📄 circle.cpp
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#include "stdafx.h"
#include "math.h"
#include "VCad.h"
#include "VCadDoc.h"
#include "VCadView.h"
#include "Entity.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//////////////////////////
// CLASS CCircle
IMPLEMENT_SERIAL(CCircle, CEntity, 0)
CCircle::CCircle()
{
Init();
}
CCircle::CCircle(const CCircle& circle)
: CEntity(circle)
{
m_center = circle.m_center ;
m_dRadius = circle.m_dRadius ;
}
CCircle::CCircle(const Position& center,const double& radius)
{
Init();
m_center = center ;
m_dRadius = radius ;
}
CCircle::CCircle(const Position& center,const Position& around)
{
Init();
m_center = center ;
m_dRadius = m_center.Distance(around) ;
}
CCircle::~CCircle()
{
}
CEntity* CCircle::Copy()
{
CCircle* pEntity = new CCircle(m_center, m_dRadius);
return pEntity;
}
void CCircle::Init()
{
CEntity::Init();
m_type = etCircle;
m_center.Init();
m_dRadius = 0 ;
}
int CCircle::GetType()
{
return etCircle;
}
Position CCircle::GetCenterPos()
{
return m_center;
}
double CCircle::GetRadius()
{
return m_dRadius;
}
///////////
///////////////
void CCircle::Draw(CDC * pDC, int drawMode /* = dmNormal */)
{
// 得到圆的外接矩形框
Position ltpos(m_center.x - m_dRadius, m_center.y + m_dRadius ) ;
Position rbpos(m_center.x + m_dRadius, m_center.y - m_dRadius ) ;
// 屏幕坐标的外接矩形框的两个角点和圆心点
CPoint ssp, sep, scenp;
// 将世界坐标转化为屏幕坐标
g_pView->WorldtoScreen(ltpos,ssp) ;
g_pView->WorldtoScreen(rbpos,sep) ;
g_pView->WorldtoScreen(m_center, scenp) ;
// 得到原来的绘图模式
int n = GetROP2(pDC->GetSafeHdc());
// 创建画笔的原则:
// 如果在正常的绘图模式下,使用成员变量创建画笔
// 如果是其它的模式,使用全局函数"SetDrawEnvir"创建画笔
CPen pen;
if( drawMode == dmNormal )
pen.CreatePen(m_lineStyle,m_lineWidth,m_color) ;
else
::SetDrawEnvir(pDC, drawMode, &pen);
// 得到原来的画笔
CPen* pOldPen = pDC->SelectObject(&pen) ;
pDC->SetMapMode(MM_LOENGLISH);
pDC->SelectStockObject(NULL_BRUSH) ;
// 根据屏幕坐标绘制图元
pDC->Ellipse(ssp.x, ssp.y, sep.x, sep.y) ;
// 恢复原来的画笔
pDC->SelectObject(pOldPen) ;
// 恢复原来的绘图模式
pDC->SetROP2(n);
}
void CCircle::Serialize(CArchive& ar)
{
CEntity::Serialize(ar);
m_center.Serialize(ar);
if(ar.IsStoring())
ar<<m_dRadius ;
else
ar>>m_dRadius ;
}
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