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(238,13,165));
			break;
	case 8:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(87,71,231));
			break;
	case 9:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(51,225,60));
			break;
	case 10:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(240,169,34));
			break;
	case 11:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(128,0,255));
			break;
	case 12:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(255,0,128));
			break;
	case 13:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(0,255,128));
			break;
	case 14:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(255,128,64));
			break;
	case 15:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(128,128,255));
			break;
	case 16:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(255,0,0));
			break;
	default:
			dc.FillSolidRect(x+1,y+1,ONE-1,ONE-1,RGB(128,0,128));
			break;
	}
	return;
}

int CTEDlg::GetDown(Edge *edge,Model *model,int color){

//		DrawEdge();					
	int *Location=edge->Location();
	int *Model=model->Mod();
	Movie(edge->Location(),model->Mod()+15,0,0,4);
	int check=edge->ObjectDown(model,color);
	if(check==1){
		Movie(Location,Model+15,color,1,1);
		int lines=edge->Lines();
		if(lines==100){
			
			return GameOver();
		}
		if(lines!=0){
			GetScore(edge->Score());
			for(int i=0;i<lines;i++){
				int number=edge->OnTheFloor();
				DrawEdge();
			}
		}
		return 2;
	}
	Movie(edge->Location(),model->Mod()+15,color,0,4);

	return 3;
}

int  CTEDlg::GameOver(){

		KillTimer(1);
		Start=false;
		delete TheEdge;
		delete Model_Next;
		delete Model_First;
		CDC mdc;
		CClientDC dc(this);
		mdc.CreateCompatibleDC(&dc);

		dc.TextOut(440,280,"GAME OVER");
		return 4;
}

void CTEDlg::Movie(int *locate,int *objm,int color,int pat,int style){
	int *temp2=objm;
	int *head=makeup;
	for( int j=0;j<4;j++){
		for (int i=0;i<4;i++){
			int PianYi=locate-head;
			if(*temp2==1&&*locate==0&&pat==0)
				Sigle(HEADX+ONE*(PianYi%WIDE),HEADY+ONE*(PianYi/WIDE),style,color);
			if(pat!=0&&*temp2==1)
				Sigle(HEADX+ONE*(PianYi%WIDE),HEADY+ONE*(PianYi/WIDE),style,color);
			temp2--;
			locate--;
		}
		locate=locate-WIDE+4;
		if(*locate==4)
			break;
	}
}

void CTEDlg::GetScore(int score){
	char qa[6];
	itoa(score,qa,10);
//	setfillstyle(0,0);
//	bar(480,95,midx*2,122);
//	settextstyle(0,0,4);
//	setcolor(4);
//	outtextxy(480,95,qa);
	return;
}

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