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📄 glwin.h

📁 Delaunay三角形的网格剖分程序
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              );/*Grab actual window contents and write it into a  {\em ppm} file.*//*%-----------------------------------------------------------------*//*\func{glwGrabPPMAndPrint}*/void  glwGrabPPMAndPrint(              glWindow win              );/*  Grab actual window contents to ppm and print as postscript.  You can influence the  way the picture is printed if you specify  the X resource {\tt gltools*printerCommand}. The default is   \mbox{\tt pnmtops | lpr}.*//*%-----------------------------------------------------------------*//*\func{glwStartRecording}*/void glwStartRecording(              glWindow win,               char *fileNameStub,	      int skip              );/*Start recording of frame data into an MPEG stream using mpeg\_encode.  Recording is doneusing \xref{glwGrab} which is called within \xref{glwSwapBuffers}. You can influence the video recording  if you specify in the X resource{\tt gltools*mpegParameters} the name of an mpeg\_encode parameter file. Seethe corresponding documentation to learn how to set up such a file.The parameter {\tt skip} determines how many frames are skipped betweenthe two dumps.*//*%-----------------------------------------------------------------*//*\func{glwStopRecording}*/void  glwStopRecording(              glWindow win              );/*Stop recording of frame data initiated by \xref{glwStartRecording}.%-----------------------------------------------------------------*//*\func{glwDump}*/void  glwDump(              glWindow win,               void * info,               char *fileName,               int w,               int h              );/*Render data into off screen pixmap of size $w \times h$ using the  redraw function set by \xref{glwSetRedrawFunc}  and create a  {\em ppm} file. This code is in beta state.To be able to use this option, one has to create all OpenGL transformationdata etc. in the redraw function.If $w<0$ or $h<0$, we take the actual size of the window on the screen.%-----------------------------------------------------------------*//*\func{ glwShowState}*/ void      glwShowState(                       glWindow win,                        char *state                       );/*   The title bar of a gltools window consists of two parts:   the title itself and a status area. This function sets the   status part.%-----------------------------------------------------------------*//*\func{glwSetTitle}*/void      glwSetTitle(                      glWindow w,                       char *title                      );/*    The title bar of a gltools window consists of two parts:   the title itself and a status area. This function sets the   title  part.%-----------------------------------------------------------------*//*\func{glwQuit}*/void glwQuit(             glWindow w             );/*  Stop event processing in \xref{glwProcess}.%-----------------------------------------------------------------*//*\func{glwSwapBuffers}*/void    glwSwapBuffers(                       glWindow w                       ); /*   Swap buffers in double buffer mode.%-----------------------------------------------------------------*//*\func{glwDebug}*/void glwDebug(void);/*   Toggle debugging output  of {\tt glwin} (which goes to stderr).%-----------------------------------------------------------------*//*\subsection{Callbacks}*//*\func{glwSetRedrawFunc}*/void glwSetRedrawFunc(                      glWindow w,                       void (*f)(                                glWindow w,                                 void * user_data                                )                      );/*Set user draw function. This function is called when  a redraw is needed.Only this function should call OpenGL routines to draw something.%-----------------------------------------------------------------*//*\func{glwSetExposeFunc}*/void glwSetExposeFunc(                      glWindow w,                      void (*f)(                                glWindow w,                                 void *user_data,                                int width,                                 int height                                )                      );/* Set function to be called after expose event. {\tt width} and {\tt height} contain the new size of the window.%-----------------------------------------------------------------*//*\func{glwSetReshapeFunc}*/void glwSetReshapeFunc(                       glWindow w,                       void (*f)(                                 glWindow w,                                 void *user_data,                                 int width,                                 int height                                 )                       );/* Set function to be called after reshape event. {\tt width} and {\tt height} contain the new size of the window.%-----------------------------------------------------------------*//*\func{glwSetKeyDownFunc}*/void glwSetKeyDownFunc(                       glWindow w,                       GLenum (*f)(                                   glWindow w,                                   void *user_data,                                   int key,                                   GLenum button_shift_mask                                   )                       );/*  Set function to be called after key press. The {\tt key} parameter can have the following values: */#define GLW_A                   'A'#define GLW_B                   'B'#define GLW_C                   'C'#define GLW_D                   'D'#define GLW_E                   'E'#define GLW_F                   'F'#define GLW_G                   'G'#define GLW_H                   'H'#define GLW_I                   'I'#define GLW_J                   'J'#define GLW_K                   'K'#define GLW_L                   'L'#define GLW_M                   'M'#define GLW_N                   'N'#define GLW_O                   'O'#define GLW_P                   