📄 cogview.cxx
字号:
#include <math.h>#include <stdio.h>extern "C"{#include <GL/gl.h>#include "gltools/glwin.h"}#include "wzoutput.hxx"#include "wzview.hxx"static void cogViewCallback(wzWindow win, void *data);static void DrawTriangle(double *p1, double *p2, double *p3);static cogeometry geom;static wzFloat *sh = wzCurrentData::shift;static wzFloat *fac = wzCurrentData::factor;void cogeometryView(wzWindow win, wzIndex i, cogeometry g, char* name, char* title){ wzwDefineObject(win,i, name[0],name,title,"cogview.html#Keys", (wzwCallback)cogViewCallback,*(void**)&g);}static void DrawTriangle(double *p1, double *p2, double *p3){ const int on12=0,non12=3,non23=4,non13=5,n123=6,nno=7; int i,face; wzColor col; cogPoint x1(sh[0]+p1[0]*fac[0],sh[1]+p1[1]*fac[1],sh[2]+p1[2]*fac[2]); cogPoint x2(sh[0]+p2[0]*fac[0],sh[1]+p2[1]*fac[1],sh[2]+p2[2]*fac[2]); cogPoint x3(sh[0]+p3[0]*fac[0],sh[1]+p3[1]*fac[1],sh[2]+p3[2]*fac[2]); cogPoint c1,c2,c3,c0,co,mm; cogIndex rc; cogFlag1 f1(c1,c0,co),f2(c2,c0,co),f3(c3,c0,co); geom->Point(x1); geom->Point(x2); geom->Point(x3); face = nno; if(x1.segment() != x2.segment()){ face= on12; rc=geom->Line(f3,cogLine(x1,x2)); if(rc!=cogRCFaceFound) wzOutput::Default<<"not found\n"; for(i=0;i<3;i++){c3[i] -= sh[i]; c3[i] /= fac[i];} } if(x1.segment() != x3.segment()){ if(face==on12) { if (x2.segment() == x3.segment()) face = non23; else face = n123; }else face=non12; rc = geom->Line(f2,cogLine(x1,x3)); if(rc!=cogRCFaceFound) wzOutput::Default<<"not found\n"; for(i=0;i<3;i++){c2[i] -= sh[i]; c2[i] /= fac[i];} } if(x2.segment() != x3.segment()){ if(face==on12) face=non13; rc=geom->Line(f1,cogLine(x3,x2)); if(rc!=cogRCFaceFound) wzOutput::Default<<"not found\n"; for(i=0;i<3;i++){c1[i] -= sh[i]; c1[i] /= fac[i];} } switch (face){ case non13: col=x1.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(p3[0],p3[1],p3[2]); glVertex3f(p1[0],p1[1],p1[2]); glVertex3f(c3[0],c3[1],c3[2]); col=x1.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(c3[0],c3[1],c3[2]); glVertex3f(c1[0],c1[1],c1[2]); glVertex3f(p3[0],p3[1],p3[2]); col=x2.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(c1[0],c1[1],c1[2]); glVertex3f(c3[0],c3[1],c3[2]); glVertex3f(p2[0],p2[1],p2[2]); break; case non23: col=x2.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(p2[0],p2[1],p2[2]); glVertex3f(p3[0],p3[1],p3[2]); glVertex3f(c2[0],c2[1],c2[2]); col=x2.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(c2[0],c2[1],c2[2]); glVertex3f(c3[0],c3[1],c3[2]); glVertex3f(p2[0],p2[1],p2[2]); col=x1.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(c3[0],c3[1],c3[2]); glVertex3f(c2[0],c2[1],c2[2]); glVertex3f(p1[0],p1[1],p1[2]); break; case non12: col=x1.