📄 gifanimator.pas
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function TGifAnimator.GetFrameBitmap(Index: Integer;
var TransColor: TColor): TBitmap;
var
I, Last, First: Integer;
SavePal: HPalette;
UseCache: Boolean;
begin
Index := Min(Index, FImage.Count - 1);
UseCache := (FCache <> nil) and (FCacheIndex = Index - 1) and (FCacheIndex >= 0) and
(FImage.Frames[FCacheIndex].DisposalMethod <> dmRestorePrevious);
if UseCache then begin
Result := FCache;
TransColor := FTransColor;
end
else begin
FCache.Free;
FCache := nil;
Result := TBitmap.Create;
end;
try
with Result do begin
if not UseCache then begin
Width := FImage.ScreenWidth;
Height := FImage.ScreenHeight;
end;
Last := Index;
First := Max(0, Last);
SavePal := 0;
if FImage.Palette <> 0 then begin
SavePal := SelectPalette(Canvas.Handle, FImage.Palette, False);
RealizePalette(Canvas.Handle);
end;
if not UseCache then begin
if (FImage.Frames[FImage.FrameIndex].TransparentColor <> clNone) then
begin
TransColor := GetNearestColor(Canvas.Handle,
ColorToRGB(FImage.Frames[FImage.FrameIndex].TransparentColor));
Canvas.Brush.Color := PaletteColor(TransColor);
end
else if (FImage.BackgroundColor <> clNone) and FImage.Transparent then
Canvas.Brush.Color := PaletteColor(FImage.BackgroundColor)
else Canvas.Brush.Color := PaletteColor(clWindow);
Canvas.FillRect(Bounds(0, 0, Width, Height));
while First > 0 do begin
if (FImage.ScreenWidth = FImage.Frames[First].Width) and
(FImage.ScreenHeight = FImage.Frames[First].Height) then
begin
if (FImage.Frames[First].TransparentColor = clNone) or
((FImage.Frames[First].DisposalMethod = dmRestoreBackground) and
(First < Last)) then Break;
end;
Dec(First);
end;
for I := First to Last - 1 do begin
with FImage.Frames[I] do
case DisposalMethod of
dmUndefined, dmLeave:
Draw(Canvas, Bounds(Origin.X, Origin.Y, Width, Height), True);
dmRestoreBackground:
if I > First then
Canvas.FillRect(Bounds(Origin.X, Origin.Y, Width, Height));
dmRestorePrevious:
begin { do nothing } end;
end;
end;
end
else begin
with FImage.Frames[FCacheIndex] do
if DisposalMethod = dmRestoreBackground then
Canvas.FillRect(Bounds(Origin.X, Origin.Y, Width, Height));
end; { UseCache }
with FImage.Frames[Last] do
Draw(Canvas, Bounds(Origin.X, Origin.Y, Width, Height), True);
if FImage.Palette <> 0 then
SelectPalette(Canvas.Handle, SavePal, False);
end;
FCache := Result;
FCacheIndex := Index;
FTransColor := TransColor;
except
if not UseCache then Result.Free;
raise;
end;
end;
function TGifAnimator.GetPalette: HPALETTE;
begin
Result := 0;
if not FImage.Empty then Result := FImage.Palette;
end;
procedure TGifAnimator.ImageChanged(Sender: TObject);
begin
Lock;
try
FCacheIndex := -1;
FCache.Free;
FCache := nil;
FTransColor := clNone;
FFrameIndex := FImage.FrameIndex;
if (FFrameIndex >= 0) and (FImage.Count > 0) then
FTimer.Interval := GetDelayTime(FFrameIndex);
finally
Unlock;
end;
PictureChanged;
Change;
end;
procedure TGifAnimator.SetImage(Value: TGIF_Image);
begin
Lock;
try
FImage.Assign(Value);
finally
Unlock;
end;
end;
procedure TGifAnimator.SetCenter(Value: Boolean);
begin
if Value <> FCenter then begin
Lock;
try
FCenter := Value;
finally
Unlock;
end;
PictureChanged;
if Animate then Repaint;
end;
end;
procedure TGifAnimator.SetStretch(Value: Boolean);
begin
if Value <> FStretch then begin
Lock;
try
FStretch := Value;
finally
Unlock;
end;
