📄 view3d.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "view3d.h"
/////////////////////////////////////////////////////////////////////////////
// CView3D properties
long CView3D::GetDepth()
{
long result;
GetProperty(0x1, VT_I4, (void*)&result);
return result;
}
void CView3D::SetDepth(long propVal)
{
SetProperty(0x1, VT_I4, propVal);
}
long CView3D::GetElevation()
{
long result;
GetProperty(0x2, VT_I4, (void*)&result);
return result;
}
void CView3D::SetElevation(long propVal)
{
SetProperty(0x2, VT_I4, propVal);
}
long CView3D::GetRotation()
{
long result;
GetProperty(0x3, VT_I4, (void*)&result);
return result;
}
void CView3D::SetRotation(long propVal)
{
SetProperty(0x3, VT_I4, propVal);
}
LPDISPATCH CView3D::GetParent()
{
LPDISPATCH result;
GetProperty(0x4, VT_DISPATCH, (void*)&result);
return result;
}
short CView3D::GetShading()
{
short result;
GetProperty(0x5, VT_I2, (void*)&result);
return result;
}
void CView3D::SetShading(short propVal)
{
SetProperty(0x5, VT_I2, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CView3D operations
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