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📁 Delaunay三角形的网格剖分程序
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<TITLE>COG 2.1: Vertex computation</TITLE><H1>Vertex Computation</H1> <P>A remarkable property of a <A HREF="cogeometry.html">cogeometry</A> is that boundary vertices -for example, the corners of a cube - are not part of the geometrydescription.  They have to be computed, usually based on a nontrivialiteration. This allows to create grids in a situation where theinformation about these vertices is not available. <P>On the other hand, this procedure may fail. Especially it tends tofail because of rounding errors in degenerated cases.  A "degeneratedcase" means the corner is not inside a cell of the octree, but on theboundary. Unfortunately, such "degenerated cases" are very common,because people tend to use integer numbers as input data as for thegeometry, as for the coarse grid.<H2>Known Errors:</H2><A NAME="vertex-problems"><hr></A> <P> If the corners in the resulting grid are correct, ignore this warning.<A NAME="vertex_computation_failure"><hr></A><H3>Vertex Computation Failure</H3> <P>The vertex computation has failed. That means, corner points ofthe geometry may have been not found. This results in a minor errornear this corner: the corner point itself is not part of the resultinggrid.<A NAME="end"><hr></A>

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