📄 gif_anifile.pas
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end;
end;
except
NewImage;
raise;
end;
end
else inherited Assign(Source);
end;
procedure TAnimatedCursorImage.AssignTo(Dest: TPersistent);
var
I: Integer;
begin
if Dest is TIcon then begin
if IconCount > 0 then Dest.Assign(Icons[0])
else Dest.Assign(nil);
end
else if Dest is TBitmap then begin
if IconCount > 0 then
AssignToBitmap(TBitmap(Dest), TBitmap(Dest).Canvas.Brush.Color,
True, False)
else Dest.Assign(nil);
end
else if Dest is TIconList then begin
TIconList(Dest).BeginUpdate;
try
TIconList(Dest).Clear;
for I := 0 to IconCount - 1 do TIconList(Dest).Add(Icons[I]);
finally
TIconList(Dest).EndUpdate;
end;
end
else inherited AssignTo(Dest);
end;
function TAnimatedCursorImage.ReadCreateIcon(Stream: TStream; ASize: Longint;
var HotSpot: TPoint; var IsIcon: Boolean): TIcon;
type
PIconRecArray = ^TIconRecArray;
TIconRecArray = array[0..300] of TIconRec;
var
List: PIconRecArray;
Mem: TMemoryStream;
HeaderLen, I: Integer;
BI: PBitmapInfoHeader;
begin
Result := nil;
Mem := TMemoryStream.Create;
try
Mem.SetSize(ASize);
Mem.CopyFrom(Stream, Mem.Size);
HotSpot := Point(0, 0);
IsIcon := PCursorOrIcon(Mem.Memory)^.wType = RC3_ICON;
if PCursorOrIcon(Mem.Memory)^.wType = RC3_CURSOR then
PCursorOrIcon(Mem.Memory)^.wType := RC3_ICON;
if PCursorOrIcon(Mem.Memory)^.wType = RC3_ICON then begin
{ determinate original icon color }
HeaderLen := PCursorOrIcon(Mem.Memory)^.Count * SizeOf(TIconRec);
GetMem(List, HeaderLen);
try
Mem.Position := SizeOf(TCursorOrIcon);
Mem.Read(List^, HeaderLen);
for I := 0 to PCursorOrIcon(Mem.Memory)^.Count - 1 do
with List^[I] do begin
GetMem(BI, DIBSize);
try
Mem.Seek(DIBOffset, soFromBeginning);
Mem.Read(BI^, DIBSize);
FOriginalColors := Max(GetDInColors(BI^.biBitCount), FOriginalColors);
HotSpot := Point(xHotspot, yHotspot);
finally
FreeMem(BI, DIBSize)
end;
end;
finally
FreeMem(List, HeaderLen);
end;
{ return to start of stream }
Mem.Position := 0;
Result := TIcon.Create;
try
Result.LoadFromStream(Mem);
if IsIcon then
HotSpot := Point(Result.Width div 2, Result.Height div 2);
except
Result.Free;
Result := nil;
end;
end;
finally
Mem.Free;
end;
end;
{ Loads an animatied cursor from a RIFF file. The RIFF file format for
animated cursors looks like this:
RIFF('ACON'
LIST('INFO'
INAM(<name>)
IART(<artist>))
anih(<anihdr>)
[rate(<rateinfo>)]
['seq '( <seq_info>)]
LIST('fram' icon(<icon_file>)))
}
procedure TAnimatedCursorImage.ReadAniStream(Stream: TStream);
var
iFrame, iRate, iSeq, I: Integer;
Tag: TAniTag;
Frame: TIconFrame;
cbChunk, cbRead, Temp: Longint;
Icon: TIcon;
bFound, IsIcon: Boolean;
HotSpot: TPoint;
begin
iFrame := 0; iRate := 0; iSeq := 0;
{ Make sure it's a RIFF ANI file }
if not ReadTag(Stream, @Tag) or (Tag.ckID <> FOURCC_RIFF) then
RiffReadError;
if (Stream.Read(Tag.ckID, SizeOf(Tag.ckID)) < SizeOf(Tag.ckID)) or
(Tag.ckID <> FOURCC_ACON) then RiffReadError;
NewImage;
{ look for 'anih', 'rate', 'seq ', and 'icon' chunks }
while ReadTag(Stream, @Tag) do begin
if Tag.ckID = FOURCC_anih then begin
if not ReadChunk(Stream, @Tag, @FHeader) then Break;
if ((FHeader.fl and AF_ICON) <> AF_ICON) or
(FHeader.cFrames = 0) then RiffReadError;
for I := 0 to FHeader.cSteps - 1 do begin
Frame := TIconFrame.Create(I, FHeader.jifRate);
FIcons.Add(Frame);
end;
end
else if Tag.ckID = FOURCC_rate then begin
{ If we find a rate chunk, read it into its preallocated space }
if not ReadChunkN(Stream, @Tag, @Temp, SizeOf(Longint)) then
Break;
if iRate < FIcons.Count then
TIconFrame(FIcons[iRate]).FJiffRate := Temp;
Inc(iRate);
end
else if Tag.ckID = FOURCC_seq then begin
{ If we find a seq chunk, read it into its preallocated space }
if not ReadChunkN(Stream, @Tag, @Temp, SizeOf(Longint)) then
Break;
if iSeq < FIcons.Count then
TIconFrame(FIcons[iSeq]).FSeq := Temp;
Inc(iSeq);
end
else if Tag.ckID = FOURCC_LIST then begin
cbChunk := PadUp(Tag.ckSize);
{ See if this list is the 'fram' list of icon chunks }
cbRead := Stream.Read(Tag.ckID, SizeOf(Tag.ckID));
if cbRead < SizeOf(Tag.ckID) then Break;
Dec(cbChunk, cbRead);
if (Tag.ckID = FOURCC_fram) then begin
