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<TITLE>COG 2.1</TITLE><H1>COG 2.1</H1> <P><B>COG</B> is a grid generation package for 2D an 3D gridgeneration. An essential part is <A HREF="public.html">public domain</A>. It's aim is to create Delaunay grids with few nodes for complexgeometries. <P>It is based on a new concept for geometry description named <A HREF="cogeometry.html">cogeometry</A>. This concept makesthe implementation of complex geometries easy. <P>To minimize the number of points especially in 3D requires notonly local refinement, but also anisotropic refinements. The <A HREF="quality.html">grid quality criterion</A> which is consideredto be important is the Delaunay criterion. <UL> <LI> <A HREF="install.html">Installation</A> <LI> <A HREF="tutorial.html">Tutorial</A> <LI> <A HREF="links.html">Misc</A> </UL><H2>Examples</H2> <P>An example of a 3D grid shows some possibilities of COG: thepossibility to describe geometries with very small details with anappropriate very accurate grid which becomes coarse in the lessinteresting domains: <P><A HREF="mainoiltest.html"><IMG SRC="oiltest.gif"></A> <P>The following geometry was created using a pixmap with differentcolors for different domains: <P><A HREF="mainpixmaptest.html"><IMG SRC="pixmaptest.gif"></A><H2>Pricing</H2> <P>An essential part of COG, which includes all possibilities forgeometry description, 2D and 3D grid generation with local,anisotropical refinement, is <A HREF="public.html">public domain</A>. <P>The <A HREF="pricing.html">full version</A> includes new featuresfor local anisotropical refinement, like in the right part of thefollowing picture (the left part shows the similar public domaingrid): <P><IMG SRC="uniontest.gif">
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