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📄 wzwindow.html

📁 Delaunay三角形的网格剖分程序
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<TITLE>WZ 1.1: Window management</TITLE><H1>Window management</H1> <P><A NAME="unknown_key"> <HR></A> <P><H3>Key description</H3> <P>The following are general keys (alternatives in brackets):<UL><LI> Esc (Q):	quit<LI> F1 (?):	help<LI> Print (D):	save picture as *.ppm file<LI> F5 F6 F7 F8:	set mode camera/object/slices/light<LI> 1-9:	choose camera/object/slices/light<LI> F9  F10:	load/save window status into a file *.wzwindow<LI> F11 F12:	load/save window status for this session<LI> KP1-KP9:	movements and rotations (depends on mode)<LI> KP0 KP_Decimal:	changing size (depends on mode)<LI> !:	toggle wireframe mode<LI> #:	toggle frame<LI> @:	toggle background (black/white)<LI> %:	toggle  Gouraud/flat shading</UL><A NAME="SetModeC"> <HR></A><H3>F5: Camera mode on</H3> <P>In the camera mode, the mouse and the arrow keys modify thethe current camera position (or the point of view). <P>There are 9 possibly different camera positions (viewports).  Oneof them is the current one.  You can switch between them with thealphanumeric keys 1-9.  If the new camera was undefined yet, it willbe created.<A NAME="SetModeO"> <HR></A><H3>F6: Object mode on</H3> <P>In the object mode, the mouse and the arrow keys modify theposition of the object relative to the frame.  Thus, you can choosethe part of the object you want to see. <P>Sometimes there are several objects (for example, a geometry and agrid). There may be up to 9 objects. One of them is the current one.You can switch between them with the alphanumeric keys 1-9.<A NAME="SetModeP"> <HR></A><H3>F7: Slice mode on</H3> <P>There are three orthogonal slices.  They are used to show variousintersections of the object with a plane. In the slice mode, it ispossible to modify their position relative to the frame using themouse and the arrow keys. <P>There are 9 possibly different choices of slices. One of them isthe current one.  You can switch between them with the alphanumerickeys 1-9.  If the new set of slices was undefined yet, it will becreated.<A NAME="SetModeL"> <HR></A><H3>F8: Light mode on</H3> <P>There are light sources.  In the light mode, it is possible tomodify their position relative to the frame using the mouse and thearrow keys. <P>There are 9 possibly different light sources. One of them is thecurrent one.  You can switch between them with the alphanumeric keys1-9.  If the new light source was undefined yet, it will be created.<A NAME="SaveLoad"> <HR></A><H3>F9, F10, F11, F12: load and save the state of the renderer</H3> <P>The state of the renderer may be saved.  There are twopossibilities: <UL><LI> F12: save for the current session (load with F11);<LI> F10: save into a file (load with F9);</UL><A NAME="Print"> <HR></A><H3>"Print" Key (alternative: "D")</H3> <P>Prints the actual picture into a ppm file.<A NAME="FrameToggle"> <HR></A><H3>Key #</H3> <P>Toggle for drawing the coordinate frame (bounding box)<A NAME="Quit"> <HR></A><H3>Escape (alternative: "Q")</H3> <P>Quit the viewer.<A NAME="numeric"> <HR></A><H3>numeric Keys (1-9)</H3> <P>It depends on the current mode (defined by the F5-F8 keys) what happens:  <UL><LI> camera mode (F5): it defines the current camera position;<LI> object mode (F6): it defines the current object;<LI> slice  mode (F7): it defines the current choice of slices;<LI> light  mode (F8): it defines the current light position;</UL><A NAME="Background"> <HR></A><H3>Key @</H3> <P>Toggle the background color (black/white)<A NAME="mouse"> <HR></A><H3>Mouse sensitivity: + resp. -</H3> <P> The "+" key increases mouse sensitivity. <BR>The "-" key decreases mouse sensitivity.<A NAME="Wireframe"> <HR></A><H3>Key !</H3> <P>toggle wireframe mode<A NAME="Gouraud"> <HR></A><H3>Key</H3> <P>toggle Gouraud/flat shading<A NAME=""> <HR></A><H3>Key</H3> <P><A NAME=""> <HR></A><H3>undefined key</H3>

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