PictureChanged;
if Animate then Repaint;
end;
end;
procedure TGifAnimator.SetTransparent(Value: Boolean);
begin
if Value <> FTransparent then begin
Lock;
try
FTransparent := Value;
finally
Unlock;
end;
PictureChanged;
if Animate then Repaint;
end;
end;
procedure TGifAnimator.SetFrameIndex(Value: Integer);
begin
if Value <> FFrameIndex then begin
if (Value < FImage.Count) and (Value >= 0) then begin
Lock;
try
FFrameIndex := Value;
if (FFrameIndex >= 0) and (FImage.Count > 0) then
FTimer.Interval := GetDelayTime(FFrameIndex);
finally
Unlock;
end;
FrameChanged;
PictureChanged;
end;
end;
end;
procedure TGifAnimator.DoPaintImage;
var
Frame: TBitmap;
Dest: TRect;
TransColor: TColor;
begin
{ copy image from parent and back-level controls }
if FImage.Transparent or FImage.Empty then
CopyParentImage(Self, Canvas);
if (not FImage.Empty) and (FImage.ScreenWidth > 0) and
(FImage.ScreenHeight> 0) then
begin
TransColor := clNone;
Frame := GetFrameBitmap(FrameIndex, TransColor);
if Stretch then Dest := ClientRect
else if Center then
Dest := Bounds((ClientWidth - Frame.Width) div 2,
(ClientHeight - Frame.Height) div 2, Frame.Width, Frame.Height)
else
Dest := Rect(0, 0, Frame.Width, Frame.Height);
if (TransColor = clNone) or not FTransparent then
Canvas.StretchDraw(Dest, Frame)
else begin
StretchBitmapRectTransparent(Canvas, Dest.Left, Dest.Top,
WidthOf(Dest), HeightOf(Dest), Bounds(0, 0, Frame.Width,
Frame.Height), Frame, TransColor);
end;
end;
end;
procedure TGifAnimator.Paint;
begin
PaintImage;
if FImage.Transparent or FImage.Empty then
PaintDesignRect;
end;
procedure TGifAnimator.TimerDeactivate;
var
F: TCustomForm;
begin
SetAnimate(False);
if (csDesigning in ComponentState) then begin
F := GetParentForm(Self);
if (F <> nil) and (F.Designer <> nil) then
F.Designer.Modified;
end;
end;
procedure TGifAnimator.TimerExpired(Sender: TObject);
begin
if Visible and (FImage.Count > 1) and (Parent <> nil) and
Parent.HandleAllocated then
begin
Lock;
try
if FFrameIndex < FImage.Count - 1 then Inc(FFrameIndex)
else FFrameIndex := 0;
FTimerRepaint := True;
try
FrameChanged;
Repaint;
finally
FTimerRepaint := False;
if (FFrameIndex >= 0) and (FFrameIndex < FImage.Count) then
FTimer.Interval := GetDelayTime(FFrameIndex);
end;
if not FLoop and (FFrameIndex = 0) then TimerDeactivate;
finally
Unlock;
end;
end;
end;
procedure TGifAnimator.Change;
begin
if Assigned(FOnChange) then FOnChange(Self);
end;
procedure TGifAnimator.FrameChanged;
begin
if Assigned(FOnFrameChanged) then FOnFrameChanged(Self);
end;
procedure TGifAnimator.Stop;
begin
if Assigned(FOnStop) then FOnStop(Self);
end;
procedure TGifAnimator.Start;
begin
if Assigned(FOnStart) then FOnStart(Self);
end;
procedure TGifAnimator.SetAutoSize(Value: Boolean);
begin
if Value <> FAutoSize then begin
FAutoSize := Value;
PictureChanged;
end;
end;
procedure TGifAnimator.SetAnimate(Value: Boolean);
begin
if FAnimate <> Value then begin
if Value then begin
FTimer.OnTimer := TimerExpired;
FTimer.Enabled := True;
FAnimate := FTimer.Enabled;
Start;
end
else begin
FTimer.Enabled := False;
FTimer.OnTimer := nil;
FAnimate := False;
Stop;
PictureChanged;
end;
end;
end;
procedure TGifAnimator.WMSize(var Message: TWMSize);
begin
inherited;
AdjustSize;
end;
procedure Register;
begin
RegisterComponents('MyRxLib', [TGifAnimator]);
end;
end.
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