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📄 wzmetric.cxx

📁 Delaunay三角形的网格剖分程序
💻 CXX
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#include <math.h>#include "wzmetric.hxx"void wzDiagonalMetricSimple::getMetric(wzMetricData& data, const wzPoint& p) const{  int i;  for(i=0;i<wzPointDim;i++) ((wzDiagonalMetricData*)(&data))->g_ii[i] = G_ii[i];}void wzDiagonalMetricSimple::getMetric(wzMetricData& data, const cogFlag1& f) const{  wzIndex i;  wzFloat x,sq=0,l,oo[wzPointDim],o,t;  for(i=0;i<wzPointDim;i++){    x = oo[i] = f.p0[i] - f.po[i];    sq += x*x;  }  l = sqrt(sq);  if(l>0)    for(i=0;i<wzPointDim;i++){      o = oo[i]/l; t = 1-o;      ((wzDiagonalMetricData*)(&data))->g_ii[i] = f_oo*o*o + f_tt*t*t;    }  else    for(i=0;i<wzPointDim;i++){      ((wzDiagonalMetricData*)(&data))->g_ii[i] = f_tt;    }}wzFloat wzDiagonalMetricSimple::g_ii(const wzMetricData& data, 		       const cogFlag1& f, wzIndex i) const{  return ((wzDiagonalMetricData*)(&data))->g_ii[i];}void wzMetricByFunction::getMetric(wzMetricData& data, const wzPoint& p) const{  int i;  wzFloat f = (*Function)(p);   wzFloat g = 1.0/(f*f);  for(i=0;i<wzPointDim;i++){    if(g<G_ii[i])	((wzDiagonalMetricData*)(&data))->g_ii[i] = G_ii[i];    else		((wzDiagonalMetricData*)(&data))->g_ii[i] = g;  }}void wzMetricByFunction::getMetric(wzMetricData& data, const cogFlag1& f) const{  wzDiagonalMetricSimple::getMetric(data,f);}wzFloat wzMetric::distance(const wzMetricData& data,			   const wzPoint& p, const wzPoint& q) const{  wzFloat d=0,x;  int i;  for(i=0;i<wzPointDim;i++){    x=q[i]-p[i];    d += x*x;  }  return d;}wzFloat wzMetric::distance(const wzMetricData& data,			   const cogFlag1& f, const wzPoint& q) const{  wzFloat d=0,x; wzPoint& p=f.p1;  int i;  for(i=0;i<wzPointDim;i++){    x=q[i]-p[i];    d += x*x;  }  return d;}wzFloat wzDiagonalMetricSimple::distance(const wzMetricData& data,					 const wzPoint& p, const wzPoint& q) const{  wzFloat d=0,x;  int i;  for(i=0;i<wzPointDim;i++){    x=q[i]-p[i];    d += ((wzDiagonalMetricData*)(&data))->g_ii[i]*x*x;  }  return d;}wzFloat wzDiagonalMetricSimple::distance(const wzMetricData& data,					 const cogFlag1& f, const wzPoint& q) const{  wzFloat d=0,x; wzPoint& p=f.p1;  int i;  for(i=0;i<wzPointDim;i++){    x=q[i]-p[i];    d += ((wzDiagonalMetricData*)(&data))->g_ii[i]*x*x;  }  return d;}wzDiagonalMetricSimple::wzDiagonalMetricSimple(wzFloat dx, wzFloat dy, wzFloat dz){  refinementGlobal(dx,dy,dz);  faceRefinementGlobal(wzInfty,wzInfty);}void wzDiagonalMetricSimple::refinementGlobal(wzFloat dx, wzFloat dy, wzFloat dz){  dx *= 1.0000001;  dy *= 1.0000001;  dz *= 1.0000001;  if(dx==0) G_ii[0] = 0; else try{ G_ii[0] = 1/(dx*dx);}catch(...){G_ii[0] = 0;}  if(dy==0) G_ii[1] = 0; else try{ G_ii[1] = 1/(dy*dy);}catch(...){G_ii[1] = 0;}  if(dz==0) G_ii[2] = 0; else try{ G_ii[2] = 1/(dz*dz);}catch(...){G_ii[2] = 0;}}void wzDiagonalMetricSimple::faceRefinementGlobal(wzFloat o, wzFloat t){  if(o<1.e-16) o=1.e-16;  if(t<1.e-16) t=1.e-16;  f_oo = 1/(o*o);   f_tt = 1/(t*t); }

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