while (cbChunk >= SizeOf(Tag)) do begin
if not ReadTag(Stream, @Tag) then Break;
Dec(cbChunk, SizeOf(Tag));
if (Tag.ckID = FOURCC_icon) then begin
{ Ok, load the icon/cursor bits }
Icon := ReadCreateIcon(Stream, Tag.ckSize, HotSpot, IsIcon);
if Icon = nil then Break;
bFound := False;
for I := 0 to FIcons.Count - 1 do begin
if TIconFrame(FIcons[I]).FSeq = iFrame then begin
TIconFrame(FIcons[I]).FIcon := Icon;
TIconFrame(FIcons[I]).FTag := Tag;
TIconFrame(FIcons[I]).FHotSpot := HotSpot;
TIconFrame(FIcons[I]).FIsIcon := IsIcon;
bFound := True;
end;
end;
if not bFound then begin
Frame := TIconFrame.Create(-1, FHeader.jifRate);
Frame.FIcon := Icon;
Frame.FIsIcon := IsIcon;
Frame.FTag := Tag;
Frame.FHotSpot := HotSpot;
FIcons.Add(Frame);
end;
Inc(iFrame);
end
else begin
{ Unknown chunk in fram list, just ignore it }
SkipChunk(Stream, @Tag);
end;
Dec(cbChunk, PadUp(Tag.ckSize));
end;
end
else if (Tag.ckID = FOURCC_INFO) then begin
{ now look for INAM and IART chunks }
while (cbChunk >= SizeOf(Tag)) do begin
if not ReadTag(Stream, @Tag) then Break;
Dec(cbChunk, SizeOf(Tag));
if Tag.ckID = FOURCC_INAM then begin
if (cbChunk < Tag.ckSize) or not
ReadChunkN(Stream, @Tag, @FTitle, SizeOf(TANINAME) - 1) then
Break;
Dec(cbChunk, PadUp(Tag.ckSize));
end
else if Tag.ckID = FOURCC_IART then begin
if (cbChunk < Tag.ckSize) or not
ReadChunkN(Stream, @Tag, @FCreator, SizeOf(TANINAME) - 1) then
Break;
Dec(cbChunk, PadUp(Tag.ckSize));
end
else begin
if not SkipChunk(Stream, @Tag) then Break;
Dec(cbChunk, PadUp(Tag.ckSize));
end;
end;
end
else begin
{ Not the fram list or the INFO list. Skip the rest of this
chunk. (Don't forget that we have already skipped one dword) }
Tag.ckSize := cbChunk;
SkipChunk(Stream, @Tag);
end;
end
else begin { We're not interested in this chunk, skip it. }
if not SkipChunk(Stream, @Tag) then Break;
end;
end; { while }
{ Update the frame count incase we coalesced some frames while reading
in the file. }
for I := FIcons.Count - 1 downto 0 do begin
if TIconFrame(FIcons[I]).FIcon = nil then begin
TIconFrame(FIcons[I]).Free;
FIcons.Delete(I);
end;
end;
FHeader.cFrames := FIcons.Count;
if FHeader.cFrames = 0 then RiffReadError;
end;
procedure TAnimatedCursorImage.ReadStream(Size: Longint; Stream: TStream);
var
Data: TMemoryStream;
begin
Data := TMemoryStream.Create;
try
Data.SetSize(Size);
Stream.ReadBuffer(Data.Memory^, Size);
if Size > 0 then begin
Data.Position := 0;
ReadAniStream(Data);
end;
finally
Data.Free;
end;
end;
procedure TAnimatedCursorImage.WriteStream(Stream: TStream;
WriteSize: Boolean);
begin
NotImplemented;
end;
procedure TAnimatedCursorImage.LoadFromStream(Stream: TStream);
begin
ReadStream(Stream.Size - Stream.Position, Stream);
end;
procedure TAnimatedCursorImage.SaveToStream(Stream: TStream);
begin
WriteStream(Stream, False);
end;
procedure TAnimatedCursorImage.LoadFromFile(const Filename: string);
var
Stream: TStream;
begin
Stream := TFileStream.Create(Filename, fmOpenRead + fmShareDenyNone);
try
try
LoadFromStream(Stream);
except
NewImage;
raise;
end;
finally
Stream.Free;
end;
end;
procedure TAnimatedCursorImage.Draw(ACanvas: TCanvas; const ARect: TRect);
begin
if FIcons.Count > 0 then
DrawRealSizeIcon(ACanvas, Icons[0], ARect.Left, ARect.Top);
end;
procedure TAnimatedCursorImage.AssignToBitmap(Bitmap: TBitmap; BackColor: TColor;
DecreaseColors, Vertical: Boolean);
var
I: Integer;
Temp: TBitmap;
begin
Temp := TBitmap.Create;
try
if FIcons.Count > 0 then begin
with Temp do begin
Monochrome := False;
Canvas.Brush.Color := BackColor;
if Vertical then begin
Width := Icons[0].Width;
Height := Icons[0].Height * FIcons.Count;
end
else begin
Width := Icons[0].Width * FIcons.Count;
Height := Icons[0].Height;
end;
Canvas.FillRect(Bounds(0, 0, Width, Height));
for I := 0 to FIcons.Count - 1 do begin
if Icons[I] <> nil then
Canvas.Draw(Icons[I].Width * I * Ord(not Vertical),
Icons[I].Height * I * Ord(Vertical), Icons[I]);
end;
end;
if DecreaseColors then
DecreaseBMPColors(Temp, Max(OriginalColors, 16));
end;
Bitmap.Assign(Temp);
finally
Temp.Free;
end;
end;
end.
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