matchproblem.html
来自「Delaunay三角形的网格剖分程序」· HTML 代码 · 共 38 行
HTML
38 行
<TITLE>COG 2.1: Match problems</TITLE><H1>Match Problems</H1> <P>If we use different systems of coordinates, the most critical partof the grid is the transitional region between different coordinates. <P>If the grid is isotropically refined in above regions there isusually no problem. The problematic case is anisotropical refinement,if the two neighbour grids do not match in the "coarse" direction. Theresulting grid has bad grid quality, moreover, the geometry may becomeincorrect (region cells intersecting a boundary face): <P><IMG SRC="matchproblem.gif"> <P>The following strategies may be used to solve this problem: <UL> <LI> Using isotropical refinement near the boundary of each grid. <LI> Moving the transitional region away from boundary faces. In thiscase, at least the boundaries will not be perforated. <LI> In 2D it often helps to modify the coarse grid with explicitintersection planes. There are different substrategies: <P>The first is to create a matching point in the other grid, forexample by introduction of a matching plane in tangential direction. <P>The other is to "move away" the problematic nodes by introducingor moving coarse grid planes in the orthogonal direction (has beenused <A HREF="mainshuktest.html">here</A>). <LI> Especially in 3D it makes sense to use corresponding coordinatesand coarse grid points in the "coarse" direction. An example may beseen <A HREF="mainoiltest.html">here</A>. </UL>
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