📄 symbolstyle.h
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#if !defined(AFX_SYMBOLSTYLE_H__AB1F8485_2B95_4778_B4AB_A2B85D53AF57__INCLUDED_)
#define AFX_SYMBOLSTYLE_H__AB1F8485_2B95_4778_B4AB_A2B85D53AF57__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CSymbolStyle wrapper class
class CSymbolStyle : public COleDispatchDriver
{
public:
CSymbolStyle() {} // Calls COleDispatchDriver default constructor
CSymbolStyle(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CSymbolStyle(const CSymbolStyle& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
long GetShape();
void SetShape(long);
unsigned long GetColor();
void SetColor(unsigned long);
long GetSize();
void SetSize(long);
LPDISPATCH GetParent();
BOOL GetIsDefault();
void SetIsDefault(BOOL);
// Operations
public:
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SYMBOLSTYLE_H__AB1F8485_2B95_4778_B4AB_A2B85D53AF57__INCLUDED_)
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