'P'#define GLW_Q                   'Q'#define GLW_R                   'R'#define GLW_S                   'S'#define GLW_T                   'T'#define GLW_U                   'U'#define GLW_V                   'V'#define GLW_W                   'W'#define GLW_X                   'X'#define GLW_Y                   'Y'#define GLW_Z                   'Z'#define GLW_a                   'a'#define GLW_b                   'b'#define GLW_c                   'c'#define GLW_d                   'd'#define GLW_e                   'e'#define GLW_f                   'f'#define GLW_g                   'g'#define GLW_h                   'h'#define GLW_i                   'i'#define GLW_j                   'j'#define GLW_k                   'k'#define GLW_l                   'l'#define GLW_m                   'm'#define GLW_n                   'n'#define GLW_o                   'o'#define GLW_p                   'p'#define GLW_q                   'q'#define GLW_r                   'r'#define GLW_s                   's'#define GLW_t                   't'#define GLW_u                   'u'#define GLW_v                   'v'#define GLW_w                   'w'#define GLW_x                   'x'#define GLW_y                   'y'#define GLW_z                   'z'#define GLW_0                   '0'#define GLW_1                   '1'#define GLW_2                   '2'#define GLW_3                   '3'#define GLW_4                   '4'#define GLW_5                   '5'#define GLW_6                   '6'#define GLW_7                   '7'#define GLW_8                   '8'#define GLW_9                   '9'#define GLW_space	        0x020#define GLW_exclam              0x021#define GLW_quotedbl            0x022#define GLW_numbersign          0x023#define GLW_dollar              0x024#define GLW_percent             0x025#define GLW_ampersand           0x026#define GLW_apostrophe          0x027#define GLW_quoteright          0x027    #define GLW_parenleft           0x028#define GLW_parenright          0x029#define GLW_asterisk            0x02a#define GLW_plus                0x02b#define GLW_comma               0x02c#define GLW_minus               0x02d#define GLW_period              0x02e#define GLW_slash               0x02f#define GLW_colon               0x03a#define GLW_semicolon           0x03b#define GLW_less                0x03c#define GLW_equal               0x03d#define GLW_greater             0x03e#define GLW_question            0x03f#define GLW_at                  0x040#define GLW_bracketleft         0x05b#define GLW_bracketright        0x05d#define GLW_asciicircum         0x05e#define GLW_underscore          0x05f#define GLW_grave               0x060#define GLW_braceleft           0x07b#define GLW_bar                 0x07c#define GLW_braceright          0x07d#define GLW_asciitilde          0x07e#define GLW_Return		0x0D#define GLW_BackSpace           0x08#define GLW_Escape		0x1B#define GLW_Left		0xf5#define GLW_Up			0xf6#define GLW_Right		0xf7#define GLW_Down		0xf8#define GLW_KP_Enter             0x8D #define GLW_KP_Home              0x95#define GLW_KP_Left              0x96#define GLW_KP_Up                0x97#define GLW_KP_Right             0x98#define GLW_KP_Down              0x99#define GLW_KP_Page_Up           0x9A#define GLW_KP_Page_Down         0x9B#define GLW_KP_End               0x9C#define GLW_KP_Begin             0x9D#define GLW_KP_Insert            0x9E#define GLW_KP_Delete            0x9F#define GLW_KP_Divide            0xAF#define GLW_KP_Multiply          0xAA#define GLW_KP_Add               0xAB#define GLW_KP_Subtract          0xAD#define GLW_KP_Decimal           0xAE#define GLW_KP_0                 0xB0#define GLW_KP_1                 0xB1#define GLW_KP_2                 0xB2#define GLW_KP_3                 0xB3#define GLW_KP_4                 0xB4#define GLW_KP_5                 0xB5#define GLW_KP_6                 0xB6#define GLW_KP_7                 0xB7#define GLW_KP_8                 0xB8#define GLW_KP_9                 0xB9#define GLW_F1                   0xBE#define GLW_F2                   0xBF#define GLW_F3                   0xC0#define GLW_F4                   0xC1#define GLW_F5                   0xC2#define GLW_F6                   0xC3#define GLW_F7                   0xC4#define GLW_F8                   0xC5#define GLW_F9                   0xC6#define GLW_F10                  0xC7#define GLW_F11                  0xC8#define GLW_F12                  0xC9/* D instead of 5 */#define GLW_Page_Up              0xD5 #define GLW_Page_Down            0xD6#define GLW_Home                 0xD0#define GLW_End                  0xD7/* E instead of 6 */#define GLW_Insert               0xE3 #define GLW_Delete               0xFF #define GLW_Print		 0x61#define GLW_Pause		 0x13#define GLW_Scroll_Lock		 0x14#define GLW_Tab			 '\t'/*  {\tt shift\_mask} can have the following values: */#define GLW_SHIFT               8#define GLW_CONTROL            16#define GLW_MOD1               32#define GLW_LOCK               64/*%-----------------------------------------------------------------*//*\func{glwSetMouseDownFunc}*/void glwSetMouseDownFunc(                         glWindow w,                         GLenum (*f)(                                     glWindow w,                                      void *user_data,                                     int pos_x,                                      int pos_y,                                      GLenum button_shift_mask                                     )                         );/*  Set function to be called after pressing a mouse button. {\tt pos\_x} and {\tt pos\_y} contain the current mouse position. {\tt button\_shift\_mask} can have the following parameters:*/#define GLW_LEFTBUTTON          1#define GLW_RIGHTBUTTON         2#define GLW_MIDDLEBUTTON        4/*%-----------------------------------------------------------------*//*\func{glwSetMouseUpFunc}*/void glwSetMouseUpFunc(                       glWindow w,

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