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(p1[0],p1[1],p1[2]); glVertex3f(p2[0],p2[1],p2[2]); glVertex3f(c1[0],c1[1],c1[2]); col=x1.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(c1[0],c1[1],c1[2]); glVertex3f(c2[0],c2[1],c2[2]); glVertex3f(p1[0],p1[1],p1[2]); col=x3.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(c2[0],c2[1],c2[2]); glVertex3f(c1[0],c1[1],c1[2]); glVertex3f(p3[0],p3[1],p3[2]); break; case n123: mm[0] = (c1[0]+c2[0]+c3[0])/3; mm[1] = (c1[1]+c2[1]+c3[1])/3; mm[2] = (c1[2]+c2[2]+c3[2])/3; col=x1.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(p1[0],p1[1],p1[2]); glVertex3f(c3[0],c3[1],c3[2]); glVertex3f(c2[0],c2[1],c2[2]); glVertex3f(mm[0],mm[1],mm[2]); glVertex3f(c2[0],c2[1],c2[2]); glVertex3f(c3[0],c3[1],c3[2]); col=x2.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(p2[0],p2[1],p2[2]); glVertex3f(c1[0],c1[1],c1[2]); glVertex3f(c3[0],c3[1],c3[2]); glVertex3f(mm[0],mm[1],mm[2]); glVertex3f(c3[0],c3[1],c3[2]); glVertex3f(c1[0],c1[1],c1[2]); col=x3.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(p3[0],p3[1],p3[2]); glVertex3f(c2[0],c2[1],c2[2]); glVertex3f(c1[0],c1[1],c1[2]); glVertex3f(mm[0],mm[1],mm[2]); glVertex3f(c1[0],c1[1],c1[2]); glVertex3f(c2[0],c2[1],c2[2]); break; default: col=x1.segment().region().color(); glColor3f(col.r()/255.0,col.g()/255.0,col.b()/255.0); glVertex3f(p1[0],p1[1],p1[2]); glVertex3f(p2[0],p2[1],p2[2]); glVertex3f(p3[0],p3[1],p3[2]); break; }}static void cogViewCallback(wzWindow win, void *data){ double a[3],aa,x1[3],x2[3],x3[3],x4[3],xm[3],xp[3],b,c,d,f[3]; int n,dy,dz,dir,hold,triang; geom = *(cogeometry *) &data; glBegin(GL_TRIANGLES); wzwGetVolume(win,&xm[0],&xp[0],&xm[1],&xp[1],&xm[2],&xp[2]); wzwGetPlane(win,&a[0],&a[1],&a[2],&d); wzwGetDrawLevel(win,&hold,&triang); n = (int) (sqrt((double)triang)/2); if(n<=2) n=2; if (a[0]>0.5) {dir=0;dy=1;dz=2;aa=a[0];} else if (a[1]>0.5) {dir=1;dy=0;dz=2;aa=a[1];} else {dir=2;dy=0;dz=1;aa=a[2];} f[dy]= (xp[dy]-xm[dy])/n; // h[dy]=f[dy]/2; f[dz]= (xp[dz]-xm[dz])/n; // h[dz]=f[dz]/2; b=a[dy]; c=a[dz]; aa *= xp[dir]-xm[dir]; for(int i=0;i<n;i++) for(int j=0;j<n;j++){ x1[dy]=xm[dy]+f[dy]*i; x1[dz]=xm[dz]+f[dz]*j; x2[dy]=xm[dy]+f[dy]*(i+1); x2[dz]=xm[dz]+f[dz]*j; x3[dy]=xm[dy]+f[dy]*i; x3[dz]=xm[dz]+f[dz]*(j+1); x4[dy]=xm[dy]+f[dy]*(i+1); x4[dz]=xm[dz]+f[dz]*(j+1); x1[dir]=-(d+b*x1[dy]+c*x1[dz]); x2[dir]=-(d+b*x2[dy]+c*x2[dz]); x3[dir]=-(d+b*x3[dy]+c*x3[dz]); x4[dir]=-(d+b*x4[dy]+c*x4[dz]); DrawTriangle(x1,x2,x3); DrawTriangle(x3,x2,x4); } glEnd(); geom = 0;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -