📄 server.cpp
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// Server.cpp: implementation of the CServer class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "te.h"
#include "Server.h"
#include"tedlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CServer::CServer()
{
m_hUSocket=NULL;
m_hTSocket=NULL;
}
CServer::~CServer()
{
WSAAsyncSelect(m_hUSocket, m_hWnd, 0, 0);
WSAAsyncSelect(m_hTSocket, m_hWnd, 0, 0);
}
BOOL CServer::UDPCreateSocket(HWND hwnd,UINT port)
{
m_uPort=port;
m_hWnd=hwnd;
if(m_hUSocket != NULL)
{
//如果已经创建了套接字先关闭原来的
closesocket(m_hUSocket);
m_hUSocket = NULL;
}
if(m_hUSocket == NULL)
{
//创建新的套接字,这里是创建的流类型的套接字
m_hUSocket = socket(AF_INET, SOCK_DGRAM,0);
ASSERT(m_hUSocket != NULL);
UDPServerInit();
}
m_addr.sin_family = AF_INET;
m_addr.sin_addr.S_un.S_addr = INADDR_ANY;
m_addr.sin_port = htons(m_uPort);
int ret = 0;
int error = 0;
// 允许广播
BOOL optval = TRUE;
if ( SOCKET_ERROR == setsockopt( m_hUSocket, SOL_SOCKET, SO_BROADCAST, (char *) &optval, sizeof( BOOL ) ) )
{
closesocket( m_hUSocket );
return false;
}
// 设定变量
m_bBroadcast = true;
//绑定一个套接字到本机的地址
ret = bind(m_hUSocket, (LPSOCKADDR)&m_addr, sizeof(m_addr));
if(ret == SOCKET_ERROR)
{ //绑定错误
AfxMessageBox("绑定错误");
return FALSE;
}
return TRUE;
}
BOOL CServer::TCPInitAndListen(HWND hwnd,UINT port)
{
m_tPort=port;
m_hWnd=hwnd;
if(m_hTSocket != NULL)
{
//如果已经创建了套接字先关闭原来的
closesocket(m_hTSocket);
m_hTSocket = NULL;
}
if(m_hTSocket == NULL)
{
//创建新的套接字,这里是创建的流类型的套接字
m_hTSocket = socket(AF_INET, SOCK_STREAM,0);
ASSERT(m_hTSocket != NULL);
TCPServerInit();
}
m_addr.sin_family = AF_INET;
m_addr.sin_addr.S_un.S_addr = INADDR_ANY;
m_addr.sin_port = htons(m_tPort);
int ret = 0;
int error = 0;
//绑定一个套接字到本机的地址
ret = bind(m_hTSocket, (LPSOCKADDR)&m_addr, sizeof(m_addr));
if(ret == SOCKET_ERROR)
{ //绑定错误
AfxMessageBox("Binding Error");
return FALSE;
}
//开始一个侦听过程,等待客户的连接
ret = listen(m_hTSocket, 5); //这里的第二个参数表示最多支持的客户连接数
if(ret == SOCKET_ERROR)
{ //listen失败
AfxMessageBox("Listen Error");
return FALSE;
}
return TRUE;
}
void CServer::TCPServerInit()
{
if(WSAAsyncSelect(m_hTSocket, m_hWnd, SER_MESSAGE, FD_ACCEPT|FD_READ|FD_WRITE|FD_CLOSE)>0)
AfxMessageBox("error select");
}
void CServer::UDPServerInit()
{
if(WSAAsyncSelect(m_hUSocket, m_hWnd, UDP_S_SOCK, FD_ACCEPT|FD_READ|FD_WRITE|FD_CLOSE)>0)
AfxMessageBox("error select");
}
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