📄 wzsegment.cxx
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#include "wzsegment.hxx"#include "wzoutput.hxx"wzSegmentDescription *wzSegment::s=0;wzSegmentDescription *wzRegion::s=0;wzSegmentDescription *wzFace::s=0;wzSegmentDescription *wzEdge::s=0;wzSegmentDescription *wzVertex::s=0;void wzSegment::print() const{ if(isRegion()){ region().print(); }else if(isFace()){ face().print(); }}void wzRegion::print() const{ wzOutput& pout = wzOutput::Default; if(I == material().I){ pout("material <>: <>\n"),I, name(); }else{ pout("region <>: <> (material <>)\n"),I, name(),material().name(); }}void wzFace::print() const{ wzOutput& pout = wzOutput::Default; pout("face <>: <>\n"),I,name();}wzBadSegment::wzBadSegment(wzDimension d,wzIndex i):wzFailure("segment range error"),D(d),I(i){;}wzSegmentDescription::wzSegmentDescription():Region(),Face(),Edge(),Vertex(),RName(Region),RColor(Region),RType(Region),FName(Face),FColor(Face),FType(Face),EName(Edge),EColor(Edge),EType(Edge),VName(Vertex),VColor(Vertex),VType(Vertex){use();}void wzSegmentDescription::print(){ wzIndex r; wzOutput& pout = wzOutput::Default; wzRangeLoop(Region,r){ pout("Region <> (<>)\n")<<wzRegion(r).name(),wzRegion(r).color(); }}void wzSegmentDescription::use(){wzSegment::s = wzRegion::s = wzFace::s = wzEdge::s = wzVertex::s = this;}wzRegion::wzRegion(wzName name, wzColor color){ s->control(); I=s->Region.create();s->RName[I] = name; s->RColor[I] = color; s->RType[I] = I;}wzRegion::wzRegion(wzName name, wzName color){ s->control(); I=s->Region.create();s->RName[I] = name; s->RColor[I] = wzColor(color); s->RType[I] = I;}wzRegion::wzRegion(wzName name, wzRegion mat, wzColor color){ s->control(); I=s->Region.create();s->RName[I] = name; s->RColor[I] = color; s->RType[I] = s->RType[mat];}wzRegion::wzRegion(wzName name, wzRegion mat){ s->control(); I=s->Region.create(); s->RName[I] = name; s->RColor[I] = mat.color(); s->RType[I] = s->RType[mat];}wzFace::wzFace(wzName name, wzName color){ s->control(); I=s->Face.create();s->FName[I] = name; s->FColor[I] = wzColor(color); s->FType[I] = I;}wzFace::wzFace(wzName name, wzColor color){ s->control(); I=s->Face.create();s->FName[I] = name; s->FColor[I] = color; s->FType[I] = I;}wzFace::wzFace(wzName name, wzFace cond, wzColor color){ s->control(); I=s->Face.create();s->FName[I] = name; s->FColor[I] = color; s->FType[I] = s->FType[cond];}wzFace::wzFace(wzName name, wzFace cond){ s->control(); I=s->Face.create(); s->FName[I] = name; s->FColor[I] = cond.color(); s->FType[I] = s->FType[cond];}wzEdge::wzEdge(wzName name, wzName color){ s->control(); I=s->Edge.create();s->EName[I] = name; s->EColor[I] = wzColor(color); s->EType[I] = I;}wzEdge::wzEdge(wzName name, wzColor color){ s->control(); I=s->Edge.create();s->EName[I] = name; s->EColor[I] = color; s->EType[I] = I;}wzEdge::wzEdge(wzName name, wzEdge cond, wzColor color){ s->control(); I=s->Edge.create();s->EName[I] = name; s->EColor[I] = color; s->EType[I] = s->EType[cond];}wzEdge::wzEdge(wzName name, wzEdge cond){ s->control(); I=s->Edge.create(); s->EName[I] = name; s->EColor[I] = cond.color(); s->EType[I] = s->EType[cond];}wzVertex::wzVertex(wzName name, wzName color){ s->control(); I=s->Vertex.create();s->VName[I] = name; s->VColor[I] = wzColor(color); s->VType[I] = I;}wzVertex::wzVertex(wzName name, wzColor color){ s->control(); I=s->Vertex.create();s->VName[I] = name; s->VColor[I] = color; s->VType[I] = I;}wzVertex::wzVertex(wzName name, wzVertex cond, wzColor color){ s->control(); I=s->Vertex.create();s->VName[I] = name; s->VColor[I] = color; s->VType[I] = s->VType[cond];}wzVertex::wzVertex(wzName name, wzVertex cond){ s->control(); I=s->Vertex.create(); s->VName[I] = name; s->VColor[I] = cond.color(); s->VType[I] = s->VType[cond];}
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